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Burn it With Fire.gcs

Burn it With Fire

Identity
Name Burn it With Fire
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Jul 14, 2008
Description
Race Rogue Modron Height 68 in Hair None
Gender Male Weight 128 lb Eyes Blue
Age 0 Size +0 Skin Metal
Birthday July 23 TL 4 Hand Right
150 points
Attributes 80
Advantages 135
Disadvantages -70
Quirks -1
Skills 9
Spells 0
Race -3
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 13
Intelligence (IQ) 11
Health (HT) 11
Will 11
Fright Check 13
Basic Speed 6
Basic Move 6
Perception 15
Vision 15
Hearing 15
Taste and Smell 15
Touch 15
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 6 10
Light (1) 58 lb 4 9
Medium (2) 87 lb 3 8
Heavy (3) 174 lb 2 7
X-Heavy (4) 290 lb 1 6
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 4
5 Face -5 2
6-7 R. Leg -2 2
8 R. Arm -2 2
9-10 Torso 0 2
11 Groin -3 2
12 L. Arm -2 2
13-14 L. Leg -2 2
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 2
- Vitals -3 2
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 12
Reeling 3
Collapse 0
Check #1 -12
Check #2 -24
Check #3 -36
Check #4 -48
Dead -60
Traits Points Ref
Advantages
135
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Flight
Cannot Hover, -15%; Winged, -25%.
24 B56
Fire Powers
Pact (Fanatacism, Discipline of Faith), -25%; Magical, -10%.
96
Accessory (Lighter)
This is a very toned-down shot of fire breath
1 B100
Ally (Miniature Fire Elemental)
Point total (50% of your starting points), +2; Appears quite often (12-), x2; Summonable, +100%; Unkillable (Limited), +25%.
12 B36
Healing
Faith Healing, +20%; Affects Self, +50%; Causes Terrible Pain (as p. B36) for 1 minute, -60%; Reduced Fatigue Cost 4, +80%; Nuisance Effect (-4 to reactions), -20%.
This works by setting the target “on fire.” These flames painfully burn any injuries or disease from the body. The flames are not entirely real and do not actually harm anything.
41 B59
Innate Attack (Burn) 2
Cyclic 3 (1 sec), +300%; Cone, 3 yards width, +80%; Reduced Range, x1/10, -30%.
Fire Breath
42 B61
Disadvantages
-70
Delusion (Minor: All fire is alive)
-5 B130
Disciplines of Faith (Mysticism)
-10 B132
Fanatacism
Extreme, +0%.
-15 B136
Impulsiveness
CR: 9 (Fairly Often).
-15 B139
Paranoia
-10 B148
Pyromania
CR: 12 (Quite Often).
-5 B150
Reputation (Very Dangerous) 2
People Affected (Almost everyone), x1.
-10 B26
Rogue Modron
-3
Advantages
115
Damage Resistance 2
Can't wear armor, -40%.
6 B47
Damage Resistance 2
Can't wear armor, -40%; Limited (Fire/Cold/Acid), -20%.
4 B47
Enhanced Move (Ground) 1/2
This doesn't work right; you'll have to adjust manually
10 B52
Increased Health 1
10 B14
Increased Intelligence 1
20 B15
Infravision
10 B60
Perceptive 4
Adds 1 per level to perception checks
20 B16
Resistant
Mental Attack, +30; +3 to all HT rolls to resist, x0.33.
10 B81
Single-Minded
5 B85
Unaging
15 B95
Universal Digestion
5 B95
Disdvantages
-115
Amnesia (Partial)
Doesn't remember most of what happened before turning rogue
-10 B123
Clueless
-10 B126
Curious
CR: 12 (Quite Often).
-5 B129
Enemy (Modron Hierarchy)
Appears quite rarely (6-), x0.5; Utterly Formidible Group, -40; Hunter, x1.
This may optionally be replaced with an unknown disadvantage of equal value. This indicates that Primus ordered the Modrons to leave you alone, for some reason… Discovering why can be an adventure in and of itself.
-20 B135
Honesty
CR: 12 (Quite Often).
-10 B138
Low Empathy
-20 B142
Not Resurrectable
You're re-absorbed by the central energy pool at Regulus when you die. There's no way to reverse that short of messing with time.
-25
Obsession
CR: 12 (Quite Often).
Find place in any hierarchy, impose/find and exist within order
-5 B146
Reputation 2
People Affected (Almost everyone), x1.
Too extreme with law; everybody but primes
-10 B26
Quirks
-3
Broad-Minded
-1 B163
Cannot Float
-1 B165
Sexless
-1 B165
Quirks
-1
Calls out what it's doing as it attacks
-1
Skills SL RSL Pts Ref
Brawling
13 DX+0 1 B182
Fire Eating
13 DX+0 2 B195
Innate Attack (Breath)
14 DX+1 2 B201
Intimidation
11 Will+0 2 B202
Shortsword
13 DX+0 2 B209
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Baton/Torch Swung 13 10 No 1d+2 cr 1 6
Baton/Torch Thrust 13 10 No 1d-1 cr 1 6
Natural Kick 11 No 1d-1 cr C,1
Natural Kick w/Boots 11 No 1d cr C,1
Natural Punch 13 10 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Innate Attack (Burn)
Fire Breath
14 3 4d burn 10/1 1 1
Equipment (1 lb, $60) ? # $ Lb Sum $ Sum Lb Ref
Weapons
E 1 0 0 lb 60 1 lb
Baton/Torch
E 1 60 1 lb 60 1 lb B273

Notes

Burn it With Fire is attempting to be a priest to a fire deity. Along the way he has somehow gained the ability to breathe fire, with various effects.

First, he can breathe fire to cause damage.

Second, he can heal with it, but this is terribly painful and causes negetive reactions from those who see him do so.

Third, he can breathe out a tiny sentient fire elemental.

Finally, he can create a small flame from his mouth that's much like a candle or lighter.

When fighting in melee, he uses a combination baton/torch with replaceable torch heads. The heads are essentially small torches, burning for half an hour and costing $7. The weapon itself is a modified baton with +2 to CF. When lit, strikes with the burning end adds 2 burning Follow-Up damage.

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