There are many religions to be found in the Archipelago.
The GM may easily insert whatever religions desired into the setting with relative ease.
There are a few that require special mention and detail, as they're unique to this setting:
Religion | Allies/Type | Enemies |
---|---|---|
Believers of the One | Haven/Members | Nearly Everyone |
Brotherhood of the Drunken Fist | Alcoholics/Members | Local Communities |
Children of the Gear God | Gnomes/Members High Flyers/Members Tinkers/Members | Druids |
Children of the Shadow | Shadowed Eyes/Members Witches/Members | Law Keepers |
Cult of Profit | Local Communities/Business Partner | |
Druids | Order of the Unseeing Eye/Friends | |
Followers of Iocus | Entertainers/Friends Practical Jokers/Members | Nearly Everyone |
Guardians of the Eternal Flame | Dwarves/Members Gnomes/Members Halflings/Members Humans/Members | Winged Elves |
Law Keepers | Legal Defense Front/Friends Theris/Members | Children of the Shadow |
Openers of Death's Door | Enemies of Undead/Friends | Natural Zombies Sisterhood of the Healing Hands |
Order of the Unseeing Eye | Druids/Friends | |
Servants of the Magus | Wizard's Liberation Society/Friends Wizard's Guild/Members | |
Sisterhood of the Healing Hands | Nearly Everyone/Friends | Openers of Death's Door |