Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Transmutation |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | 1 second, As Delay (Triggered) |
Advanced Goblins cast this on any weapon intended for sale to other races. They're increasingly using it on all of their weapons.
There are variants of this spell that turn the weapon into harmless gas, sandstone or some other useless material. There is one recorded case of a goblin weapon exploding into a ball of flame! If the GM wishes to use this kind of nasty variation, it's recommended that no more than one in twenty goblin weapons do this (about 5 or less on 3d). It's mostly just to inspire fear, but some goblin wizards do this out of pure sadistic joy.
Create (Solids, Large Category) 1 [8]
Delay (Triggered) [+50%]
Triggered by a non-Goblin using the weapon on a Goblin
Guns: After a single shot
Explosives: Liquefies instead of going off
Other Weapons: After a single attack
Can be removed by any magic dispelling effect
Passing through a No Mana Area will suppress it, but
won't remove it
Based on Activation Roll [+5%]
Reduced Fatigue Cost 1 [+20%]
Transmutation (Solid to Water) [+50%]
Transmutation Only [-100%]
Only Works on Weapons [-40%]
Reduced Duration (x1/60) [-35%]
Magical [-10%]
Spell Components [-20%]
Must say "safe" in Old Goblin
Must gesture with hands
Levels 2+ [+8/level]
Increase Create by 1 level [+40 base]