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Gerach.gcs
| Identity | |
|---|---|
| Name | Gerach |
| Title | The Defiler |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Jan 10, 2009 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Goblin | Height | 43 in | Hair | Black, Curly, Long |
| Gender | Male | Weight | 39 lb | Eyes | Brown |
| Age | 22 | Size | -1 | Skin | Green |
| Birthday | January 28 | TL | 5 | Hand | Left |
| 250 points | |
|---|---|
| Attributes | 130 |
| Advantages | 223 |
| Disadvantages | -65 |
| Quirks | 0 |
| Skills | 35 |
| Spells | 0 |
| Race | -72 |
| Earned | -1 |
| Attributes | |
|---|---|
| Strength (ST) | 9 |
| Dexterity (DX) | 12 |
| Intelligence (IQ) | 14 |
| Health (HT) | 11 |
| Will | 14 |
| Fright Check | 14 |
| Basic Speed | 5.75 |
| Basic Move | 5 |
| Perception | 14 |
| Vision | 14 |
| Hearing | 14 |
| Taste and Smell | 14 |
| Touch | 14 |
| Damage (Thrust, Swing) | 1d-2, 1d-1 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 16 lb | 5 | 8 |
| Light (1) | 32 lb | 4 | 7 |
| Medium (2) | 48 lb | 3 | 6 |
| Heavy (3) | 96 lb | 2 | 5 |
| X-Heavy (4) | 160 lb | 1 | 4 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 16 lb |
| One-Handed Lift | 32 lb |
| Two-Handed Lift | 128 lb |
| Shove and Knock Over | 192 lb |
| Running Shove and Knock Over | 384 lb |
| Carry on Back | 240 lb |
| Shift Slightly | 800 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 3 |
| 3-4 | Skull | -7 | 5 |
| 5 | Face | -5 | 3 |
| 6-7 | R. Leg | -2 | 3 |
| 8 | R. Arm | -2 | 3 |
| 9-10 | Torso | 0 | 3 |
| 11 | Groin | -3 | 3 |
| 12 | L. Arm | -2 | 3 |
| 13-14 | L. Leg | -2 | 3 |
| 15 | Hand | -4 | 4 |
| 16 | Foot | -4 | 4 |
| 17-18 | Neck | -5 | 3 |
| - | Vitals | -3 | 3 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 11 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -11 |
| Current HP | |
| Basic HP | 9 |
| Reeling | 2 |
| Collapse | 0 |
| Check #1 | -9 |
| Check #2 | -18 |
| Check #3 | -27 |
| Check #4 | -36 |
| Dead | -45 |
| Traits | Points | Ref |
|---|---|---|
| Advantages | 223 | |
| Energy Reserve (Magic) 40 Special Recharge, -70%. | 36 | P119 |
| Fatigue Magery 200 Can't Maintain Spells, -30%; No Armor, -45%; ER Only, -5%. | 41 | |
| Leech 9 Accelerated Healing, +25%; Only Heals ER, -20%; Magical, -10%; Emanation, -20%; Explosion 1, +50%; Malediction 1, +100%; Cosmic (Works on Inanimate Plants), +50%; Temporary Disadvantage (Lifebane), -10%; Temporary Disadvantage (Frightens Animals), -10%. | 146 | P96 |
| Disadvantages | -65 | |
| Bad Smell -2 Reaction penalty; he smells like death, decay and blood | -10 | B128 |
| Bloodlust CR: 9 (Fairly Often). | -15 | B125 |
| Bully CR: 9 (Fairly Often). | -15 | B125 |
| Callous | -5 | B125 |
| Code of Honor (Professional) | -5 | B127 |
| Duty (Serve Employer) FR: 9, -5. | -5 | B133 |
| No Sense of Smell/Taste | -5 | B146 |
| Sense of Duty Friends & Companions | -5 | B153 |
| Male Goblin | -72 | |
| Advantages | 17 | |
| High TL 1 Alternate Technology (Steam-Based) | 5 | B23 |
| Infravision | 10 | B60 |
| Reduced Consumption 2 Cast-Iron Stomach, -50%. | 2 | B80 |
| Disadvantages | -85 | |
| Bad Sight (Nearsighted) Only in bright light (Mitigated by Sunglasses), -80%. -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks | -5 | B123 |
| Cowardice CR: 9 (Fairly Often), -3 Fright Check Penalty. | -15 | B129 |
| Decreased Strength 1 | -10 | B14 |
| Intolerance (Non-Goblins) Scope: Anyone unlike you, -10. | -10 | B140 |
| Paranoia | -10 | B148 |
| Sadism CR: 12 (Quite Often). | -15 | B152 |
| Short Lifespan 1 | -10 | B154 |
| Social Stigma (Minority Group) -2 Reaction from others; +2 Reaction in own group | -10 | B155 |
| Features | 0 | |
| Decreased Size Modifier 1 | 0 | |
| Quirks | -4 | |
| Arms Hang Down to Knees | -1 | |
| Green Skin | -1 | |
| Hates Dwarves and Gnomes | -1 | |
| Pointed Ears | -1 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Combat | ||||
| Guns/TL5 (Rifle) | 14 | DX+2 | 4 | B198 |
| Innate Attack (Projectile) | 14 | DX+2 | 4 | B201 |
| Magic | ||||
| Alchemy/TL5 | 12 | IQ-2 | 2 | B174 |
| Magic (Charm) | 12 | IQ-2 | 1 | |
| Magic (Creation) | 13 | IQ-1 | 2 | |
| Magic (Divination) | 12 | IQ-2 | 1 | |
| Magic (Illusion) | 12 | IQ-2 | 1 | |
| Magic (Life) | 14 | IQ+0 | 4 | |
| Magic (Meta) | 12 | IQ-2 | 1 | |
| Magic (Protection) | 12 | IQ-2 | 1 | |
| Magic (Summoning) | 12 | IQ-2 | 1 | |
| Magic (Transmutation) | 12 | IQ-2 | 1 | |
| Meditation | 12 | Will-2 | 1 | B207 |
| Thaumatology | 14 | IQ+0 | 8 | B225 |
| Misc | ||||
| Hidden Lore (Demon Lore) | 13 | IQ-1 | 1 | B199 |
| Hidden Lore (Enchanter's Syndicate) | 13 | IQ-1 | 1 | B199 |
| Hidden Lore (Spirit Lore) | 13 | IQ-1 | 1 | B199 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Natural | Kick | 10 | No | 1d-2 cr | C,1 | ||
| Natural | Kick w/Boots | 10 | No | 1d-1 cr | C,1 | ||
| Natural | Punch | 12 | 9 | 1d-3 cr | C |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|---|---|---|---|---|---|---|---|---|---|
| Lever-Action Carbine, .30 | 13 | 4 | 5d pi | 450/3000 | 1 | 6+1(3i) | -4 | 2 | 10† |
| Equipment (14.62 lb, $183,350) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|---|---|---|---|---|---|---|
| Armor | E | 1 | 0 | 0 lb | 53,655 | 3.75 lb | |
| Boots of Balance Grant Perfect Balance (B74) (Balance) | E | 1 | 15,080 | 3 lb | 15,080 | 3 lb | DF1:30 |
| Cloth Gloves | E | 1 | 15 | 0 lb | 15 | 0 lb | B284 |
| Ironskin Amulet Alchemical. | E | 1 | 28,720 | 0.25 lb | 28,720 | 0.25 lb | DF1:30 |
| Salamander Amulet Alchemical. Immunity to mudane fire or fire spells. | E | 1 | 4,920 | 0.25 lb | 4,920 | 0.25 lb | DF1:30 |
| Serpent's Amulet Alchemical. Immunity to Poison. | E | 1 | 4,920 | 0.25 lb | 4,920 | 0.25 lb | DF1:30 |
| Leather Belt | E | 1 | 5 | 0.25 lb | 129,395 | 3.87 lb | |
| Pouch, Small | E | 1 | 10 | 0.5 lb | 10 | 3.5 lb | B288 |
| Reload for Lever-Action Rifle, .30 | E | 10 | 0 | 0.3 lb | 0 | 3 lb | |
| Shrinking Spell Book Thesis (320 pages), Codex Bound | E | 1 | 1,020 | 0.12 lb | 129,380 | 0.12 lb | |
| Spell: Analyze Magic Common, 14 points | E | 1 | 140 | 0 lb | 140 | 0 lb | |
| Spell: Black Tentacle Attack Common, 67 points | E | 1 | 670 | 0 lb | 670 | 0 lb | |
| Spell: Charm Common, 22 points | E | 1 | 220 | 0 lb | 220 | 0 lb | |
| Spell: Clone Common, 92 points | E | 1 | 920 | 0 lb | 920 | 0 lb | |
| Spell: Create Floating Disc Common, 36 points | E | 1 | 360 | 0 lb | 360 | 0 lb | |
| Spell: Dark Divide Very Rare, 63 points | E | 1 | 63,000 | 0 lb | 63,000 | 0 lb | |
| Spell: Death Summons Very Rare, 44 points | E | 1 | 44,000 | 0 lb | 44,000 | 0 lb | |
| Spell: Explosive Fireball Common, 27 points | E | 1 | 270 | 0 lb | 270 | 0 lb | |
| Spell: Heal Common, 35 points | E | 1 | 350 | 0 lb | 350 | 0 lb | |
| Spell: Heal II Common, 99 points | E | 1 | 990 | 0 lb | 990 | 0 lb | |
| Spell: Invisibility Common, 84 points | E | 1 | 840 | 0 lb | 840 | 0 lb | |
| Spell: Mage Sight Common, 3 points | E | 1 | 30 | 0 lb | 30 | 0 lb | |
| Spell: Magic Missile Common, 51 points | E | 1 | 510 | 0 lb | 510 | 0 lb | |
| Spell: Mitosis Rare, 46 points | E | 1 | 13,250 | 0 lb | 13,250 | 0 lb | |
| Spell: Phantasmal Sight Common, 13 points | E | 1 | 130 | 0 lb | 130 | 0 lb | |
| Spell: Phantasmal Sound Common, 5 points | E | 1 | 50 | 0 lb | 50 | 0 lb | |
| Spell: Reincarnate Uncommon, 34 points | E | 1 | 1,700 | 0 lb | 1,700 | 0 lb | |
| Spell: Reverse Petrification Common, 60 points | E | 1 | 600 | 0 lb | 600 | 0 lb | |
| Spell: Wizard Eye Common, 33 points | E | 1 | 330 | 0 lb | 330 | 0 lb | |
| Weapons | E | 1 | 0 | 0 lb | 300 | 7 lb | |
| Lever-Action Carbine, .30 | E | 1 | 300 | 7 lb | 300 | 7 lb | B279 |
Gerach is from an underground colony of Advanced Goblins. No one knows what island he's from and he isn't willing to say, due to his paranoia.
He believes in the axiom, "Keep your friends close and your enemies closer." He has small bags of ashes in his quarters: his past enemies. None of them survived crossing him.
He's a rare type of wizard known as a Defiler. He casts all of his magic by draining life from everything around him; plants, animals, or even people. He then uses this drained life energy to create magical effects. For this reason, he makes regular trips into the wilderness to drain trees and brush for energy. He is careful (due to paranoia) to walk a fair distance from any current lair to do this.
Gerach may often be found in his laboratory, performing sadistic magical experiments on living subjects. He is studying the nature of life itself. His experiments usually kill his subjects, but not always. Few are aware of it, but his subjects are actually clones of a peasant that he murdered years ago. Because of the unique nature of the Clone spell and the fact that he's been cloning the clones for years, they remember most of the experiments he's performed on them. They're also quite insane and desire nothing more than to die, permanently.
He is quite familiar with the internal politics of the Enchanter's Syndicate, because he used to be one of their enforcers. He didn't work for them for very long, but they paid him in magic items and spells. He left their employ because the conspiracy was starting to make him more paranoid. He has no hard feelings towards them and they don't mind him either, but he'd like to keep his distance from them, all the same.
In combat, Gerach will fight until it seems that his side is going to lose, then he'll run away. He fights using his spells. If forced into close combat, he'll drain life energy from his enemies and then send it back at them as devastating spells.
One of his favorive spells is Dark Divide. He loves watching powerful fighters defeated by their own double.