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Karen Gammon.gcs
Identity | |
---|---|
Name | Karen Gammon |
Title | Special Agent |
Religion | Law Keeper |
Player Information | |
---|---|
Player | NPC |
Campaign | Islands of War |
Created On | Jul 30, 2008 |
Description | |||||
---|---|---|---|---|---|
Race | Half-Elf | Height | 5' 3” | Hair | Black, Wavy, Long |
Gender | Female | Weight | 150 lb | Eyes | Green |
Age | 106 | Size | +0 | Skin | Tan |
Birthday | October 28 | TL | 4 | Hand | Left |
250 points | |
---|---|
Attributes | 150 |
Advantages | 124 |
Disadvantages | -162 |
Quirks | -4 |
Skills | 132 |
Spells | 0 |
Race | 10 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 12 |
Dexterity (DX) | 13 |
Intelligence (IQ) | 13 |
Health (HT) | 11 |
Will | 13 |
Fright Check | 15 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 14 |
Vision | 14 |
Hearing | 14 |
Taste and Smell | 14 |
Touch | 14 |
Damage (Thrust, Swing) | 1d-1, 1d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 29 lb | 6 | 10 |
Light (1) | 58 lb | 4 | 9 |
Medium (2) | 87 lb | 3 | 8 |
Heavy (3) | 174 lb | 2 | 7 |
X-Heavy (4) | 290 lb | 1 | 6 |
Lifting & Moving Things | |
---|---|
Basic Lift | 29 lb |
One-Handed Lift | 58 lb |
Two-Handed Lift | 232 lb |
Shove and Knock Over | 348 lb |
Running Shove and Knock Over | 696 lb |
Carry on Back | 435 lb |
Shift Slightly | 1,450 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 1 |
3-4 | Skull | -7 | 2 |
5 | Face | -5 | 0 |
6-7 | R. Leg | -2 | 1 |
8 | R. Arm | -2 | 1 |
9-10 | Torso | 0 | 1 |
11 | Groin | -3 | 1 |
12 | L. Arm | -2 | 1 |
13-14 | L. Leg | -2 | 1 |
15 | Hand | -4 | 2 |
16 | Foot | -4 | 2 |
17-18 | Neck | -5 | 0 |
- | Vitals | -3 | 1 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 11 |
Tired | 3 |
Collapse | 0 |
Unconscious | -11 |
Current HP | |
Basic HP | 12 |
Reeling | 3 |
Collapse | 0 |
Check #1 | -12 |
Check #2 | -24 |
Check #3 | -36 |
Check #4 | -48 |
Dead | -60 |
Traits | Points | Ref |
---|---|---|
Advantages | 120 | |
Flexibility | 5 | B56 |
Legal Enforcement Powers (Special Agent) Law Keeper Special Agent; International jurisdiction, free to engage in covert investigation, not obligated to respect the civil rights of others | 15 | B65 |
Signature Gear | 2 | B85 |
Trained by a Master | 30 | B93 |
Weapon Master One weapon: Kusari | 20 | B99 |
Witch Powers Magical, -10%. | 48 | |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 14 | B43 |
Danger Sense | 14 | B47 |
Detect (Witches/Warlocks) Witches/Warlocks, +5; Vague, -50%; Cosmic (No Die Roll Required), +100%; Range Limit (10 yards), -30%. | 6 | B48 |
Intuition | 14 | B63 |
Disadvantages | -162 | |
Bad Sight (Nearsighted) Mitigator (Glasses), -60%. -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks | -10 | B123 |
Callous | -5 | B125 |
Dependant (Family) Point total (0 or fewer points), -15; Appears fairly often (9-), x1; Group, x2; Loved one, x2. Husband, Isaac Gammon; Son, Jacob Gammon | -60 | B131 |
Duty (League of Adventurers) FR: 9, -5. | -5 | B133 |
Enemy (Group of 12 Rogue Shadowed Eyes) Medium Group, -20; Appears fairly often (9-), x1; Rival, x0.5. They're still holding a grudge about the League's war on the Shadowed Eyes and they want to make Karen's life difficult | -10 | B135 |
Entomophobia (Insects) CR: 9 (Fairly Often). | -15 | B150 |
Flashbacks (Crippling, 3D minutes) Memories of being hunted by an assassin hired by the Shadowed Eyes | -20 | B136 |
Honesty CR: 6 (Rarely). She believes in following the letter of the law | -20 | B138 |
Intolerance (Criminals) Scope: Occassional, -2. | -2 | B140 |
Obsession Catching criminals; Adventuring keeps her skills sharp | -10 | B146 |
Sense of Duty Adventuring Companions | -5 | B153 |
Half-Elf | 10 | |
Advantages | 21 | |
Extended Lifespan 1 | 2 | B53 |
Infravision | 10 | B60 |
Perceptive 1 Adds 1 per level to perception checks | 5 | B16 |
Resistant Sleep and Charm, +10; +3 to all HT rolls to resist, x0.33. | 4 | B81 |
Disadvantages | -10 | |
Social Stigma (Minority Group) -2 Reaction from others; +2 Reaction in own group | -10 | B155 |
Quirks | -1 | |
Pointed Ears | -1 | |
Perks | 4 | |
Off-Hand Weapon Training (Kusari) Replaces equal-named technique on p. B232 | 1 | MA50 |
Reach Mastery (Kusari) | 1 | |
Special Setup (Judo Parry > Throwing Art) If she can lift a character, ST-wise, she can use throwing art to toss them instead of using the standard Judo throw | 1 | |
Special Setup (Kusari Parry > Arm Lock) | 1 | |
Quirks | -4 | |
Careful | -1 | B163 |
Morbid sense of humor | -1 | |
Nosy | -1 | B164 |
Uncongenial | -1 | B164 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Athletic | ||||
Acrobatics | 13 | DX+0 | 4 | B174 |
Climbing | 15 | DX+2 | 1 | B183 |
Combat | ||||
Blind Fighting | 13 | Per-1 | 4 | B180 |
Judo | 14 | DX+1 | 8 | B203 |
Karate | 13 | DX+0 | 4 | B203 |
Lasso | 13 | DX+0 | 2 | B204 |
Power Blow | 13 | Will+0 | 4 | B215 |
Pressure Points | 13 | IQ+0 | 4 | B215 |
Pressure-Point Strike (Judo) | 14 | +0 | 2 | MA87 |
Pressure-Point Strike (Karate) | 13 | +0 | 2 | MA87 |
Throwing Art | 13 | DX+0 | 4 | B226 |
Kusarijutsu | MA179 | |||
Arm Lock (Kusari) | 16 | +0 | 0 | MA65 |
Back Strike (Kusari) | 16 | +0 | 3 | MA67 |
Binding (Kusari) | 16 | +0 | 0 | MA82 |
Choke Hold (Kusari) | 13 | -3 | 0 | MA69 |
Dual-Weapon Attack (Kusari) | 16 | +0 | 5 | B230, MA83 |
Entangle (Kusari) | 16 | +0 | 5 | MA71 |
Kusari | 16 | DX+3 | 16 | B209 |
Return Strike (Kusari) | 15 | -1 | 5 | MA78 |
Targeted Attack (Swing/Arm) (Kusari) | 15 | -1 | 2 | MA68 |
Targeted Attack (Swing/Face) (kusari) | 14 | -2 | 4 | MA68 |
Targeted Attack (Swing/Skull) (Kusari) | 13 | -3 | 5 | MA68 |
Misc | ||||
Esoteric Medicine She uses pressure points for this | 12 | Per-2 | 1 | B192 |
Hypnotism | 14 | IQ+1 | 8 | B201 |
Knot-Tying | 13 | DX+0 | 1 | B203 |
Police | ||||
Binding (Judo) | 14 | +0 | 0 | MA82 |
Criminology/TL4 | 12 | IQ-1 | 1 | B186 |
Detect Lies | 12 | Per-2 | 1 | B187 |
Diplomacy | 12 | IQ-1 | 2 | B187 |
Forced Entry | 15 | DX+2 | 4 | B196 |
Interrogation | 13 | IQ+0 | 2 | B202 |
Intimidation | 12 | Will-1 | 1 | B202 |
Law (League Criminal) | 11 | IQ-2 | 1 | B204 |
Observation | 13 | Per-1 | 1 | B211 |
Savoir-Faire (Police) | 13 | IQ+0 | 1 | B218 |
Search | 13 | Per-1 | 1 | B219 |
Shadowing | 13 | IQ+0 | 2 | B219 |
Thief | ||||
Acting | 13 | IQ+0 | 2 | B174 |
Disguise/TL4 (Human) | 13 | IQ+0 | 2 | B187 |
Escape | 14 | DX+1 | 1 | B192 |
Holdout | 12 | IQ-1 | 1 | B200 |
Invisibility Art | 12 | IQ-1 | 4 | B202 |
Lockpicking/TL4 | 12 | IQ-1 | 1 | B206 |
Sleight of Hand | 11 | DX-2 | 1 | B221 |
Stealth | 15 | DX+2 | 8 | B222 |
Streetwise | 12 | IQ-1 | 1 | B223 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Balanced Dwarven Very Fine Kusari Signature Gear | Swung | 17 | 10 | No | 1d+8 cr | 1-4* | 11 |
Judo | Judo | 14 | 11 | Spc. | C | ||
Natural | Kick | 11 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 11 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 13 | 10 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
---|---|---|---|---|---|---|---|---|---|---|
Demon's Brew Grenade. 2 yd radius. Respiratory Agent. | Grenade | 13 | 0 | 2d inj, 1d on HT roll | ×2 | -2 | ||||
Lariat | 13 | 0 | see B411 | spec | 1 | T(spec) | -2 | 7† |
Equipment (28.75 lb, $3,605) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Corrective Spectacles They break if their DR is penetrated | E | 1 | 150 | 0.5 lb | 150 | 0.5 lb | DFI26 |
Armor | E | 1 | 0 | 0 lb | 250 | 15 lb | |
Boots | E | 1 | 80 | 3 lb | 80 | 3 lb | B284 |
Heavy Cloak | C | 1 | 50 | 5 lb | 50 | 5 lb | B287 |
Leather Gloves | E | 1 | 30 | 0 lb | 30 | 0 lb | B284 |
Leather Jacket | E | 1 | 50 | 4 lb | 50 | 4 lb | B283 |
Leather Pants | E | 1 | 40 | 3 lb | 40 | 3 lb | B283 |
Leather Belt | E | 1 | 5 | 0.25 lb | 2,005 | 8.25 lb | |
Balanced Dwarven Very Fine Kusari Signature Gear | E | 1 | 1,960 | 5 lb | 1,960 | 5 lb | B272 |
Lariat | E | 1 | 40 | 3 lb | 40 | 3 lb | B276 |
Potion Belt 4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents. | E | 1 | 60 | 1 lb | 1,200 | 5 lb | DF1:25 |
Demon's Brew Grenade. 2 yd radius. Respiratory Agent. | E | 2 | 100 | 1 lb | 200 | 2 lb | DF1:28 |
Major Healing Potion Potion. 2d HP. | E | 2 | 350 | 0.5 lb | 700 | 1 lb | DF1:29 |
Minor Healing Potion Potion. 1d HP. | E | 2 | 120 | 0.5 lb | 240 | 1 lb | DF1:29 |
Karen is an expert at thief-catching techniques. She's spent years tracking them down to bring them to justice. She's a Law Keeper, and more than that, she's one of their special agents charged with catching difficult criminals. She believes in the letter of the law and always does her best to serve it. She will arrest her adventuring companions on the spot if they break the law.
Back in the old days before the League and the Shadowed Eyes made peace, she was one of the best at catching them. Because of this, they put a very high price on her head. At least six different assassins came after her and she spent nearly six months on the run from them. This ended when the non-aggression pact was signed.
The assassin that got closest to her is a Coleopteran, a race of giant beetle people. He nearly killed her on four occasions. This is why she has a phobia of insects.
She is still being harrassed by a small group of rogue Shadowed Eyes. They're holding a grudge for her having arrested many of their comrades. When the non-aggression pact was signed, they refused to be party to it. They do little more than make her life difficult, but she treats them like pests: she arrests them if she gets hold of them, but doesn't otherwise bother with them. From her perspective, they're beneath her.
She has a family; a husband and son. They occasionally show up at inopportune moments, as she and her husband are not currently getting along well. Sadly, this is fall-out from the ordeal of being hunted. She came back from the experience cold and callous, with occasional bouts of hallucinatory flashbacks. She cares for her family, but hasn't been able to be the kind and loving woman she once was.
One final important detail: Karen is the half-sister of the Guild Master of the Shadowed Eyes, Ellora Rayna. This makes her a witch, even though she has no training in the magical arts. It also makes her a member of the Rayna clan and has given her the ability to sense the presence of witches and warlocks.
She does not get along with her family, having rejected them entirely for their law-breaking ways. She has even tried to kill her sister on multiple occasions. Guild Master Rayna responded in kind, hiring assassins to do her in. There are still bad feelings between them from this, but in they both put on a mask of politeness when they have to share a room.