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Isidro Weinrib.gcs

Isidro Weinrib

Identity
Name Isidro Weinrib
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Oct 8, 2009
Description
Race Tiefling Height 5' 9” Hair Blond, Wavy, Medium
Gender Male Weight 189 lb Eyes Grey
Age 19 Size +0 Skin Tan
Birthday April 11 TL 4 Hand Left
250 points
Attributes 190
Advantages 84
Disadvantages -90
Quirks 0
Skills 72
Spells 0
Race -6
Earned 0
Attributes
Strength (ST) 13
Dexterity (DX) 13
Intelligence (IQ) 14
Health (HT) 13
Will 13
Fright Check 15
Basic Speed 6.5
Basic Move 6
Perception 13
Vision 13
Hearing 13
Taste and Smell 13
Touch 13
Damage (Thrust, Swing) 1d, 2d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 34 lb 6 10
Light (1) 68 lb 4 9
Medium (2) 102 lb 3 8
Heavy (3) 204 lb 2 7
X-Heavy (4) 340 lb 1 6
Lifting & Moving Things
Basic Lift 34 lb
One-Handed Lift 68 lb
Two-Handed Lift 272 lb
Shove and Knock Over 408 lb
Running Shove and Knock Over 816 lb
Carry on Back 510 lb
Shift Slightly 1,700 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 3
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 13
Reeling 4
Collapse 0
Check #1 -13
Check #2 -26
Check #3 -39
Check #4 -52
Dead -65
Traits Points Ref
Advantages
83
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Detect (Witches/Warlocks)
Witches/Warlocks, +5; Vague, -50%; Cosmic (No Die Roll Required), +100%; Range Limit (10 yards), -30%; Magical, -10%.
6 B48
Threshold-Limited Magery 120
Can't Maintain Spells, -30%; No Armor, -45%; No Spell Components, +75%; Requires Talisman (Gloves), -30%; Unusual Methods (Witchcraft), +0%; Wild Magic, -40%.
Shadow-based
37
Weapon Master
Two weapons: Spear and Staff
25 B99
Disavantages
-90
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Dependant (Kid Sister)
Point total (0 or fewer points), -15; Appears fairly often (9-), x1; Loved one, x2.
-30 B131
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Secret (He's a Warlock: Possible Death)
-30 B152
Sense of Duty
Friends & Companions
-5 B153
Supernatural Features (Too Much Body Heat)
His natural internal temperature is 130 degrees
-5 B157
Xenophilia
CR: 12 (Quite Often), +2 Fright Check Bonus.
-10 B162
Perks
1
Form Mastery (spear)
Let you switch skill at any time
1 MA50
Tiefling (Half-Demon)
-6
Advantages
20
Charisma 1
+1 to Influence rolls
5 B41
Increased Intelligence 1
20 B15
Overconfidence
CR: 12 (Quite Often).
-5 B148
Disadvantages
-25
Decreased Perception 1
-5 B16
Decreased Strength 1
-10 B14
Decreased Will 1
-5 B16
Reputation 1
People Affected (Almost everyone), x1.
Tieflings are dangerous and/or crazy
-5 B26
Features
0
Note
The GM should allow more flexibility with this racial template, as no two Tieflings will likely be the same
0
Option
Special abilities from fiendish heritage
0
Option
More Unnatural Features
0
Quirks
-1
Unnatural Features (Eyes Like Flames) 1
-1 B22
Skills SL RSL Pts Ref
Combat
Power Blow
13 Will+0 4 B215
Grand Disarm (staff)
17 +0 11 MA84
Spear
17 DX+4 12 B208
Staff
17 DX+4 12 B208
Whirlwind Attack (Staff)
17 +0 6 B232, MA87
Magic
Magic (Battle)
14 IQ+0 4
Magic (Charm)
12 IQ-2 1
Magic (Divination)
12 IQ-2 1
Magic (Elemental)
14 IQ+0 4
Magic (Life)
13 IQ-1 2
Magic (Protection)
13 IQ-1 2
Meditation
12 Will-1 2 B207
Thaumatology
14 IQ+0 8 B225
Misc
Hidden Lore (Witches)
13 IQ-1 1 B199
Stealth
13 DX+0 2 B222
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 11 No 1d cr C,1
Natural Kick w/Boots 11 No 1d+1 cr C,1
Natural Punch 13 10 1d-1 cr C
Spear Thrust 17 12 No 1d+6 imp 1* 9
Spear Thrust 17 12 No 1d+7 imp 1,2* 9†
Spear (as Quarterstaff) Swung 17 14 No 2d+5 cr 1,2 7†
Spear (as Quarterstaff) Thrust 17 14 No 1d+6 cr 1,2 7†
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Spear Thrown 9 +2 1d+3 imp 13/19 1 T(1) -6 9
Equipment (7.37 lb, $84,130) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 115 3 lb
Boots
E 1 80 3 lb 80 3 lb B284
Cloth Cap
E 1 5 0 lb 5 0 lb B284
Leather Gloves
Magery Talisman
E 1 30 0 lb 30 0 lb B284
Leather Belt
E 1 5 0.25 lb 83,975 0.37 lb
Shrinking Spell Book
Thesis (320 pages), Codex Bound
E 1 1,020 0.12 lb 83,970 0.12 lb
Spell: Acid Bolt
Common, 6 points
E 1 60 0 lb 60 0 lb
Spell: Agony
Common, 28 points
E 1 280 0 lb 280 0 lb
Spell: Air Bolt
Common, 45 points
E 1 450 0 lb 450 0 lb
Spell: Animate Dead
Common, 60 points
E 1 600 0 lb 600 0 lb
Spell: Armor
Common, 12 points
E 1 120 0 lb 120 0 lb
Spell: Barrier
Uncommon, 38 points
E 1 1,900 0 lb 1,900 0 lb
Spell: Bone Shower
Uncommon, 55 points
E 1 2,750 0 lb 2,750 0 lb
Spell: Breathe Water
Common, 27 points
E 1 270 0 lb 270 0 lb
Spell: Chain-Reaction Fireball
Rare, 75 points
E 1 18,750 0 lb 18,750 0 lb
Spell: Clone
Common, 92 points
E 1 920 0 lb 920 0 lb
Spell: Color Spray
Common, 38 points
E 1 380 0 lb 380 0 lb
Spell: Coma
Common, 43 points
E 1 430 0 lb 430 0 lb
Spell: Combat Teleport
Rare, 40 points
E 1 10,000 0 lb 10,000 0 lb
Spell: Coughing
Common, 20 points
E 1 200 0 lb 200 0 lb
Spell: Cure Disease
Common, 41 points
E 1 410 0 lb 410 0 lb
Spell: Daze
Common, 23 points
E 1 230 0 lb 230 0 lb
Spell: Dehydrate
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Detect Magic
Common, 13 points
E 1 130 0 lb 130 0 lb
Spell: Drown
Common, 7 points
E 1 70 0 lb 70 0 lb
Spell: Drowsiness
Common, 17 points
E 1 170 0 lb 170 0 lb
Spell: Drunkenness
Common, 21 points
E 1 210 0 lb 210 0 lb
Spell: Ecstasy
Common, 28 points
E 1 280 0 lb 280 0 lb
Spell: Euphoria
Common, 21 points
E 1 210 0 lb 210 0 lb
Spell: Explosive Fireball
Common, 27 points
E 1 270 0 lb 270 0 lb
Spell: Fireball
Common, 14 points
E 1 140 0 lb 140 0 lb
Spell: Flame Whip
Uncommon, 18 points
E 1 900 0 lb 900 0 lb
Spell: Fly
Common, 59 points
E 1 590 0 lb 590 0 lb
Spell: Fortune's Bounty
Very Rare or Common for Witches, 30 points
E 1 30,000 0 lb 30,000 0 lb
Spell: Frostbite
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Haste Other
Common, 37 points
E 1 370 0 lb 370 0 lb
Spell: Haste Self
Uncommon, 40 points
E 1 2,000 0 lb 2,000 0 lb
Spell: Heal
Common, 35 points
E 1 350 0 lb 350 0 lb
Spell: Heal II
Common, 99 points
E 1 990 0 lb 990 0 lb
Spell: Heart Attack
Common, 48 points
E 1 480 0 lb 480 0 lb
Spell: Knock Out
Common, 38 points
E 1 380 0 lb 380 0 lb
Spell: Lightning Bolt
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Magic Mirror
Common, 95 points
E 1 950 0 lb 950 0 lb
Spell: Magic Missile
Common, 51 points
E 1 510 0 lb 510 0 lb
Spell: Moderate Pain
Common, 20 points
E 1 200 0 lb 200 0 lb
Spell: Nauseate
Common, 21 points
E 1 210 0 lb 210 0 lb
Spell: Paralysis
Common, 33 points
E 1 330 0 lb 330 0 lb
Spell: Ray of Fatigue
Common, 21 points
E 1 210 0 lb 210 0 lb
Spell: Retch
Common, 23 points
E 1 230 0 lb 230 0 lb
Spell: Reveal the Weave
Unique, 24 points
E 1 0 0 lb 0 0 lb
Spell: Seizure
Common, 28 points
E 1 280 0 lb 280 0 lb
Spell: Shield
Common, 30 points
E 1 300 0 lb 300 0 lb
Spell: Stun
Common, 18 points
E 1 180 0 lb 180 0 lb
Spell: Suffocation
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Summon Elemental (Air)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Summon Elemental (Earth)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Summon Elemental (Fire)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Summon Elemental (Ice)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Summon Elemental (Water)
Common, 58 points
E 1 580 0 lb 580 0 lb
Spell: Tipsiness
Common, 19 points
E 1 190 0 lb 190 0 lb
Spell: Wall of Snakes
Common, 42 points
E 1 420 0 lb 420 0 lb
Spell: Water Walking
Common, 31 points
E 1 310 0 lb 310 0 lb
Weapons
E 1 0 0 lb 40 4 lb
Spear
E 1 40 4 lb 40 4 lb B273
Spear (as Quarterstaff)
E 1 0 0 lb 0 0 lb B273

Notes

Isidro is a half-demon. This has made his life difficult. Aside from that, he's hiding the fact that he's a warlock.

Most folk assume that witches and warlocks are in league with demons. When they hear that Isidro is a warlock and a half-demon, they usually try to string him up, burn him at the stake, draw and quarter him, etc.

Torches and pitchforks have been brought to bear against him more than once.

Despite all of this, he's a people-loving fellow. Due to his heritage, he considers "people" to extend to quite a few monsters.

He has gotten into arguments with his adventuring companions more than once over their desire to kill his "new friends" as he calls half the monsters he meets during any given dungeon crawl.

He once attempted to start a campaign to recognize the rights of goblins. This did not go over well with the League of Adventurers. After a long discussion with his sponsor, he dedided to drop the matter. He still insists that goblins are simply misunderstood, however.

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