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Janae Bagne.gcs

Janae Bagne

Identity
Name Janae Bagne
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Sep 2, 2013
Description
Race Human Height 5' 9” Hair Blond, Curly, Short
Gender Female Weight 135 lb Eyes Violet
Age 28 Size +0 Skin Tan
Birthday September 2 TL 4 Hand Ambidextrous
700 points
Attributes 210
Advantages 450
Disadvantages -60
Quirks -1
Skills 101
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 13
Intelligence (IQ) 16
Health (HT) 12
Will 16
Fright Check 16
Basic Speed 6.25
Basic Move 6
Perception 16
Vision 16
Hearing 16
Taste and Smell 16
Touch 16
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 29 lb 6 11
Light (1) 58 lb 4 10
Medium (2) 87 lb 3 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 4
3-4 Skull -7 5
5 Face -5 3
6-7 R. Leg -2 3
8 R. Arm -2 3
9-10 Torso 0 3
11 Groin -3 3
12 L. Arm -2 3
13-14 L. Leg -2 3
15 Hand -4 3
16 Foot -4 3
17-18 Neck -5 3
- Vitals -3 3
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 16
Reeling 5
Collapse 0
Check #1 -16
Check #2 -32
Check #3 -48
Check #4 -64
Dead -80
Traits Points Ref
Advantages
288
Ambidexterity
5 B39
Fatigue Magery 120
No Armor, -45%; One College Only (Life), -40%; Additional Levels, Not Standalone, -1 (base only).
24
Fatigue Magery 300
No Armor, -45%.
166
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Magic Talent 2
20
Master of Floating Eye Familiar
38 DF5:20
Ally (Floating Eye Familiar)
Point total (25% of your starting points), +1; Appears constantly (No roll required), x4; Special Abilities, +50%; Summonable, +100%; Sympathy (Death of one party reduces the other to 0 HP), -25%.
9 B36
Energy Reserve (Magic) 6
Drains Familiar, -50%.
The level of this should be half your familiar's FP, rounded down
9 P119
Special Abilities
Granted by Familiar, -40%.
15
Dark Vision
15 B47
Special Rapport (Familiar)
5 B88
Resistant
Magic Fitting in the Life College, +10; +3 to all HT rolls to resist, x0.33.
4 B81
Speak With Dead: Mind Probe
Invasive, +75%; Cosmic (Works on Dead Bodies), +50%; Only Works on Dead Bodies, -40%; Age Matters (Use modifers for Time-Spanning, based on how long dead), -30%; Sense-Based (Hearing: You must ask questions aloud), -20%; Must Hear Subject (The corpse is given the ability to speak for the duration), -20%; Magical, -10%.
21 B69
Disadvantages
-60
Absent-Mindedness
-15 B122
Bad Sight (Nearsighted)
Mitigator (Glasses), -60%.
-6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks
-10 B123
Paranoia
-10 B148
Sadism
CR: 12 (Quite Often).
-15 B152
Truthfulness
CR: 6 (Rarely).
-10 B159
Natural Zombie
161
Constant Traits
143
Advantages
159
Alternate Form (Mummy Form) 60
Active Change, +20% (base only); Magical, -10% (base only); Partial Change, +20% (base only); Unconscious Only, -20% (base only); Requires Mummification From Zombie State, -30% (base only); Switching Off Requires Restoration of Life, -15% (base only); Once On, Stays On, +50% (base only).
78 B83
Alternate Form (Zombie Form)
Active Change, +20% (base only); Magical, -10% (base only); Uncontrollable Trigger (“Death”) (Failed death roll, death by massive damage, etc.), -15% (base only); Partial Change, +20% (base only); Unconscious Only, -20% (base only); Switching Off Requires Restoration of Life, -15% (base only); Once On, Stays On, +50% (base only).
20 B83
Injury Tolerance (Independent Body Parts)
Detachable Head, +15%; Reattachment Only, -50%; Reattachement Requires Surgery Roll, -10%; Severed Body Parts Automatically Zombify, -10%.
Failure at the Surgery roll by 1 or 2 results in the Numb Disadvantage, but the limb is reattached and usable; Can be attempted again by removing the limb and starting over
16 P53
Unkillable 1
Magical, -10%.
Make death rolls as normal; failed death rolls or reaching -5xHP results in zombification
45 B95
Disadvantages
-17
Odious Racial Habit
-2 Reaction, -10.
Considers sentient undead regular people
-10 B22
On the Edge
CR: 15 (Almost All The Time).
-7 B146
Features
0
Permanently becomes a zombie upon reaching aging threshold
Can still be mummified
0
Taboo Trait: Low Pain Threshold
0
Perks
1
Brotherhood (Zombies and Skeletons)
1 PU2:17
Living Form
18
Advantages
33
Extra Hit Points 4
8 B16
Increased Strength 1
10 B14
Resistant
Metabolic Hazards, +30; +8 to all HT rolls to resist, x0.5.
15 B81
Disadvantages
-15
Social Stigma (Monster)
-3 Reaction
-15 B155
Perks
1
Robed
Your robe doesn't snag, tangle, or provide your opponents with something to grab.
1 Sup30
Quirks
-1
Habit
Making small talk with every corpse you find
-1 B164
Skills SL RSL Pts Ref
Combat
Dual-Weapon Attack (Shortsword)
16 +0 5 B230, MA83
Innate Attack (Beam)
15 DX+2 4 B201
Shortsword
16 DX+3 12 B209
Magic
Alchemy/TL4
13 IQ-3 1 B174
Magic (Life/Thaumatology)
18 IQ+2 2
Magic! (Thaumatology)
17 IQ+1 12
Meditation
16 Will+0 4 B207
Occultism
17 IQ+1 4 B212
Thaumatology
18 IQ+2 8 B225
Mortician
Biology/TL4 (Earthlike)
13 IQ-3 1 B180
Diagnosis/TL4
17 IQ+1 8 B187
First Aid/TL4
18 IQ+2 4 B195
Physician/TL4
17 IQ+1 8 B213
Physiology/TL4 (Human)
16 IQ+0 4 B213
Poisons/TL4
16 IQ+0 4 B214
Professional Skill (Embalming)
17 IQ+1 4 B215
Surgery/TL4
18 IQ+2 16 B223
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Heavy Cloak of Protection + 3
Gives +3 to all resistance rolls
0 No 0 - - -
Natural Kick 11 No 1d-1 cr C,1
Natural Kick w/Boots 11 No 1d cr C,1
Natural Punch 13 11 1d-2 cr C
Shortsword Swung 16 13 No 1d+2 cut 1 8
Shortsword Thrust 16 13 No 1d-1 imp 1 8
Wand of Lightning
20 charges
Swung 16 13 No 1d+2 cr 1 6
Wand of Lightning
20 charges
Thrust 16 13 No 1d-1 cr 1 6
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Heavy Cloak of Protection + 3
Gives +3 to all resistance rolls
Thrown 8 +1 Special 2 1 T(1) -6 8
Equipment (8.5 lb, $33,200) ? # $ Lb Sum $ Sum Lb Ref
Corrective Spectacles
Mitigator: Bad Sight. Break if penetrated.
E 1 150 0.5 lb 150 0.5 lb DF1:26
Heavy Cloak of Protection + 3
Gives +3 to all resistance rolls
E 1 24,050 5 lb 24,050 5 lb B287
Shortsword
E 1 400 2 lb 400 2 lb B273
Wand of Lightning
20 charges
E 1 8,600 1 lb 8,600 1 lb B273

Notes

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