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Odnom Orazzib.gcs

Odnom Orazzib

Identity
Name Odnom Orazzib
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Mar 3, 2010
Description
Race Half-Elf Height 5' 7” Hair Bald
Gender Male Weight 168 lb Eyes Blue
Age 44 Size +0 Skin Pale
Birthday April 9 TL 4 Hand Right
300 points
Attributes 180
Advantages 149
Disadvantages -104
Quirks -1
Skills 66
Spells 0
Race 10
Earned 0
Attributes
Strength (ST) 10
Dexterity (DX) 12
Intelligence (IQ) 16
Health (HT) 12
Will 16
Fright Check 18
Basic Speed 6
Basic Move 6
Perception 17
Vision 17
Hearing 17
Taste and Smell 17
Touch 17
Damage (Thrust, Swing) 1d-2, 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 20 lb 6 10
Light (1) 40 lb 4 9
Medium (2) 60 lb 3 8
Heavy (3) 120 lb 2 7
X-Heavy (4) 200 lb 1 6
Lifting & Moving Things
Basic Lift 20 lb
One-Handed Lift 40 lb
Two-Handed Lift 160 lb
Shove and Knock Over 240 lb
Running Shove and Knock Over 480 lb
Carry on Back 300 lb
Shift Slightly 1,000 lb
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 1
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 10
Reeling 3
Collapse 0
Check #1 -10
Check #2 -20
Check #3 -30
Check #4 -40
Dead -50
Traits Points Ref
Advantages
144
Ally (Dragon Tattoo)
Point total (100% of your starting points), +5; Appears quite often (12-), x2; Summonable, +100%; Magical, -10%.
19 B36
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Warlock Powers
110
Clinging
Attraction, +25%; Magical, -10%.
23 B43
Detect (Witches/Warlocks)
Witches/Warlocks, +5; Vague, -50%; Cosmic (No Die Roll Required), +100%; Range Limit (10 yards), -30%; Magical, -10%.
6 B48
Threshold-Limited Magery 100
Can't Maintain Spells, -30%; No Armor, -45%; No Spell Components, +75%; One College Only (Transmutation), -40%; Requires Talisman in Hand (Ring), -40%; Unusual Methods (Witchcraft), +0%.
Plane of Shadow
20
Threshold-Limited Magery 100
Can't Maintain Spells, -30%; No Armor, -45%; No Spell Components, +75%; Requires Talisman in Hand (Ring), -40%; Unusual Methods (Witchcraft), +0%.
Plane of Shadow
61
Disadvantages
-104
Bad Sight (Nearsighted)
Mitigator (Glasses), -60%.
-6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks
-10 B123
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Intolerance (Uneducated Peasants)
Scope: Common, -5.
-5 B140
Miserliness (With Magic)
CR: 12 (Quite Often).
-10 B144
Overconfidence
CR: 12 (Quite Often).
-5 B148
Pacifism: Cannot Harm Innocents
-10 B148
Secret (He's a Warlock: Possible Death)
Will become Social Stigma (Monster) and Enemies
-30 B152
Sense of Duty
Friends & Companions
-5 B153
Sense of Duty
Girl Friend; He's saving money to marry her
-2 B153
Truthfulness
CR: 9 (Fairly Often).
-7 B159
Weirdness Magnet
-15 B161
Elf, Half-Elf
10
Advantages
21
Extended Lifespan 1
2 B53
Infravision
10 B60
Perceptive 1
Adds 1 per level to perception checks
5 B16
Resistant
Sleep and Charm, +10; +3 to all HT rolls to resist, x0.33.
4 B81
Disadvantages
-10
Social Stigma (Minority Group)
-2 Reaction from others; +2 Reaction in own group
-10 B155
Quirks
-1
Pointed Ears
-1
Languages
4
Language: Common
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: High Elf
Spoken (Accented), +2; Written (Accented), +2.
4 B24
Perks
1
Exotic Weapon Training (Qian Kun Ri Yue Dao)
Lets you ignore built-in penalties for a particular weapon
1 MA50
Quirks
-1
Likes to joke around
-1 B164
Skills SL RSL Pts Ref
Alchemy
Alchemy/TL4
15 IQ-1 4 B174
Healing (Alchemy)
$50; 1 Week
14 -1 0 M217
Marvelous Pigments (Alchemy)
$800; 12 weeks
15 +0 2
Combat
Guns/TL6 (Pistol)
12 DX+0 1 B198
Innate Attack (Beam)
14 DX+2 4 B201
Karate
13 DX+1 8 B203
Staff
14 DX+2 8 B208
Magic
Magic!
14 IQ-2 6
Magic (Transmutation)
16 IQ+0 3
Meditation
14 Will-2 1 B207
Odnom's Strength (Magic (Transmutation))
20 +4 5
Thaumatology
16 IQ+0 8 B225
Misc
Artist (Painting)
16 IQ+0 4 B179
Esoteric Medicine
15 Per-2 1 B192
Herb Lore/TL4
13 IQ-3 1 B199
Hidden Lore (Dragons)
15 IQ-1 1 B199
Naturalist/TL4 (Earthlike)
14 IQ-2 1 B211
Occultism
15 IQ-1 1 B212
Research/TL4
When below TL8
15 IQ-1 1 B217
Speed-Reading
15 IQ-1 1 B222
Writing
15 IQ-1 1 B228
Social
Connoisseur (Visual Arts)
15 IQ-1 1 B185
Diplomacy
15 IQ-1 2 B187
Intimidation
15 Will-1 1 B202
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 11 No 1d cr C,1
Natural Kick w/Boots 11 No 1d+1 cr C,1
Natural Punch 13 10 1d-1 cr C
Repeating Useful Qian Kun Ri Yue Dao
DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks
Hilt Punch 13 10 No 1d-1 cut C
Repeating Useful Qian Kun Ri Yue Dao
DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks
Swung 14 13 No 1d+1 cut 1 7†
Repeating Useful Qian Kun Ri Yue Dao
DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks
Thrust 14 13 No 1d-1 imp 1 7†
Repeating Useful Qian Kun Ri Yue Dao
DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks
Thrust (DWA) 14 13 No 1d-2 cut 1 7†
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Alkahest
Grenade. Bypass DR. Dissolve any metal lock in 1d min.
Grenade 9 0 1d cor ×2 -2
Equipment (19.77 lb, $181,660) ? # $ Lb Sum $ Sum Lb Ref
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 8,580 4 lb DF1:25
Alkahest
Grenade. Bypass DR. Dissolve any metal lock in 1d min.
E 1 1,650 1 lb 1,650 1 lb DF1:29
Marvelous Pigments
E 2 3,000 0.5 lb 6,000 1 lb
Minor Healing Potion
Potion. 1d HP.
E 1 120 0.5 lb 120 0.5 lb DF1:29
True Water
Purifies 100 gal.
E 1 750 0.5 lb 750 0.5 lb DF1:29
Repeating Useful Chest, Wooden
400 lb, 5 ft², brackets for 2 poles, DR 2, HP 14
- 1 5,200 40 lb 171,300 55.12 lb DF1:24
Backpack Alchemy Lab
Basic EQ to identify, -2 to brew.
- 1 1,000 10 lb 1,000 10 lb DF1:26
Candle Golem
- 1 100 1 lb 100 1 lb
Marvelous Pigments
- 8 3,000 0.5 lb 24,000 4 lb
Shrinking Spell Book
Thesis (320 pages), Codex Bound
E 1 1,020 0.12 lb 141,000 0.12 lb
Spell: Agony
Common, 28 points
E 1 280 0 lb 280 0 lb
Spell: Choke
Common, 28 points
E 1 280 0 lb 280 0 lb
Spell: Command
Common, 10 points
E 1 100 0 lb 100 0 lb
Spell: Comprehend Languages
Common, 18 points
E 1 180 0 lb 180 0 lb
Spell: Detect Magic
Common, 13 points
E 1 130 0 lb 130 0 lb
Spell: Distraction
Uncommon, 22 points
E 1 1,200 0 lb 1,200 0 lb
Spell: ESP
Common, 18 points
E 1 180 0 lb 180 0 lb
Spell: Explosive Fireball
Common, 27 points
E 1 270 0 lb 270 0 lb
Spell: Fireball
Common, 14 points
E 1 140 0 lb 140 0 lb
Spell: Fly
Common, 59 points
E 1 590 0 lb 590 0 lb
Spell: Lightning Bolt
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Luck
Common, 6 points
E 1 60 0 lb 60 0 lb
Spell: Mage Sight
Common, 3 points
E 1 30 0 lb 30 0 lb
Spell: Mental Cantrip
Common, 7 points
E 1 70 0 lb 70 0 lb
Spell: Moderate Pain
Common, 20 points
E 1 200 0 lb 200 0 lb
Spell: Physical Cantrip
Common, 12 points
E 1 120 0 lb 120 0 lb
Spell: Recharge
Rare, 15 points
E 1 3,750 0 lb 3,750 0 lb
Spell: Reveal the Weave
Unique, 24 points
E 1 0 0 lb 0 0 lb
Spell: Severe Pain
Common, 22 points
E 1 220 0 lb 220 0 lb
Spell: Terrible Pain
Common, 24 points
E 1 240 0 lb 240 0 lb
Spell: Ventriloquism
Common, 5 points
E 1 50 0 lb 50 0 lb
Transmutation
E 1 0 0 lb 131,780 0 lb
Spell: Action Figure
Very Rare, 10 points
E 1 10,000 0 lb 10,000 0 lb
Spell: Animate Object
Common, 13 points
E 1 130 0 lb 130 0 lb
Spell: Animate Rope
Common, 5 points
E 1 50 0 lb 50 0 lb
Spell: Barkskin
Common, 29 points
E 1 290 0 lb 290 0 lb
Spell: Blink
Common, 25 points
E 1 250 0 lb 250 0 lb
Spell: Chill Metal
Common, 34 points
E 1 340 0 lb 340 0 lb
Spell: Color Spray
Common, 38 points
E 1 380 0 lb 380 0 lb
Spell: Continual Light
Common, 45 points
E 1 450 0 lb 450 0 lb
Spell: Copy
Rare, 45 points
E 1 11,250 0 lb 11,250 0 lb
Spell: Deep Pockets
Common, 48 points
E 1 480 0 lb 480 0 lb
Spell: Dimension Door
Common, 40 points
E 1 400 0 lb 400 0 lb
Spell: Explosive Runes
Common, 12 points
E 1 120 0 lb 120 0 lb
Spell: Fortune's Bounty
Very Rare or Common for Witches, 30 points
E 1 30,000 0 lb 30,000 0 lb
Spell: Frostbite
Common, 11 points
E 1 110 0 lb 110 0 lb
Spell: Golem
Uncommon, 12 points
E 1 600 0 lb 600 0 lb
Spell: Grow
Common, 27 points
E 1 270 0 lb 270 0 lb
Spell: Haste Other
Common, 37 points
E 1 370 0 lb 370 0 lb
Spell: Haste Self
Uncommon, 40 points
E 1 2,000 0 lb 2,000 0 lb
Spell: Heat Metal
Common, 24 points
E 1 240 0 lb 240 0 lb
Spell: Knock
Common, 14 points
E 1 140 0 lb 140 0 lb
Spell: Odnom's Strength
Unique, 45 points
E 1 0 0 lb 0 0 lb
Spell: Pixie's Curse
Unique, 66 points
E 1 0 0 lb 0 0 lb
Spell: Polymorph Other
Common, 127 points
E 1 1,270 0 lb 1,270 0 lb
Spell: Polymorph Self
Common, 60 points
E 1 600 0 lb 600 0 lb
Spell: Ray of Fatigue
Common, 21 points
E 1 210 0 lb 210 0 lb
Spell: Rope Trick
Common, 38 points
E 1 380 0 lb 380 0 lb
Spell: Shrink
Common, 27 points
E 1 270 0 lb 270 0 lb
Spell: Stoneskin
Common, 46 points
E 1 460 0 lb 460 0 lb
Spell: Strength
Common, 24 points
E 1 240 0 lb 240 0 lb
Spell: Telekinesis
Common, 4 points
E 1 40 0 lb 40 0 lb
Spell: Teleport Self
Uncommon, 40 points
E 1 2,000 0 lb 2,000 0 lb
Spell: Thunderclap
Uncommon, 24 points
E 1 1,200 0 lb 1,200 0 lb
Spell: Translocation
Very Rare, 66 points
E 1 66,000 0 lb 66,000 0 lb
Spell: Tree Form
Common, 57 points
E 1 570 0 lb 570 0 lb
Spell: Wall of Earth
Common, 51 points
E 1 510 0 lb 510 0 lb
Spell: Wizard Lock
Common, 14 points
E 1 140 0 lb 140 0 lb
Spell: Wizard Mark
Common, 2 points
E 1 20 0 lb 20 0 lb
Repeating Useful Qian Kun Ri Yue Dao
DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks
E 1 1,200 3 lb 1,200 3 lb MA226, MA230
Worn
E 1 0 0 lb 580 12.65 lb
Alchemist's Garb
E 1 225 5 lb 225 5 lb DF3:12
Corrective Spectacles
Mitigator: Bad Sight. Break if penetrated.
E 1 150 0.5 lb 150 0.5 lb DF1:26
Heavy Cloak
C 1 50 5 lb 50 5 lb B287
Odnom's Silver Ring
This is his magery talisman
E 1 115 0.15 lb 115 0.15 lb
Shoes
E 1 40 2 lb 40 2 lb B284

Notes

Odnom is the nephew of Guild Master Rayna of the Shadowed Eyes, who happens to be his League sponsor. Karen Gammon of the Terrible Trio is also his aunt, but she won't have anything to do with him.

His mother is Angel McCade of the Second-Hand Angel in Shadowgate on Shadow Reef. Odnom is on good terms with the Pixies in her shop. They like him so much that they shared the secrets of the Pixie's Curse spell with him. After studying it, he came up with a witch equivalent through the Reveal the Weave spell.

He has a tattoo of a dragon covering a great deal of his body. It's a magical gift from a powerful dragon whose life he saved years ago. Unless it's asleep (failed roll to appear), it can come loose and become a man-sized dragon.

Odnom's real name is Walter McCade, but he really hates it.

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