Islands

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The Archipelago has many kinds of islands in it with diverse climates. The region itself is Arctic, but the islands are heated to different temperatures volcanically. During winter the water freezes over. Wars often happen during this time, as armies can march from one island to another with ease. For GMs (not players) seeking details on geography, weather and volcanism, the article on the Structure of the Archipelago may be of interest.

Most islands in the western half have light houses on them, to ease navigation by night.

The less important islands (those without rulers) usually have a mixture of farmers and fishermen living on them. Most of these are family to the Couriers.

Here's a table of the named islands and island chains, along with their most important cultural influences:

Island Major Cultural Influences Minor Cultural Influences Notes
Arcanus Human (Medieval)
Servants of the Magus
Wizard's Guild
League of Adventurers
Mathghamhna
Big Bear Island
The Black Isle
Brimstone Island Pirate
The Brothers Theris
Cloud Kingdom Elf (Winged)
Dwarf (Owl)
Not a regular island; it's actually a cloud with a solid surface.
Construct Island Human Unknown
Crescent Island Crescentia
Elf (Surface)
Human (Medieval)
Modron
Theris
Devil's Spire Elemental (Fire, Magma)
Egypt Human (Egyptian) Natural Zombie
Goblicus Goblin Legion?
Goblin (Primitive)
Human (Medieval)
The Green Isle Cult of Profit
Green Knights
Human (Medieval, Renaissance)
Grimm's Island Druid
Nature
Iron-Crescent Bridge Modron
Tinker
Crescentia
Iron Hall
String of artificial islands supporting a bridge spanning the gap between Crescentia and Iron Peak.
Iron Peak Children of the Gear God
Dwarf (Surface)
Gnome (Rock, Deep)
Iron Hall
Tinker
Modron
The Isle of Sandwich Criminal
Old Kingdom
Courier
Haven
Human (Various)
Isle of the Three Kings Human (Medieval) Mercenaries
Medusa Island Human (Greek, Medieval, Renaissance)
League of Adventurers
Dragon Slayers
Dwarf (Surface)
Elf (Surface)
Faerie (Brownie, Faerie Elf, Pixie, Sprite)
Gnome (Forest, Rock)
Humanoid (Advanced Goblin, Hobgoblin, Ogre, Orc, Primitive Goblin)
Halfling (Hairfoot, Stout, Tallfellow)
Lizard Man
Minotaur
Shadowed Eyes
Wizard's Guild
Minos Human (Greek)
The Modron Cube Modron
Necropolis Black Kingdom? Human (Ancient)
Pelagum Human(Renaissance)
Old Kingdom
Human (Greek)
Ribcage Pirate
Shadow Reef Goblin (Primitive)
Human (Renaissance)
League of Adventurers
Modron
Theris
The Sisters Courier Old Kingdom
Skull Atoll Pirate
The Spine Courier
Pirate
Wizard's Guild (Near Necropolis) Island chain covering a vast area of ocean. Useful for navigation.
Storm Haven Believers of the One
Haven
Human (Medieval)
Old Kingdom
Tattoo Human (Tribal)
Theris Island Human (Medieval, Renaissance)
Law Keepers
Theris
Children of the Shadow
Gnome (Rock)
High Flyer
Human (Greek)
Modron
Wizard's Guild
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