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Stick it With a Knife.gcs

Stick it With a Knife

Identity
Name Stick it With a Knife
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 3, 2009
Description
Race Rogue Modron Height 68 in Hair None
Gender Male Weight 128 lb Eyes Blue
Age 0 Size +0 Skin Metal
Birthday July 23 TL 4 Hand Right
150 points
Attributes 90
Advantages 23
Disadvantages -22
Quirks -1
Skills 63
Spells 0
Race -3
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 13
Intelligence (IQ) 11
Health (HT) 11
Will 13
Fright Check 13
Basic Speed 6
Basic Move 6
Perception 15
Vision 15
Hearing 15
Taste and Smell 15
Touch 15
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 6 9
Light (1) 58 lb 4 8
Medium (2) 87 lb 3 7
Heavy (3) 174 lb 2 6
X-Heavy (4) 290 lb 1 5
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 2
8 R. Arm -2 2
9-10 Torso 0 2
11 Groin -3 2
12 L. Arm -2 2
13-14 L. Leg -2 2
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 2
- Vitals -3 2
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 12
Reeling 3
Collapse 0
Check #1 -12
Check #2 -24
Check #3 -36
Check #4 -48
Dead -60
Traits Points Ref
Advantages
20
Weapon Master
One weapon: Knife
20 B99
Disadvantages
-22
Greed
CR: 9 (Fairly Often).
-22 B137
Rogue Modron
-3
Advantages
115
Damage Resistance 2
Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%.
4 B47
Damage Resistance 2
Can't wear armor, -40%.
6 B47
Enhanced Move (Ground) 1/2
This doesn't work right; you'll have to adjust manually
10 B52
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Infravision
10 B60
Perceptive 4
Adds 1 per level to perception checks
20 B16
Resistant
Mental Attack, +30; +3 to all HT rolls to resist, x0.33.
10 B81
Single-Minded
5 B85
Unaging
15 B95
Universal Digestion
5 B95
Disdvantages
-115
Amnesia (Partial)
Doesn't remember most of what happened before turning rogue
-10 B123
Clueless
-10 B126
Curious
CR: 12 (Quite Often).
-5 B129
Enemy (Modron Hierarchy)
Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1.
This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself.
-20 B135
Honesty
CR: 12 (Quite Often).
-10 B138
Low Empathy
-20 B142
Not Resurrectable
You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time.
-25
Obsession
CR: 12 (Quite Often).
Find place in any hierarchy, impose/find and exist within order
-5 B146
Reputation 2
People Affected (Almost everyone), x1.
Too extreme with law; everybody but primes
-10 B26
Quirks
-3
Broad-Minded
-1 B163
Cannot Float
-1 B165
Sexless
-1 B165
Perks
3
Off-Hand Weapon Training (Knife)
Replaces equal-named technique on p. B232
1 MA50
Off-Hand Weapon Training (Wrestling)
Replaces equal-named technique on p. B232
1 MA50
Quick-Swap (Knife)
Let you switch hands as a free action.
1 HT249, MA51
Quirks
-1
Attentive
-1 B163
Skills SL RSL Pts Ref
Dagger Fighting
Arm Lock (Wrestling)
16 +1 1 B230
Armed Grapple (Knife)
15 +0 3 MA67
Back Strike (Knife)
15 +0 3 MA67
Choke Hold (Knife)
12 -3 0 MA69
Fast-Draw (Knife)
14 DX+1 2 B194
Feint (Knife)
16 +1 2 B231
Knife
15 DX+2 4 B208
Retain Weapon (Knife)
16 +1 2 B232
Reverse Grip (Knife)
13 -2 4 MA78
Spinning Strike (Knife)
13 -2 0 MA79
Thrown Weapon (Knife)
13 DX+0 1 B226
Wrestling
15 DX+2 8 B228
Thief
Climbing
13 DX+0 2 B183
Escape
12 DX-1 2 B192
Filch
13 DX+0 2 B195
Holdout
11 IQ+0 2 B200
Lockpicking/TL4
11 IQ+0 2 B206
Observation
15 Per+0 2 B211
Pickpocket
12 DX-1 2 B213
Sleight of Hand
11 DX-2 1 B221
Stealth
15 DX+2 8 B222
Streetwise
10 IQ-1 8 B223
Traps/TL4
11 IQ+0 2 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 15 9 No 1d+2 cut C,1 6
Large Knife Thrust 15 9 No 1d+1 imp C 6
Natural Kick 11 No 1d-1 cr C,1
Natural Kick w/Boots 11 No 1d cr C,1
Natural Punch 13 9 1d-2 cr C
Small Knife Swung 15 9 No 1d+1 cut C,1 5
Small Knife Thrust 15 9 No 1d imp C 5
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Large Knife Thrown 13 +0 1d-1 imp 9/18 1 T(1) -2 6
Small Knife Thrown 13 +0 1d-2 imp 6/12 1 T(1) -1 5
Equipment (10.55 lb, $1,448) ? # $ Lb Sum $ Sum Lb Ref
Delver's Webbing
20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.
E 1 160 3 lb 1,400 9 lb DF1:25
Lockpicks, Fine
+2 to Lockpicking
E 1 1,000 2 lb 1,000 2 lb DF1:25
Small Knife
E 8 30 0.5 lb 240 4 lb B272
Leather Belt
E 1 5 0.25 lb 48 1.55 lb
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272

Notes

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