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Teka The Dead Eye.gcs

Teka, The Dead Eye

Identity
Name Teka, The Dead Eye
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On May 9, 2010
Description
Race Human Height 75 in Hair Blond, Straight, Long
Gender Male Weight 183 lb Eyes Green
Age 48 Size +0 Skin Light Tan
Birthday September 19 TL 4 Hand Right
375 points
Attributes 260
Advantages 80
Disadvantages -115
Quirks -1
Skills 151
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 15
Dexterity (DX) 15
Intelligence (IQ) 14
Health (HT) 11
Will 14
Fright Check 16
Basic Speed 6.5
Basic Move 6
Perception 18
Vision 18
Hearing 18
Taste and Smell 18
Touch 18
Damage (Thrust, Swing) 1d+1, 2d+1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 45 lb 6 10
Light (1) 90 lb 4 9
Medium (2) 135 lb 3 8
Heavy (3) 270 lb 2 7
X-Heavy (4) 450 lb 1 6
Lifting & Moving Things
Basic Lift 45 lb
One-Handed Lift 90 lb
Two-Handed Lift 360 lb
Shove and Knock Over 540 lb
Running Shove and Knock Over 1,080 lb
Carry on Back 675 lb
Shift Slightly 2,250 lb
Hit Location
Roll Where - DR
- Eye -9 3
3-4 Skull -7 7
5 Face -5 5
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 3
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 11
Tired 3
Collapse 0
Unconscious -11
Current HP
Basic HP 15
Reeling 4
Collapse 0
Check #1 -15
Check #2 -30
Check #3 -45
Check #4 -60
Dead -75
Traits Points Ref
Advantages
75
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Discriminitory Hearing
15 B49
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
Heroic Archer
Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk
20 DF1:14
Weapon Master
One weapon: Bow
20 B99
Disadvantages
-115
Blindness
-6 to all combat skills; cannot target hit locations
-50 B124
Bloodlust
CR: 9 (Fairly Often).
-15 B125
Code of Honor (Soldier's)
-10 B127
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Guilt Complex
-5 B137
Honesty
CR: 12 (Quite Often).
-10 B138
Nightmares
CR: 12 (Quite Often).
-5 B144
Pacifism: Cannot Harm Innocents
-10 B148
Sense of Duty
Friends & Companions
-5 B153
Perks
5
Deep Sleeper
1 B101
Fearsom Stare
Non-Verbal Intimidation
1 PU2:15
Strongbow
Let you ignore some penalties when shooting a bow too strong for you
1 MA51
Sure Footed (Slippery)
Let you ignore bad footing.
1 HT250, MA52
Trademark Move (Blindfighting+Zen Archery, Fast Draw 2 arrows, Quick-Shoot Dual Weapon Attack (Bow): Targeted Attack (Eye) at both eyes)
1 PU2:8
Quirks
-1
Habit
Nearly always serious
-1 B164
Skills SL RSL Pts Ref
Combat
Blind Fighting
20 Per+2 16 B180
Bow
24 DX+9 36 B182
Dual-Weapon Attack (Bow)
24 +0 3 B230, MA83
Fast-Draw (Arrow)
19 DX+4 8 B194
Pressure Points
15 IQ+1 8 B215
Shortsword
15 DX+0 2 B209
Targeted Attack (Neck) (Bow)
22 -2 4 MA68
Targeted Attack (Eye) (Bow)
20 -4 6 MA68
Zen Archery
20 IQ+6 32 B228
Military
Armoury/TL4 (Missile Weapons)
14 IQ+0 2 B178
Interrogation
13 IQ-1 1 B202
Leadership
14 IQ+0 2 B204
Savoir-Faire (Military)
14 IQ+0 1 B218
Soldier/TL4
13 IQ-1 1 B221
Strategy (Land)
13 IQ-1 2 B222
Strategy (Naval)
12 IQ-2 1 B222
Tactics
13 IQ-1 2 B224
Traps/TL4
13 IQ-1 1 B226
Misc
Echo Location
22 Per+4 4
Meditation
12 Will-2 1 B207
Intimidation
14 Will+0 2 B202
Stealth
15 DX+0 2 B222
Teaching
15 IQ+1 4 B224
Outdoor
Climbing
14 DX-1 1 B183
Mimicry (Animal Sounds)
12 IQ-2 1 B210
Mimicry (Bird Calls)
12 IQ-2 1 B210
Scaling (Climbing)
14 +0 4 B233
Survival (Island/Beach)
17 Per-1 1 B223
Survival (Woodlands)
17 Per-1 1 B223
Tracking
17 Per-1 1 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Natural Kick 13 No 1d+1 cr C,1
Natural Kick w/Boots 13 No 1d+2 cr C,1
Natural Punch 15 11 1d cr C
Shortsword Swung 15 11 No 2d+1 cut 1 8
Shortsword Thrust 15 11 No 1d+1 imp 1 8
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Balanced Fine Elven ST 19 Composite Bow
Minimum ST is actually 17; The strongbow perk and his high skill let him treat this bow as if it were 15
25 3 2d+6 imp 456/570 1 1(2) -7 15†
Equipment (38.9 lb, $53,504) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 29,060 19.75 lb
Boots
E 1 80 3 lb 80 3 lb B284
Heavy Leather Leggings
E 1 60 4 lb 60 4 lb B283
Heavy Leather Sleeves
E 1 50 2 lb 50 2 lb B283
Ironskin Amulet
Alchemical.
E 1 28,720 0.25 lb 28,720 0.25 lb DF1:30
Leather Armor
E 1 100 10 lb 100 10 lb B283
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Leather Helm
E 1 20 0.5 lb 20 0.5 lb B284
Leather Belt
E 1 5 0.25 lb 145 3.95 lb
Giant Spider Silk Cord, 10 yd
360 lb
E 1 100 0.5 lb 100 0.5 lb DF1:25
Pouch
3 lb small items
E 1 10 0.2 lb 40 3.2 lb DF1:23
Caltrops, 1 hex
Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)
E 6 5 0.5 lb 30 3 lb DF1:25
Weapons
E 1 0 0 lb 24,299 15.2 lb
Balanced Fine Elven ST 19 Composite Bow
Minimum ST is actually 17; The strongbow perk and his high skill let him treat this bow as if it were 15
E 1 21,600 4 lb 21,600 4 lb B275
Hip Quiver, Large
Holds 50 arrows/bolts, 2 Compartments
E 1 30 2 lb 510 7 lb DF1:24
Compartment 1
E 1 0 0 lb 50 2.5 lb
Barbed Arrow
When yanked, inflicts half damage originally delived going in
E 25 2 0.1 lb 50 2.5 lb B276, MA232
Compartment 2
E 1 0 0 lb 430 2.5 lb
Blunt Arrow
Changes damage to crushing
E 5 2 0.1 lb 10 0.5 lb B276, MA232
Bodkin Point Arrow
Changes damage to piercing, gives armor divisor of (2)
E 5 2 0.1 lb 10 0.5 lb B276, MA232
Meteoric Barbed Arrow
When yanked, inflicts half damage originally delived going in
E 5 40 0.1 lb 200 0.5 lb B276, MA232, DF1:27
Silver Barbed Arrow
When yanked, inflicts half damage originally delived going in; +2 to odds of breakage
E 5 40 0.1 lb 200 0.5 lb B276, MA232, DF1:27
Willow Leaf Arrow
Changes damage to cutting
E 5 2 0.1 lb 10 0.5 lb B276, MA232
Scabbard, Sword
E 1 5 0.5 lb 405 2.5 lb
Shortsword
E 1 400 2 lb 400 2 lb B273
Shoulder Quiver
Holds 12 arrows/bolts
E 1 10 0.5 lb 1,784 1.7 lb DF1:24
Bodkin Point Arrow of Burning
Changes damage to piercing, gives armor divisor of (2); +2 fire damage follow-up
E 2 77 0.1 lb 154 0.2 lb B276, MA232
Bodkin Point Arrow of Freezing
Changes damage to piercing, gives armor divisor of (2); +2 frost damage follow-up
E 2 77 0.1 lb 154 0.2 lb B276, MA232
Bodkin Point Arrow of Lightning
Changes damage to piercing, gives armor divisor of (2); +2 lightning damage follow-up
E 2 77 0.1 lb 154 0.2 lb B276, MA232
Seige Stone Blunt Arrow
Makes damage crushing and adds 5d damage vs. inanimate objects
E 2 552 0.1 lb 1,104 0.2 lb B276, MA232, DF1:30
True Bodkin Point Arrow of Impact
Changes damage to piercing, gives armor divisor of (2), +1 to hit and damage
E 4 52 0.1 lb 208 0.4 lb B276, MA232

Notes

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