This page was generated from this file:
Hit it With a Sword.gcs
| Identity | |
|---|---|
| Name | Hit it With a Sword |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Jul 14, 2008 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Rogue Modron | Height | 68 in | Hair | None |
| Gender | Male | Weight | 128 lb | Eyes | Blue |
| Age | 0 | Size | +0 | Skin | Metal |
| Birthday | July 23 | TL | 4 | Hand | Right |
| 150 points | |
|---|---|
| Attributes | 70 |
| Advantages | 136 |
| Disadvantages | -65 |
| Quirks | -2 |
| Skills | 14 |
| Spells | 0 |
| Race | -3 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 15 |
| Dexterity (DX) | 15 |
| Intelligence (IQ) | 7 |
| Health (HT) | 11 |
| Will | 7 |
| Fright Check | 9 |
| Basic Speed | 6.5 |
| Basic Move | 6 |
| Perception | 11 |
| Vision | 11 |
| Hearing | 11 |
| Taste and Smell | 11 |
| Touch | 11 |
| Damage (Thrust, Swing) | 1d+1, 2d+1 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 45 lb | 6 | 13 |
| Light (1) | 90 lb | 4 | 12 |
| Medium (2) | 135 lb | 3 | 11 |
| Heavy (3) | 270 lb | 2 | 10 |
| X-Heavy (4) | 450 lb | 1 | 9 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 45 lb |
| One-Handed Lift | 90 lb |
| Two-Handed Lift | 360 lb |
| Shove and Knock Over | 540 lb |
| Running Shove and Knock Over | 1,080 lb |
| Carry on Back | 675 lb |
| Shift Slightly | 2,250 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 11 |
| 5 | Face | -5 | 9 |
| 6-7 | R. Leg | -2 | 9 |
| 8 | R. Arm | -2 | 9 |
| 9-10 | Torso | 0 | 9 |
| 11 | Groin | -3 | 9 |
| 12 | L. Arm | -2 | 9 |
| 13-14 | L. Leg | -2 | 9 |
| 15 | Hand | -4 | 9 |
| 16 | Foot | -4 | 9 |
| 17-18 | Neck | -5 | 9 |
| - | Vitals | -3 | 9 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 11 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -11 |
| Current HP | |
| Basic HP | 15 |
| Reeling | 4 |
| Collapse | 0 |
| Check #1 | -15 |
| Check #2 | -30 |
| Check #3 | -45 |
| Check #4 | -60 |
| Dead | -75 |
| Traits | Points | Ref |
|---|---|---|
| Advantages | 136 | |
| Ambidexterity | 5 | B39 |
| Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
| Damage Resistance 7 Can't wear armor, -40%. Metal plates bolted to his body | 21 | B47 |
| Extra Arm 2 | 20 | B53 |
| Extra Attack 2 | 50 | B53 |
| Weapon Master Two weapons: Broadsword and Shield | 25 | B99 |
| Disadvantages | -65 | |
| Acrophobia (Heights) CR: 9 (Fairly Often). | -15 | B150 |
| Bloodlust CR: 9 (Fairly Often). | -15 | B125 |
| Code of Honor (Soldier's) | -10 | B127 |
| Chummy React to others at +2; -1 to IQ-based skills when alone | -5 | B126 |
| Delusion (Minor: All old people are masters of a skill) | -5 | B130 |
| Delusion (Minor: Swords can kill anything) | -5 | B130 |
| Overconfidence CR: 6 (Rarely). | -10 | B148 |
| Rogue Modron | -3 | |
| Advantages | 115 | |
| Damage Resistance 2 Can't wear armor, -40%. | 6 | B47 |
| Damage Resistance 2 Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%. | 4 | B47 |
| Enhanced Move (Ground) 1/2 This doesn't work right; you'll have to adjust manually | 10 | B52 |
| Increased Health 1 | 10 | B14 |
| Increased Intelligence 1 | 20 | B15 |
| Infravision | 10 | B60 |
| Perceptive 4 Adds 1 per level to perception checks | 20 | B16 |
| Resistant Mental Attack, +30; +3 to all HT rolls to resist, x0.33. | 10 | B81 |
| Single-Minded | 5 | B85 |
| Unaging | 15 | B95 |
| Universal Digestion | 5 | B95 |
| Disdvantages | -115 | |
| Amnesia (Partial) Doesn't remember most of what happened before turning rogue | -10 | B123 |
| Clueless | -10 | B126 |
| Curious CR: 12 (Quite Often). | -5 | B129 |
| Enemy (Modron Hierarchy) Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1. This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself. | -20 | B135 |
| Honesty CR: 12 (Quite Often). | -10 | B138 |
| Low Empathy | -20 | B142 |
| Not Resurrectable You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time. | -25 | |
| Obsession CR: 12 (Quite Often). Find place in any hierarchy, impose/find and exist within order | -5 | B146 |
| Reputation 2 People Affected (Almost everyone), x1. Too extreme with law; everybody but primes | -10 | B26 |
| Quirks | -3 | |
| Broad-Minded | -1 | B163 |
| Cannot Float | -1 | B165 |
| Sexless | -1 | B165 |
| Quirks | -2 | |
| Brain Damaged One too many blows to the head; makes him act strangely at times | -1 | |
| Thinks smart people are dangerous | -1 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Brawling | 15 | DX+0 | 1 | B182 |
| Broadsword | 17 | DX+2 | 8 | B208 |
| Shield (Shield) | 17 | DX+2 | 4 | B220 |
| Throwing | 14 | DX-1 | 1 | B226 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Large Shield with Spike | 17 | No | 15 | 1d+4 cr | 1 | 0 | |
| Natural | Kick | 13 | No | 1d+1 cr | C,1 | ||
| Natural | Kick w/Boots | 13 | No | 1d+2 cr | C,1 | ||
| Natural | Punch | 15 | 14 | 1d cr | C | ||
| Thrusting Broadsword | Swung | 17 | 15 | No | 2d+4 cut | 1 | 10 |
| Thrusting Broadsword | Thrust | 17 | 15 | No | 1d+5 imp | 1 | 10 |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|
| Equipment (40.5 lb, $1,925) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|---|---|---|---|---|---|---|
| Weapons | E | 1 | 0 | 0 lb | 1,925 | 40.5 lb | |
| Large Shield with Spike | E | 1 | 110 | 30 lb | 110 | 30 lb | B287 |
| Scabbard, Sword | E | 1 | 5 | 0.5 lb | 605 | 3.5 lb | |
| Thrusting Broadsword | E | 1 | 600 | 3 lb | 600 | 3 lb | B271 |
| Scabbard, Sword | E | 1 | 5 | 0.5 lb | 605 | 3.5 lb | |
| Thrusting Broadsword | E | 1 | 600 | 3 lb | 600 | 3 lb | B271 |
| Scabbard, Sword | E | 1 | 5 | 0.5 lb | 605 | 3.5 lb | |
| Thrusting Broadsword | E | 1 | 600 | 3 lb | 600 | 3 lb | B271 |
When he first became an adventurer, Hit it With a Sword would wade straight into battle. This quickly got him badly battered, with one concussion after another. He's now brain damaged.
In order to protect him better, his party had a smith bolt metal plates to him.