There are many religions to be found in the Archipelago.
The GM may easily insert whatever religions desired into the setting with relative ease.
There are a few that require special mention and detail, as they're unique to this setting:
| Religion | Allies/Type | Enemies |
|---|---|---|
| Believers of the One | Haven/Members | Nearly Everyone |
| Brotherhood of the Drunken Fist | Alcoholics/Members | Local Communities |
| Children of the Gear God | Gnomes/Members High Flyers/Members Tinkers/Members | Druids |
| Children of the Shadow | Shadowed Eyes/Members Witches/Members | Law Keepers |
| Cult of Profit | Local Communities/Business Partner | |
| Druids | Order of the Unseeing Eye/Friends | |
| Followers of Iocus | Entertainers/Friends Practical Jokers/Members | Nearly Everyone |
| Guardians of the Eternal Flame | Dwarves/Members Gnomes/Members Halflings/Members Humans/Members | Winged Elves |
| Law Keepers | Legal Defense Front/Friends Theris/Members | Children of the Shadow |
| Openers of Death's Door | Enemies of Undead/Friends | Natural Zombies Sisterhood of the Healing Hands |
| Order of the Unseeing Eye | Druids/Friends | |
| Servants of the Magus | Wizard's Liberation Society/Friends Wizard's Guild/Members | |
| Sisterhood of the Healing Hands | Nearly Everyone/Friends | Openers of Death's Door |