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Dante Montour.gcs

Dante Montour

Identity
Name Dante Montour
Title Abbot
Religion Order of the Unseeing Eye
Player Information
Player NPC
Campaign Islands of War
Created On May 26, 2011
Description
Race Human Height 5' 11” Hair Black, Straight, Short
Gender Male Weight 199 lb Eyes Milky White
Age 48 Size +0 Skin Light Tan
Birthday June 22 TL 4 Hand Right
500 points
Attributes 250
Advantages 179
Disadvantages -93
Quirks -3
Skills 167
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 13
Dexterity (DX) 14
Intelligence (IQ) 14
Health (HT) 14
Will 14
Fright Check 14
Basic Speed 7
Basic Move 7
Perception 18
Vision 18
Hearing 22
Taste and Smell 18
Touch 18
Damage (Thrust, Swing) 1d, 2d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 34 lb 7 12
• Light (1) 68 lb 5 11
Medium (2) 102 lb 4 10
Heavy (3) 204 lb 2 9
X-Heavy (4) 340 lb 1 8
Lifting & Moving Things
Basic Lift 34 lb
One-Handed Lift 68 lb
Two-Handed Lift 272 lb
Shove and Knock Over 408 lb
Running Shove and Knock Over 816 lb
Carry on Back 510 lb
Shift Slightly 1,700 lb
Hit Location
Roll Where - DR
- Eye -9 9
3-4 Skull -7 11
5 Face -5 9
6-7 R. Leg -2 9
8 R. Arm -2 9
9-10 Torso 0 10
11 Groin -3 10
12 L. Arm -2 9
13-14 L. Leg -2 9
15 Hand -4 0
16 Foot -4 7
17-18 Neck -5 9
- Vitals -3 10
Fatigue/Hit Points
Current FP
Basic FP 14
Tired 4
Collapse 0
Unconscious -14
Current HP
Basic HP 13
Reeling 4
Collapse 0
Check #1 -13
Check #2 -26
Check #3 -39
Check #4 -52
Dead -65
Traits Points Ref
Advantages
175
Clerical Investment
5 B43
Divine Powers
Divine, -10%; Pact, -20%.
Required Disadvantages are Fanatacism and the Vows
105
Discriminitory Hearing
11 B49
Empathy
Functions Like Vision, +30%; Requires Soul, -10%.
14 B51
Fatigue Magery 80
All Spells Available (Common), +30%; Requires Holy Symbol, -15%; Unusual Methods (Religious), +0%.
69
True Faith
11 B94
Heroic Archer
Reduce arrow ready time by one round with roll/penalty and Acc bonus without aiming or ignore bulk
20 MA45, DF1:14
Rank 5
Religious: Abbot
25 B29
Weapon Master
One weapon: Bow
20 B99
Disadvantages
-90
Blindness
-6 to all combat skills; cannot target hit locations
-50 B124
Duty (League of Adventurers Governing Council and League Militia Commander)
FR: 12, -10; Nonhazardous, +5.
-5 B133
Fanaticism (Order of the Unseeing Eye)
-15 B136
Sense of Duty
Friends & Companions
-5 B153
Vow (Aid and teach the blind)
Minor, -5.
-5 B161
Vow (Protect the Innocent)
Major, -10.
-10 B161
Languages
0
Language: Braille
Written (Native), +3.
3 B24
Language: Common
Native, -6; Spoken (Native), +3.
-3 B24
Perks
1
Sure Footed (Slippery)
Let you ignore bad footing.
1 HT250, MA52
Quirks
-3
Dislikes Religious Titles
-1 B164
Humble
-1 B164
Rarely Speaks
Chooses words carefully
-1 B100
Skills SL RSL Pts Ref
Combat
Blind Fighting
22 Per+4 8 B180
Bow
20 DX+6 24 B182
Fast-Draw (Arrow)
18 DX+4 12 B194
Shortsword
18 DX+4 16 B209
Zen Archery
20 IQ+6 32 B228
Magic
Magic (Battle)
14 IQ+0 4
Magic (Divination)
14 IQ+0 4
Magic (Life)
14 IQ+0 4
Magic (Protection)
13 IQ-1 2
Magic (Sound)
14 IQ+0 1
Meditation
15 Will+1 8 B207
Ritual Magic (Order of the Unseeing Eye)
14 IQ+0 8 B218
Misc
Detect Lies
20 Per+2 2 B187
Echo Location
18 Per+0 4
First Aid/TL4
16 IQ+2 4 B195
Psychology
17 IQ+3 4 B216
Stealth
13 DX+0 2 B222
Teaching
14 IQ+0 2 B224
Religious
Exorcism
14 Will+0 4 B193
Religious Ritual (Order of the Unseeing Eye)
14 IQ+0 4 B217
Theology (Order of the Unseeing Eye)
14 IQ+0 4 B226
Social
Diplomacy
14 IQ+0 4 B187
Leadership
15 IQ+1 4 B204
Politics (Religious)
15 IQ+1 2 B215
Public Speaking
15 IQ+1 4 B216
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Heavy Cloak of Elvenkind
Grants the user Chameleon 5 (level 10 in natural surroundings)
0 No 0 - - -
Natural Kick 12 No 1d cr C,1
Natural Kick w/Boots 12 No 1d+1 cr C,1
Natural Punch 14 12 1d-1 cr C
Shortsword Swung 18 14 No 2d-1 cut 1 8
Shortsword Thrust 18 14 No 1d imp 1 8
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Composite Bow (Holy Avenger)
+10 damage vs. Chaotic Evil targets; Produces a Discriminatory level 3 Anti-Magic Shell when wielded
25 3 1d+10 imp 260/325 1 1(2) -7 10†
Heavy Cloak of Elvenkind
Grants the user Chameleon 5 (level 10 in natural surroundings)
Thrown 9 +1 Special 2 1 T(1) -6 8
Equipment (67.2 lb, $437,845) ? # $ Lb Sum $ Sum Lb Ref
Worn
E 1 0 0 lb 254,681 52 lb
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 5,220 5 lb DF1:25
Minor Healing Potion
Potion. 1d HP.
E 3 120 0.5 lb 360 1.5 lb DF1:29
Major Healing Potion
Potion. 2d HP.
E 2 350 0.5 lb 700 1 lb DF1:29
Invulnerability Potion
Potion. +3 DR. 1d+1 hours.
E 1 2,100 0.5 lb 2,100 0.5 lb DF1:29
Great Healing Potion
Potion. 4d HP.
E 2 1,000 0.5 lb 2,000 1 lb DF1:29
Blindfold (Holy Symbol, High)
+2 to Exorcism, True Faith, etc (Not spells)
E 1 1,000 1 lb 1,000 1 lb DF1:26
Armor
E 1 0 0 lb 248,461 46 lb
Mithril Elven Mail Sleeves (+5)
E 1 26,210 4.5 lb 26,210 4.5 lb B283
Mithril Elven Mail Leggings (+5)
E 1 38,330 7.5 lb 38,330 7.5 lb B283
Mithril Elven Mail Coif (+5)
E 1 21,665 2 lb 21,665 2 lb B284
Mithril Elven Douple Mail Hauberk (+5)
E 1 157,106 22 lb 157,106 22 lb B283
Heavy Cloak of Elvenkind
Grants the user Chameleon 5 (level 10 in natural surroundings)
E 1 50 5 lb 50 5 lb B287
Face Mask (+5)
No eye slits
E 1 5,100 2 lb 5,100 2 lb B284
Boots of Elvenkind (+5)
Grants the user Silence 10
E 1 0 3 lb 0 3 lb B284
Weapons
E 1 0 0 lb 183,164 15.2 lb
Shoulder Quiver of Returning
Holds 12 arrows/bolts; Returning Weapon enchantment
E 1 33,410 0.5 lb 70,034 1.7 lb DF1:24
Arrow of Wounding
Wounding enchantment
E 12 3,052 0.1 lb 36,624 1.2 lb B276
Scabbard, Sword
E 1 5 0.5 lb 405 2.5 lb
Shortsword
E 1 400 2 lb 400 2 lb B273
Hip Quiver of Returning, Large
Holds 50 arrows/bolts, 2 Compartments; Returning Weapon enchantment
E 1 33,430 2 lb 37,905 7 lb DF1:24
Freezing Arrow
Adds a 2 damage burning Follow-Up
E 25 127 0.1 lb 3,175 2.5 lb B276
Flaming Arrow
Adds a 2 damage burning Follow-Up
E 25 52 0.1 lb 1,300 2.5 lb B276
Composite Bow (Holy Avenger)
+10 damage vs. Chaotic Evil targets; Produces a Discriminatory level 3 Anti-Magic Shell when wielded
E 1 74,820 4 lb 74,820 4 lb B275

Notes

Dante once traveled to one of the lower planes, alone, to collapse a portal that led to Crescent Island. He spent several years trapped on the other side after he accomplished his task. His service to the Elves gained him their undying gratitude.

Just before he left, the queen of the island presented him with his elven armor, boots and cloak, to show her gratitude for his sacrifice and to improve his odds of survival.

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