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Assassin.gcs

Assassin

Identity
Name Assassin
Title
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Dec 15, 2009
Description
Race Human Height 77 in Hair Varies
Gender Male Weight 251 lb Eyes Varies
Age 34 Size +0 Skin Varies
Birthday Varies TL 4 Hand Varies
400 points
Attributes 290
Advantages 55
Disadvantages -54
Quirks 0
Skills 109
Spells 0
Race 0
Earned 0
Attributes
Strength (ST) 16
Dexterity (DX) 15
Intelligence (IQ) 15
Health (HT) 13
Will 15
Fright Check 17
Basic Speed 7
Basic Move 7
Perception 15
Vision 15
Hearing 15
Taste and Smell 15
Touch 15
Damage (Thrust, Swing) 1d+1, 2d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 51 lb 7 11
• Light (1) 102 lb 5 10
Medium (2) 153 lb 4 9
Heavy (3) 306 lb 2 8
X-Heavy (4) 510 lb 1 7
Lifting & Moving Things
Basic Lift 51 lb
One-Handed Lift 102 lb
Two-Handed Lift 408 lb
Shove and Knock Over 612 lb
Running Shove and Knock Over 1,224 lb
Carry on Back 765 lb
Shift Slightly 2,550 lb
Hit Location
Roll Where - DR
- Eye -9 3
3-4 Skull -7 6
5 Face -5 7
6-7 R. Leg -2 5
8 R. Arm -2 5
9-10 Torso 0 5
11 Groin -3 5
12 L. Arm -2 5
13-14 L. Leg -2 5
15 Hand -4 5
16 Foot -4 5
17-18 Neck -5 3
- Vitals -3 5
Fatigue/Hit Points
Current FP
Basic FP 13
Tired 4
Collapse 0
Unconscious -13
Current HP
Basic HP 16
Reeling 5
Collapse 0
Check #1 -16
Check #2 -32
Check #3 -48
Check #4 -64
Dead -80
Traits Points Ref
Advantages
55
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Trained by a Master
30 B93
Disadvantages
-54
Bloodlust
CR: 12 (Quite Often).
-10 B125
Callous
-5 B125
Code of Honor (Professional)
-5 B127
Duty (Obey Employer)
FR: 9, -5; Extremely Hazardous, -5.
-10 B133
Loner
CR: 9 (Fairly Often), -3 Reaction Penalty.
-7 B142
No Sense of Humor
-2 Reaction
-10 B146
Sadism
CR: 15 (Almost All The Time).
-7 B152
Skills SL RSL Pts Ref
Athletic
Acrobatics
15 DX+0 4 B174
Body Sense
13 DX-2 1 B181
Breath Control
12 HT-1 2 B182
Climbing
15 DX+1 4 B183
Scaling (Climbing)
12 -3 0 B233
Swimming
11 HT+0 1 B224
Combat
Crossbow
16 DX+1 2 B186
Fast-Draw (Arrow)
16 DX+1 1 B194
Fast-Draw (Grenade)
16 DX+1 1 B194
Fast-Draw (Knife)
16 DX+1 1 B194
Fast-Draw/TL4 (Ammo)
16 DX+1 1 B194
Judo
Allows parrying two different attacks per turn, one with each hand.
15 DX+1 8 B203
Karate
15 DX+1 8 B203
Pressure Points
16 IQ+1 8 B215
Pressure Secrets
14 IQ-1 4 B215
Pressure-Point Strike (Judo)
15 +0 2 MA87
Pressure-Point Strike (Karate)
15 +0 2 MA87
Throwing Art
16 DX+1 8 B226
Criminal
Disguise/TL4 (Human)
16 IQ+1 4 B187
Escape
14 DX-1 2 B192
Fast-Talk
14 IQ-1 1 B195
Forced Entry
15 DX+0 1 B196
Forgery/TL4
14 IQ-1 2 B196
Gambling
14 IQ-1 1 B197
Holdout
17 IQ+2 8 B200
Intimidation
14 Will-1 1 B202
Invisibility Art
14 IQ-1 4 B202
Lockpicking/TL4
16 IQ+1 4 B206
Observation
16 Per+1 4 B211
Pickpocket
13 DX-2 1 B213
Poisons/TL4
15 IQ+0 4 B214
Shadowing
15 IQ+0 2 B219
Stealth
14 DX+0 2 B222
Streetwise
14 IQ-1 1 B223
Traps/TL4
14 IQ-1 1 B226
Work by Touch (Lockpicking)
16 +0 6 B233
Misc
Hypnotism
14 IQ-1 2 B201
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Dagger Thrust 11 8 No 1d imp C 5
Natural Kick 13 No 1d+3 cr C,1
Natural Kick w/Boots 13 No 1d+4 cr C,1
Natural Punch 15 11 1d+2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Crossbow (ST20) 16 4 2d+3 imp 400/500 1 1(4) -6 7†
Dagger Thrown 16 +0 1d imp 8/16 1 T(1) -1 5
Death Potion
Grenade. 2 yd radius. Respiratory Agent.
Grenade 16 0 4d inj, 2d on HT roll ×2 -2
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
Grenade 12 0 2d burn (cold) ×2 -2
Equipment (54.75 lb, $38,072) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 29,172 21.25 lb
Boots
E 1 80 3 lb 80 3 lb B284
Face Mask
E 1 100 2 lb 100 2 lb B284
Heavy Leather Leggings
E 1 60 4 lb 60 4 lb B283
Heavy Leather Sleeves
E 1 50 2 lb 50 2 lb B283
Ironskin Amulet
Alchemical.
E 1 28,720 0.25 lb 28,720 0.25 lb DF1:30
Leather Armor
E 1 100 10 lb 100 10 lb B283
Leather Cap
E 1 32 0 lb 32 0 lb B284
Leather Gloves
E 1 30 0 lb 30 0 lb B284
Bandoleer
6 lb thrown weapons. Ready/Fast-Draw.
E 1 60 1 lb 1,700 7 lb DF1:25
Dagger
E 12 20 0.25 lb 240 3 lb B272
Death Potion
Grenade. 2 yd radius. Respiratory Agent.
E 1 1,000 1 lb 1,000 1 lb DF1:29
Nageteppo, Flash
HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.
E 5 40 0.2 lb 200 1 lb DF1:25
Nageteppo, Smoke
Obscure (Vision) 10, 2 yd radius. 5 sec.
E 5 40 0.2 lb 200 1 lb DF1:25
Delver's Webbing
20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.
E 1 160 3 lb 790 13 lb DF1:25
Dwarven Whetstone
+1 damage for first blow after sharpening.
E 1 500 1 lb 500 1 lb DF1:25
Goat's Foot
E 1 50 2 lb 50 2 lb B276
Pouch, Small
E 1 10 0.5 lb 40 3.5 lb B288
Caltrops, 1 hex
Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)
E 6 5 0.5 lb 30 3 lb DF1:25
Pouch, Small
E 1 10 0.5 lb 40 3.5 lb B288
Caltrops, 1 hex
Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)
E 6 5 0.5 lb 30 3 lb DF1:25
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 5,825 5 lb DF1:25
Bladeblack
Utility. Immediate roll HT-5 or take 6d injury.
E 3 5 0.5 lb 15 1.5 lb DF1:28
Flight Potion
Potion. Flight. Move 10. 1 hour.
E 1 3,000 0.5 lb 3,000 0.5 lb DF1:29
Great Healing Potion
Potion. 4d HP.
E 1 1,000 0.5 lb 1,000 0.5 lb DF1:29
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
E 1 1,400 1 lb 1,400 1 lb DF1:29
Major Healing Potion
Potion. 2d HP.
E 1 350 0.5 lb 350 0.5 lb DF1:29
Weapons
E 1 0 0 lb 585 8.5 lb
Cornucopia Shoulder Quiver
Unlimited ordinary crossbow bolts. One at a time. (Conucopia)
E 1 110 0.5 lb 110 0.5 lb DF1:30
Crossbow (ST20)
E 1 275 6 lb 275 6 lb B276
Crossbow Sight
+1 Acc
E 1 100 1 lb 100 1 lb DF1:25
Crossbow Sling
1 turn to ready, Free action to sling.
E 1 100 1 lb 100 1 lb DF1:25

Notes

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