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Shoot it With Arrows.gcs

Shoot it With Arrows

Identity
Name Shoot it With Arrows
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 14, 2008
Description
Race Rogue Modron Height 68 in Hair None
Gender Male Weight 128 lb Eyes Blue
Age 0 Size +0 Skin Metal
Birthday July 23 TL 4 Hand Right
150 points
Attributes 80
Advantages 71
Disadvantages -47
Quirks -1
Skills 50
Spells 0
Race -3
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 13
Intelligence (IQ) 11
Health (HT) 11
Will 11
Fright Check 13
Basic Speed 6
Basic Move 6
Perception 15
Vision 15
Hearing 15
Taste and Smell 15
Touch 15
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 6 10
Light (1) 58 lb 4 9
Medium (2) 87 lb 3 8
Heavy (3) 174 lb 2 7
X-Heavy (4) 290 lb 1 6
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 2
8 R. Arm -2 2
9-10 Torso 0 2
11 Groin -3 2
12 L. Arm -2 2
13-14 L. Leg -2 2
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 2
- Vitals -3 2
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 12
Reeling 3
Collapse 0
Check #1 -12
Check #2 -24
Check #3 -36
Check #4 -48
Dead -60
Traits Points Ref
Advantages
71
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Weapon Master
One weapon: Bow
20 B99
Imbue 3
Magical, -10%.
36
Disadvantages
-47
Bad Sight (Farsighted)
-6 to Vision rolls to spot items within 1 yd; -3 DX to any close manual task, including close combat
-25 B123
Honesty
CR: 9 (Fairly Often).
-15 B138
Truthfulness
CR: 9 (Fairly Often).
-7 B159
Rogue Modron
-3
Advantages
115
Damage Resistance 2
Can't wear armor, -40%.
6 B47
Damage Resistance 2
Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%.
4 B47
Enhanced Move (Ground) 1/2
This doesn't work right; you'll have to adjust manually
10 B52
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Infravision
10 B60
Perceptive 4
Adds 1 per level to perception checks
20 B16
Resistant
Mental Attack, +30; +3 to all HT rolls to resist, x0.33.
10 B81
Single-Minded
5 B85
Unaging
15 B95
Universal Digestion
5 B95
Disdvantages
-115
Amnesia (Partial)
Doesn't remember most of what happened before turning rogue
-10 B123
Clueless
-10 B126
Curious
CR: 12 (Quite Often).
-5 B129
Enemy (Modron Hierarchy)
Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1.
This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself.
-20 B135
Honesty
CR: 12 (Quite Often).
-10 B138
Low Empathy
-20 B142
Not Resurrectable
You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time.
-25
Obsession
CR: 12 (Quite Often).
Find place in any hierarchy, impose/find and exist within order
-5 B146
Reputation 2
People Affected (Almost everyone), x1.
Too extreme with law; everybody but primes
-10 B26
Quirks
-3
Broad-Minded
-1 B163
Cannot Float
-1 B165
Sexless
-1 B165
Quirks
-1
Non-functional wings
-1
Skills SL RSL Pts Ref
Bow
15 DX+2 8 B182
Brawling
13 DX+0 1 B182
Fast-Draw (Arrow)
15 DX+2 2 B194
Stealth
12 DX-1 1 B222
Imbuement Skills
Burning Strike (Bow)
12 DX-1 4 PUI11
Binding Shot (Bow)
12 DX-1 1 PUI11
Chilling Strike
11 DX-2 2 PUI11
Corrosive Strike (Bow)
11 DX-2 2 PUI11
Crippling Blow (Bow)
11 DX-2 2 PUI7
Electric Weapon (Bow)
12 DX-1 4 PUI7
Envenomed Weapon (Bow)
11 DX-2 2 PUI8
Ghostly Weapon (Bow)
11 DX-2 2 PUI8
Incendiary Weapon (Bow)
12 DX-1 4 PUI9
Multi-Shot (Bow)
14 DX+1 12 PUI9
Stealthy Attack (Bow)
12 DX-1 1 PUI10
Toxic Strike (Bow)
11 DX-2 2 PUI13
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 11 No 1d-1 cr C,1
Natural Kick w/Boots 11 No 1d cr C,1
Natural Punch 13 10 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Composite Bow 15 3 1d+4 imp 240/300 1 1(2) -7 10†
Equipment (7 lb, $960) ? # $ Lb Sum $ Sum Lb Ref
Weapons
E 1 0 0 lb 960 7 lb
Composite Bow
E 1 900 4 lb 900 4 lb B275
Quiver
Holds 20 arrows
E 1 20 1 lb 60 3 lb
Arrow
E 20 2 0.1 lb 40 2 lb B276

Notes

When he first became an adventurer, Hit it With a Sword would wade straight into battle. This quickly got him badly battered, with one concussion after another. He's now brain damaged.

In order to protect him better, his party had a smith bolt metal plates to him.

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