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Hit it With a Sword.gcs

Hit it With a Sword

Identity
Name Hit it With a Sword
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 14, 2008
Description
Race Rogue Modron Height 68 in Hair None
Gender Male Weight 128 lb Eyes Blue
Age 0 Size +0 Skin Metal
Birthday July 23 TL 4 Hand Right
150 points
Attributes 70
Advantages 136
Disadvantages -65
Quirks -2
Skills 14
Spells 0
Race -3
Earned 0
Attributes
Strength (ST) 15
Dexterity (DX) 15
Intelligence (IQ) 7
Health (HT) 11
Will 7
Fright Check 9
Basic Speed 6.5
Basic Move 6
Perception 11
Vision 11
Hearing 11
Taste and Smell 11
Touch 11
Damage (Thrust, Swing) 1d+1, 2d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 45 lb 6 13
Light (1) 90 lb 4 12
Medium (2) 135 lb 3 11
Heavy (3) 270 lb 2 10
X-Heavy (4) 450 lb 1 9
Lifting & Moving Things
Basic Lift 45 lb
One-Handed Lift 90 lb
Two-Handed Lift 360 lb
Shove and Knock Over 540 lb
Running Shove and Knock Over 1,080 lb
Carry on Back 675 lb
Shift Slightly 2,250 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 11
5 Face -5 9
6-7 R. Leg -2 9
8 R. Arm -2 9
9-10 Torso 0 9
11 Groin -3 9
12 L. Arm -2 9
13-14 L. Leg -2 9
15 Hand -4 9
16 Foot -4 9
17-18 Neck -5 9
- Vitals -3 9
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 15
Reeling 4
Collapse 0
Check #1 -15
Check #2 -30
Check #3 -45
Check #4 -60
Dead -75
Traits Points Ref
Advantages
136
Ambidexterity
5 B39
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Damage Resistance 7
Can't wear armor, -40%.
Metal plates bolted to his body
21 B47
Extra Arm 2
20 B53
Extra Attack 2
50 B53
Weapon Master
Two weapons: Broadsword and Shield
25 B99
Disadvantages
-65
Acrophobia (Heights)
CR: 9 (Fairly Often).
-15 B150
Bloodlust
CR: 9 (Fairly Often).
-15 B125
Code of Honor (Soldier's)
-10 B127
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Delusion (Minor: All old people are masters of a skill)
-5 B130
Delusion (Minor: Swords can kill anything)
-5 B130
Overconfidence
CR: 6 (Rarely).
-10 B148
Rogue Modron
-3
Advantages
115
Damage Resistance 2
Can't wear armor, -40%.
6 B47
Damage Resistance 2
Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%.
4 B47
Enhanced Move (Ground) 1/2
This doesn't work right; you'll have to adjust manually
10 B52
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Infravision
10 B60
Perceptive 4
Adds 1 per level to perception checks
20 B16
Resistant
Mental Attack, +30; +3 to all HT rolls to resist, x0.33.
10 B81
Single-Minded
5 B85
Unaging
15 B95
Universal Digestion
5 B95
Disdvantages
-115
Amnesia (Partial)
Doesn't remember most of what happened before turning rogue
-10 B123
Clueless
-10 B126
Curious
CR: 12 (Quite Often).
-5 B129
Enemy (Modron Hierarchy)
Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1.
This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself.
-20 B135
Honesty
CR: 12 (Quite Often).
-10 B138
Low Empathy
-20 B142
Not Resurrectable
You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time.
-25
Obsession
CR: 12 (Quite Often).
Find place in any hierarchy, impose/find and exist within order
-5 B146
Reputation 2
People Affected (Almost everyone), x1.
Too extreme with law; everybody but primes
-10 B26
Quirks
-3
Broad-Minded
-1 B163
Cannot Float
-1 B165
Sexless
-1 B165
Quirks
-2
Brain Damaged
One too many blows to the head; makes him act strangely at times
-1
Thinks smart people are dangerous
-1
Skills SL RSL Pts Ref
Brawling
15 DX+0 1 B182
Broadsword
17 DX+2 8 B208
Shield (Shield)
17 DX+2 4 B220
Throwing
14 DX-1 1 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Shield with Spike 17 No 15 1d+4 cr 1 0
Natural Kick 13 No 1d+1 cr C,1
Natural Kick w/Boots 13 No 1d+2 cr C,1
Natural Punch 15 14 1d cr C
Thrusting Broadsword Swung 17 15 No 2d+4 cut 1 10
Thrusting Broadsword Thrust 17 15 No 1d+5 imp 1 10
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Equipment (40.5 lb, $1,925) ? # $ Lb Sum $ Sum Lb Ref
Weapons
E 1 0 0 lb 1,925 40.5 lb
Large Shield with Spike
E 1 110 30 lb 110 30 lb B287
Scabbard, Sword
E 1 5 0.5 lb 605 3.5 lb
Thrusting Broadsword
E 1 600 3 lb 600 3 lb B271
Scabbard, Sword
E 1 5 0.5 lb 605 3.5 lb
Thrusting Broadsword
E 1 600 3 lb 600 3 lb B271
Scabbard, Sword
E 1 5 0.5 lb 605 3.5 lb
Thrusting Broadsword
E 1 600 3 lb 600 3 lb B271

Notes

When he first became an adventurer, Hit it With a Sword would wade straight into battle. This quickly got him badly battered, with one concussion after another. He's now brain damaged.

In order to protect him better, his party had a smith bolt metal plates to him.

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