Parent Pages: Adventures

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Yellow Submarine

A Gnome inventor has built a submarine (painted yellow, of course) and joined the Pirates. Having learned a thing or two from Modron designs, he built it with a heavily armored front end, for ramming wooden ships. He then loots them on the sea floor, salvaging the booty with his new friends.

The Modrons are trying to stop him, because he stole parts from them to build his sub.

Some Aquatic Elves get involved when they save the PC's lives. As it turns out, they want the Gnome and the Modrons to stop fighting, because the wreckage of Modron subs is leaving toxic oil in the ocean.

Eventually, this leads to an all-out three-way battle with the PCs caught in the middle. Who will they help? Who will win? And wait, who's got the treasure this time?

Back Story

Explain the situation at hand. Detail the events leading up to this scenario.

Adventure Synopsis

Give a short description of the sequence of events that should happen over the course of the adventure. Summarize any special events that are to happen and what would trigger them.

Starting the Adventure

Describe possible adventure hooks to get the PCs involved in the story.

[Name Adventure Parts]

Each section of the adventure should have a unique name, so it's easy to reference. Add a section to the page for each part of the adventure. Describe in detail what happens during this chunk of the story.

Flavor text to be read to the players may be marked like this (1×1 table):

This is flavor text.

Concluding the Adventure

Detail how to end the story. List possible hanging plot elements that might be revisited at a later date. Describe rewards and/or penalties that might be obtained for success or failure.

Maps and Locations

Display maps and describe the locations found within. Be sure to detail any unusual conditions.


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