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Faction | Status | Type(s) | Allies/Treaty Type | Enemies | Major Cultural Influences | Minor Cultural Influences |
---|---|---|---|---|---|---|
Black Kingdom | Historical Unknown | Unknown | Human (Ancient) Old Kingdom | |||
Couriers | Active | Business Loose Coalition Neutral | Mercenaries/Business Partner Modrons/Business Partner | Haven Pirates | Human (Medieval, Renaissance) Old Kingdom | |
Crescentia | Active | Island Government (Crescent Island) Politically Active | Theris/Alliance | Elf (Surface) | Human (Medieval) Modron Theris |
|
Druids | Active | Neutral Religion | Nature | Nature | ||
Enchanter's Syndicate | Active | Criminal | Wizard's Guild/Non-Aggression Pact | Foes of the Wand Law Keepers | Wizard's Guild | |
The Green Knights | Active | Island Government (Green Isle) | Couriers/Business Partner Nearly Everyone/Banking Customer | Haven | Cult of Profit Human (Medieval, Renaissance) | |
Haven | Active | Island Government (Storm Haven) Politically Active | Couriers Green Knights Mercenaries Nearly Everyone Shadowed Eyes | Believers of the One Human (Medieval) Old Kingdom | ||
The High Flyers | Active | Neutral Small Organization | Theris/Alliance | Gnome (Rock) | Tinkers | |
Iron Hall | Active | Island Government (Iron Peak) Politically Active | Tinkers/Business Partner | Crescentia | Dwarf (Surface) | |
League of Adventurers | Active | Business Island Government (Medusa Island) Politically Active (Meddlesome) | Center for Monster Control/Alliance Law Keepers/Alliance Shadowed Eyes/Non-Aggression Pact Theris/Alliance Wizard's Guild/Alliance | Monsters For Hire | Human (Greek, Medieval, Renaissance) | |
Mercenaries | Active | Business Neutral | Couriers/Business Partner Modrons/Business Partner | Haven | Human (Medieval) | Human (Renaissance) |
Modrons | Active | Arms Dealer Island Government (Modron Cube) Neutral Outsider | Couriers/Business Partner Law Keepers/Worshiped By Mercenaries/Business Partner Pirates/Business Partner | Modron | ||
Monsters For Hire | Active | Business Politically Active | League of Adventurers | Faerie Monster | Humanoid | |
The Old Kingdom | Historical | Multiple Island Government | Couriers (Navy of Kingdom) Human (Ancient, Greek, Medieval) | Dwarf (Surface) Elf (Surface) Gnome (Surface) Halfling |
||
Pirates | Active | Criminal Very Loose Coalition | Modrons/Business Partner | Couriers Law Keepers | Couriers Human (Medieval, Renaissance) Old Kingdom | |
Shadowed Eyes | Active | Criminal Thieves Guild | League of Adventurers/Non-Aggression Pact | Haven Law Keepers | Children of the Shadow | |
The Tinkers | Active | Underground Government (Iron Peak) | Haven/Business Partner Iron Hall/Business Partner | Advanced Goblins Coleopterans | Gnome (Rock, Deep) | |
Theris | Active | Island Government (Theris Island) Politically Active | Crescentia/Alliance High Flyers/Alliance League of Adventurers/Alliance Law Keepers/Alliance Shadowgate on Shadow Reef/Business Partner Wizard's Guild/Alliance | Unknown Assassins | Human (Medieval, Renaissance) Law Keepers | Human (Greek) Wizard's Guild |
Wizard's Guild | Active | Island Government (Arcanus) Neutral | Brotherhood of Alchemy/Alliance Enchanter's Syndicate/Non-Aggression Pact League of Adventurers/Alliance Theris/Alliance | Necromancers | Human (Medieval) Servants of the Magus | League of Adventurers Mathghamhna |
The Wayfarers | Active | Loose Coalition with Shared Culture Nomadic Wanderers Outsider | Couriers/Business Partner Pirates/Feared and Avoided By | Human (Medieval) | ||
Witches | Active | Outsider | Children of the Shadow |