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Burn it With Fire.gcs
Identity | |
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Name | Burn it With Fire |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Jul 14, 2008 |
Description | |||||
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Race | Rogue Modron | Height | 68 in | Hair | None |
Gender | Male | Weight | 128 lb | Eyes | Blue |
Age | 0 | Size | +0 | Skin | Metal |
Birthday | July 23 | TL | 4 | Hand | Right |
150 points | |
---|---|
Attributes | 80 |
Advantages | 135 |
Disadvantages | -70 |
Quirks | -1 |
Skills | 9 |
Spells | 0 |
Race | -3 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 12 |
Dexterity (DX) | 13 |
Intelligence (IQ) | 11 |
Health (HT) | 11 |
Will | 11 |
Fright Check | 13 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 15 |
Vision | 15 |
Hearing | 15 |
Taste and Smell | 15 |
Touch | 15 |
Damage (Thrust, Swing) | 1d-1, 1d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 29 lb | 6 | 10 |
Light (1) | 58 lb | 4 | 9 |
Medium (2) | 87 lb | 3 | 8 |
Heavy (3) | 174 lb | 2 | 7 |
X-Heavy (4) | 290 lb | 1 | 6 |
Lifting & Moving Things | |
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Basic Lift | 29 lb |
One-Handed Lift | 58 lb |
Two-Handed Lift | 232 lb |
Shove and Knock Over | 348 lb |
Running Shove and Knock Over | 696 lb |
Carry on Back | 435 lb |
Shift Slightly | 1,450 lb |
Hit Location | |||
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Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 4 |
5 | Face | -5 | 2 |
6-7 | R. Leg | -2 | 2 |
8 | R. Arm | -2 | 2 |
9-10 | Torso | 0 | 2 |
11 | Groin | -3 | 2 |
12 | L. Arm | -2 | 2 |
13-14 | L. Leg | -2 | 2 |
15 | Hand | -4 | 2 |
16 | Foot | -4 | 2 |
17-18 | Neck | -5 | 2 |
- | Vitals | -3 | 2 |
Fatigue/Hit Points | |
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Current FP | |
Basic FP | 11 |
Tired | 3 |
Collapse | 0 |
Unconscious | -11 |
Current HP | |
Basic HP | 12 |
Reeling | 3 |
Collapse | 0 |
Check #1 | -12 |
Check #2 | -24 |
Check #3 | -36 |
Check #4 | -48 |
Dead | -60 |
Traits | Points | Ref |
---|---|---|
Advantages | 135 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
Flight Cannot Hover, -15%; Winged, -25%. | 24 | B56 |
Fire Powers Pact (Fanatacism, Discipline of Faith), -25%; Magical, -10%. | 96 | |
Accessory (Lighter) This is a very toned-down shot of fire breath | 1 | B100 |
Ally (Miniature Fire Elemental) Point total (50% of your starting points), +2; Appears quite often (12-), x2; Summonable, +100%; Unkillable (Limited), +25%. | 12 | B36 |
Healing Faith Healing, +20%; Affects Self, +50%; Causes Terrible Pain (as p. B36) for 1 minute, -60%; Reduced Fatigue Cost 4, +80%; Nuisance Effect (-4 to reactions), -20%. This works by setting the target “on fire.” These flames painfully burn any injuries or disease from the body. The flames are not entirely real and do not actually harm anything. | 41 | B59 |
Innate Attack (Burn) 2 Cyclic 3 (1 sec), +300%; Cone, 3 yards width, +80%; Reduced Range, x1/10, -30%. Fire Breath | 42 | B61 |
Disadvantages | -70 | |
Delusion (Minor: All fire is alive) | -5 | B130 |
Disciplines of Faith (Mysticism) | -10 | B132 |
Fanatacism Extreme, +0%. | -15 | B136 |
Impulsiveness CR: 9 (Fairly Often). | -15 | B139 |
Paranoia | -10 | B148 |
Pyromania CR: 12 (Quite Often). | -5 | B150 |
Reputation (Very Dangerous) 2 People Affected (Almost everyone), x1. | -10 | B26 |
Rogue Modron | -3 | |
Advantages | 115 | |
Damage Resistance 2 Can't wear armor, -40%. | 6 | B47 |
Damage Resistance 2 Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%. | 4 | B47 |
Enhanced Move (Ground) 1/2 This doesn't work right; you'll have to adjust manually | 10 | B52 |
Increased Health 1 | 10 | B14 |
Increased Intelligence 1 | 20 | B15 |
Infravision | 10 | B60 |
Perceptive 4 Adds 1 per level to perception checks | 20 | B16 |
Resistant Mental Attack, +30; +3 to all HT rolls to resist, x0.33. | 10 | B81 |
Single-Minded | 5 | B85 |
Unaging | 15 | B95 |
Universal Digestion | 5 | B95 |
Disdvantages | -115 | |
Amnesia (Partial) Doesn't remember most of what happened before turning rogue | -10 | B123 |
Clueless | -10 | B126 |
Curious CR: 12 (Quite Often). | -5 | B129 |
Enemy (Modron Hierarchy) Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1. This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself. | -20 | B135 |
Honesty CR: 12 (Quite Often). | -10 | B138 |
Low Empathy | -20 | B142 |
Not Resurrectable You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time. | -25 | |
Obsession CR: 12 (Quite Often). Find place in any hierarchy, impose/find and exist within order | -5 | B146 |
Reputation 2 People Affected (Almost everyone), x1. Too extreme with law; everybody but primes | -10 | B26 |
Quirks | -3 | |
Broad-Minded | -1 | B163 |
Cannot Float | -1 | B165 |
Sexless | -1 | B165 |
Quirks | -1 | |
Calls out what it's doing as it attacks | -1 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Brawling | 13 | DX+0 | 1 | B182 |
Fire Eating | 13 | DX+0 | 2 | B195 |
Innate Attack (Breath) | 14 | DX+1 | 2 | B201 |
Intimidation | 11 | Will+0 | 2 | B202 |
Shortsword | 13 | DX+0 | 2 | B209 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Baton/Torch | Swung | 13 | 10 | No | 1d+2 cr | 1 | 6 |
Baton/Torch | Thrust | 13 | 10 | No | 1d-1 cr | 1 | 6 |
Natural | Kick | 11 | No | 1d-1 cr | C,1 | ||
Natural | Kick w/Boots | 11 | No | 1d cr | C,1 | ||
Natural | Punch | 13 | 10 | 1d-2 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
---|---|---|---|---|---|---|---|---|---|---|
Innate Attack (Burn) Fire Breath | 14 | 3 | 4d burn | 10/1 | 1 | 1 |
Equipment (1 lb, $60) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Weapons | E | 1 | 0 | 0 lb | 60 | 1 lb | |
Baton/Torch | E | 1 | 60 | 1 lb | 60 | 1 lb | B273 |
Burn it With Fire is attempting to be a priest to a fire deity. Along the way he has somehow gained the ability to breathe fire, with various effects.
First, he can breathe fire to cause damage.
Second, he can heal with it, but this is terribly painful and causes negetive reactions from those who see him do so.
Third, he can breathe out a tiny sentient fire elemental.
Finally, he can create a small flame from his mouth that's much like a candle or lighter.
When fighting in melee, he uses a combination baton/torch with replaceable torch heads. The heads are essentially small torches, burning for half an hour and costing $7. The weapon itself is a modified baton with +2 to CF. When lit, strikes with the burning end adds 2 burning Follow-Up damage.