This article describes the source books you'll need for this campaign. Some are required to use the material as is. Some are simply recommended reading.
I've used a mixture of GURPS and 2nd edition AD&D books as background information for this setting.
I apologize for the (now) incorrect nature of this section. The AD&D books are no longer for sale, unfortunately, and I don't know where you might find them. Fortunately, you can probably do just fine without them, as I've been building GURPS equivalents for statistics and new Advantages. The only book you really would have needed is College of Wizardry. I suggest that if you can't find a copy, just drop the appropriate details about the Wizard's Guild and only touch very lightly on it, if at all.
Update (11/25/13): As it turns out, the AD&D PDFs are now becoming available again. The books used in this setting are not back yet, but others are. From what I've seen of the new PDFs (RPGNow let me re-download some of my old purchases; hurray!), the quality is quite good. Unfortunately, they're water-marked on every single page. On the other hand, the water-mark is quite unobtrusive and it took me a bit just to find it. Sadly, they're also more expensive; about 2-3 times their old price in some cases. You get what you pay for, I guess.
PDF versions of these books are available on the web for a very low price. The scans are rather low quality, but all the text is readable; they've got an occasional tendency to be slightly rotated and in one case, the pages were out of order (the Planes of Law PDF from RPGNow.com).
Fold-out maps are the most butchered part of them, with each being cut into 8.5×11 pages for the PDF and missing small amounts of material along each edge. Map intensive products suffer the most, such as boxed sets.
Speaking of boxed sets, they jam the entire set into a single PDF. Ugh. It took quite a lot of effort to cut the files into properly sized individual PDF files for each book in the sets. It was worth it though, as they're much easier to read that way.
Most of these issues are just slightly irritating, but the books are still usable. Pay attention to the user reviews on RPGNow.com. They'll tell you if there's any totally ridiculous problems with the PDF, before you buy it. For example, I don't know if it was ever fixed, since I didn't buy it, but The Night Below (not used in this setting) has very bad map scans, so bad in fact, that on the page you can purchase it from, the warning about this is in bold. This was actually made apparent to the RPGNow.com folks through the reviews, so they put up their own warning about it. I guess they aren't the ones that did the scanning, though, so they can't fix it.
I bought all of my collection of AD&D PDFs from RPGNow.com, but there's another site, paizo.com that also has them. I know nothing of the scan quality on paizo.com. The reason I avoided their books is that they are water-marked with publisher information (gets in the way of seeing my books the way they were intended; as if the friggin' publisher information isn't already in the book!). Most of the books are between $4 and $5. Paizo.com has lower prices, but water-marking, which annoys me.
If you're going to go this route to get these books, I recommend finding and learning how to use some kind of PDF cut and join tool so you can fix the boxed sets into separate files for each book in the set. Do not pay for such a tool; there are free alternatives out there that work much better. I used a command-line tool available in the Ubuntu Linux repositories for this. It's called 'pdftk' by the Synaptic Package Manager.
GURPS Books (with links to their product descriptions):
AD&D Books (with links to their RPGNow.com product pages):