Parent Pages: Rules : Enhancements

Temporary Transport

+0%

This Enhancement can only be applied to Affliction with either the Advantage (Jumper) or the Advantage (Warp) Enhancement. When a target is hit by this combination of effects, they're transported as normal, but it becomes temporary, lasting 1 minute per point by which the resistance roll is failed. When this duration is up or the target is killed, the target is returned to their previous location. Since the drawbacks and benefits of this balance out, this is worth +0%.

This is often combined with the Link Enhancement (see p. B106) attached to Mind Control (allowing a single resistance roll for both) and something to increase the range to rather extreme levels.

This is commonly used to turn Jumper or Warp into the ability to summon arbitrary targets, but it can be just as useful to send someone to scout out ahead, before using more permanent means to travel there.

This is often used to summon demons or devils into some kind of binding spell, in order to torture them for information.

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