Parent Pages: Adventures
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The PCs happen upon a village full of zombies just after the sun goes down. Naturally, they slaughter as many as they can find. Having grown tired from the day's travel and the night's work, they find a good spot in town to bed down.
They're rudely awakened by villagers who demand to know why they slaughtered half the village!
The villagers were cursed by a necromancer to transform into zombies every night. They remember transforming each night and behaving like monsters for the duration. They turn back as soon as the sun goes down.
Then the PCs showed up and killed a bunch of the villagers. Naturally, the survivors are quite angry.
This optional section (remove if not used), should detail variations in the adventure, either to add some extra spice, or to use it in another setting.
Describe possible adventure hooks to get the PCs involved in the story.
Each section of the adventure should have a unique name, so it's easy to reference. Add a section to the page for each part of the adventure. Describe in detail what happens during this chunk of the story.
Flavor text to be read to the players may be marked like this (1×1 table):
This is flavor text.
Detail how to end the story. List possible hanging plot elements that might be revisited at a later date. Describe rewards and/or penalties that might be obtained for success or failure.
Display maps and describe the locations found within. Be sure to detail any unusual conditions.