Parent Pages: Adventures
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After a tough fight in the Cave of the Nine, the PCs emerge to find Melchius Braeton, one of the League's top brass, waiting for them. He has a grave expression on his face and even worse news: the League is in the middle of a civil war!
During the background events of The Coronation of Dia Tempest, Captain Gunderson, of the League's governing council, was brainwashed by Dia. Currently on the war path, Haven has taken over several nearby islands. Dia has finally turned her attention to Medusa Island, home of the League.
She arrived covertly on the island shortly after the PCs entered the Cave of the Nine, along with a small contingent of soldiers and Magaro, currently in human form. In disguise (at the insistence of her soldiers), she made an appointment with Captain Gunderson “to discuss current events and an opportunity of great importance.” As he entered the room, she dropped the hood of her cloak and Captain Gunderson reached for his sword.
Being unarmed, she backed away quickly, but managed to exclaim, “Please help me!”
Captain Gunderson immediately lowered his sword and responded, “Yes, my queen.”
To his personal shock and horror, he found he could not disobey her. This quickly became apparent to Dia, who immediately hatched a plan.
She ordered Captain Gunderson to take over the island, quell any rebellion and then hand it to her. If he fails, he'll at least have kept the League busy for quite some time. If he succeeds, all the better. She expects him to fail.
Then she disappeared as quietly as she appeared.
This optional section (remove if not used), should detail variations in the adventure, either to add some extra spice, or to use it in another setting.
Describe possible adventure hooks to get the PCs involved in the story.
Each section of the adventure should have a unique name, so it's easy to reference. Add a section to the page for each part of the adventure. Describe in detail what happens during this chunk of the story.
Flavor text to be read to the players may be marked like this (1×1 table):
This is flavor text.
Detail how to end the story. List possible hanging plot elements that might be revisited at a later date. Describe rewards and/or penalties that might be obtained for success or failure.
Display maps and describe the locations found within. Be sure to detail any unusual conditions.