Jan 10, 2009
Jun 27, 2010 12:17 AM
NPC
Islands of War
Gerach
The Defiler
22
January 28
Brown
Black, Curly, Long
Green
Left
43
39.0
0
Male
Goblin
5
Gerach is from an underground colony of Advanced Goblins. No one knows what island he's from and he isn't willing to say, due to his paranoia.
He believes in the axiom, "Keep your friends close and your enemies closer." He has small bags of ashes in his quarters: his past enemies. None of them survived crossing him.
He's a rare type of wizard known as a Defiler. He casts all of his magic by draining life from everything around him; plants, animals, or even people. He then uses this drained life energy to create magical effects. For this reason, he makes regular trips into the wilderness to drain trees and brush for energy. He is careful (due to paranoia) to walk a fair distance from any current lair to do this.
Gerach may often be found in his laboratory, performing sadistic magical experiments on living subjects. He is studying the nature of life itself. His experiments usually kill his subjects, but not always. Few are aware of it, but his subjects are actually clones of a peasant that he murdered years ago. Because of the unique nature of the Clone spell and the fact that he's been cloning the clones for years, they remember most of the experiments he's performed on them. They're also quite insane and desire nothing more than to die, permanently.
He is quite familiar with the internal politics of the Enchanter's Syndicate, because he used to be one of their enforcers. He didn't work for them for very long, but they paid him in magic items and spells. He left their employ because the conspiracy was starting to make him more paranoid. He has no hard feelings towards them and they don't mind him either, but he'd like to keep his distance from them, all the same.
In combat, Gerach will fight until it seems that his side is going to lose, then he'll run away. He fights using his spells. If forced into close combat, he'll drain life energy from his enemies and then send it back at them as devastating spells.
One of his favorive spells is Dark Divide. He loves watching powerful fighters defeated by their own double.
0
0
250
10
12
14
11
0
0
0
0
true
true
true
Advantages
Energy Reserve (Magic)
Physical, Exotic
40
3
Abilities Only
-10
total
P119
One Power
-50
total
P117
Slow Recharge
-20
total
P117
1/hour
Slow Recharge
-60
total
P117
1/day
Special Recharge
-70
total
P117
Special Recharge
-80
total
P117
1/s bleed
Stunts Only
-10
total
P117
P119
Advantage
Attribute
Fatigue Magery
Mental, Supernatural
200
1
1
Can't Maintain Spells
-30
total
Dance
-40
total
Dark-Aspected
-50
total
Day-Aspected
-40
total
Extra-Dimensional (@Source of Power@)
-40
total
Musical
-50
total
Night-Aspected
-40
total
No Armor
-45
total
No Facial Components
5
total
No Foot Components
10
total
No Gesture Components
10
total
No Material Components
30
total
No Speech Components
20
total
No Spell Components
75
total
One College Only (@Average College@)
-50
total
One College Only (@Easy College@)
-60
total
One College Only (@Hard College@)
-40
total
Reduced Fatigue Cost
20
1
total
Requires Talisman (@Talisman@)
-30
total
Requires Talisman in Hand (@Talisman@)
-40
total
Solitary
-40
total
Song
-40
total
Spells Require Consciousness
-20
total
Spells Require Sight
-35
total
Unusual Methods (@Method@)
0
total
Unusual Methods (@Methods@)
20
1
total
Wild Magic
-40
total
ER Only
-5
total
Advantage
Occult/Magical
Leech
Physical
9
21
4
Accelerated Healing
25
total
Heals FP
30
total
After HP
Heals FP
60
total
Player Chooses
Steal FP
-25
total
Steal FP then HP
50
total
Steal ST
100
total
Steal HT
100
total
Steal DX
300
total
Steal IQ
300
total
Steal Youth
300
total
Temporary
Steal Youth
450
total
Permanent
Only Heals ER
-20
total
Hazard: Dehydration
20
total
B104
Hazard: Drowning
0
total
B104
Hazard: Freezing
20
total
B104
Hazard: Missed Sleep
50
total
B104
Hazard: Starvation
40
total
B104
Hazard: Suffocation
0
total
B104
Magical
-10
total
Emanation
-20
total
Explosion
50
1
total
Malediction 1
100
total
Cosmic
50
total
Works on Inanimate Plants
Temporary Disadvantage
-10
total
Lifebane
Temporary Disadvantage
-10
total
Frightens Animals
P96
Advantage
Disadvantages
Bad Smell
Physical
-10
B128
-2 Reaction penalty; he smells like death, decay and blood
Disadvantage
Bloodlust
Mental
-10
9
B125
Disadvantage
Bully
Mental
-10
9
B125
Disadvantage
Callous
Mental
-5
B125
Disadvantage
psychology
-3
teaching
-3
Code of Honor (Professional)
Mental
-5
B127
Disadvantage
Duty (Serve Employer)
Social
FR: 6
-2
total
FR: 9
-5
total
FR: 12
-10
total
FR: 15
-15
total
Extremely Hazardous
-5
total
Involuntary
-5
total
Nonhazardous
5
total
B133
Disadvantage
No Sense of Smell/Taste
Physical
-5
B146
Disadvantage
Sense of Duty
Mental
-5
B153
Friends & Companions
Disadvantage
Male Goblin
Advantages
High TL
Mental
1
5
B23
Alternate Technology (Steam-Based)
Advantage
Infravision
Physical, Exotic
10
No normal vision
-10
total
B60
B60
Advantage
Reduced Consumption
Physical
2
2
Cast-Iron Stomach
-50
total
B80
Food Only
-50
total
B80
Water Only
-50
total
B80
B80
Advantage
Disadvantages
Bad Sight (Nearsighted)
Physical
-25
Mitigator
-60
total
Glasses
Only in bright light
-80
total
Mitigated by Sunglasses
B123
-6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks
Disadvantage
Cowardice
Mental
-10
9
B129
Disadvantage
Decreased Strength
Physical
1
-10
B14
Disadvantage
st
-1
Intolerance (Non-Goblins)
Mental
Scope: Common
-5
total
B140
Scope: Occassional
-2
total
B140
Scope: Rare
-1
total
B140
Scope: Anyone unlike you
-10
total
B140
B140
Disadvantage
Paranoia
Mental
-10
B148
Disadvantage
Sadism
Mental
-15
12
B152
Disadvantage
Short Lifespan
Physical, Exotic
1
-10
B154
Disadvantage
Social Stigma (Minority Group)
Social
-10
B155
-2 Reaction from others; +2 Reaction in own group
Disadvantage
Features
Decreased Size Modifier
Physical
1
Feature
sm
-1
Quirks
Arms Hang Down to Knees
Physical
-1
Green Skin
Physical
-1
Hates Dwarves and Gnomes
Physical
-1
Pointed Ears
Physical
-1
Combat
Guns
Rifle
5
DX/E
4
B198
Combat/Weapon
Ranged Combat
DX
-4
Skill
Guns
Grenade Launcher
-4
Skill
Guns
Gyroc
-4
Skill
Guns
Light Anti-Armor Weapon
-4
Skill
Guns
Light Machine Gun
-2
Skill
Guns
Musket
-2
Skill
Guns
Pistol
-2
Skill
Beam Weapons
Rifle
-4
Skill
Guns
Shotgun
-2
Skill
Guns
Submachine Gun
-2
Innate Attack
Projectile
DX/E
4
B201
Combat/Weapon
Ranged Combat
DX
-4
Skill
Innate Attack
-2
Magic
Alchemy
5
IQ/VH
2
B174
Natural Science
Occult/Magical
Magic
Charm
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Creation
IQ/H
2
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Divination
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Illusion
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Life
IQ/H
4
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Meta
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Protection
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Summoning
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Magic
Transmutation
IQ/H
1
Occult/Magical
Thaumatology
12
Skill
Thaumatology
-6
Meditation
Will/H
1
B207
Esoteric
Will
-6
Skill
Autohypnosis
-4
Thaumatology
IQ/VH
8
B225
Occult/Magical
IQ
-7
Misc
Hidden Lore
Demon Lore
IQ/A
1
B199
Knowledge
Occult/Magical
Hidden Lore
Enchanter's Syndicate
IQ/A
1
B199
Knowledge
Hidden Lore
Spirit Lore
IQ/A
1
B199
Knowledge
Occult/Magical
Armor
4
0
0.0
1
Boots of Balance
4
15080
3.0
DF1:30
Grant Perfect Balance (B74) (Balance)
Magic Items
feet
1
1
Cloth Gloves
1
-
15
0.0
B284
Gloves
hands
1
1
Ironskin Amulet
4
28720
0.25
DF1:30
Alchemical.
Magic Items
full_body
3
1
Salamander Amulet
4
4920
0.25
DF1:30
Alchemical. Immunity to mudane fire or fire spells.
Magic Items
1
Serpent's Amulet
4
4920
0.25
DF1:30
Alchemical. Immunity to Poison.
Magic Items
Leather Belt
2
-
5
0.25
Pouch, Small
1
4
10
0.5
B288
3.0
10
Reload for Lever-Action Rifle, .30
4
0
0.3
Shrinking Spell Book
4
1020
0.12
Thesis (320 pages), Codex Bound
Spell Book
1
Spell: Analyze Magic
4
140
0.0
Common, 14 points
Spell
Spell: Common
Spell: Divination
Spell: Meta
1
Spell: Black Tentacle Attack
4
670
0.0
Common, 67 points
Spell
Spell: Battle
Spell: Common
Spell: Guardian
Spell: Protection
Spell: Summoning
1
Spell: Charm
4
220
0.0
Common, 22 points
Spell
Spell: Charm
Spell: Common
Spell: Mentalism
1
Spell: Clone
4
920
0.0
Common, 92 points
Spell
Spell: Common
Spell: Life
Spell: Necromancy
Spell: Positive Material
1
Spell: Create Floating Disc
4
360
0.0
Common, 36 points
Spell
Spell: Common
Spell: Creation
1
Spell: Dark Divide
4
63000
0.0
Very Rare, 63 points
Spell
Spell: Charm
Spell: Creation
Spell: Very Rare
1
Spell: Death Summons
4
44000
0.0
Very Rare, 44 points
Spell
Spell: Summoning
Spell: Time
Spell: Very Rare
1
Spell: Explosive Fireball
4
270
0.0
Common, 27 points
Spell
Spell: Battle
Spell: Common
Spell: Creation
Spell: Elemental
Spell: Fire
1
Spell: Heal
4
350
0.0
Common, 35 points
Spell
Spell: Common
Spell: Healing
Spell: Life
1
Spell: Heal II
4
990
0.0
Common, 99 points
Spell
Spell: Common
Spell: Healing
Spell: Life
1
Spell: Invisibility
4
840
0.0
Common, 84 points
Spell
Spell: Common
Spell: Illusion
1
Spell: Mage Sight
4
30
0.0
Common, 3 points
Spell
Spell: Charm
Spell: Common
Spell: Divination
1
Spell: Magic Missile
4
510
0.0
Common, 51 points
Spell
Spell: Battle
Spell: Common
Spell: Creation
1
Spell: Mitosis
4
13250
0.0
Rare, 46 points
Spell
Spell: Creation
Spell: Rare
Spell: Transmutation
1
Spell: Phantasmal Sight
4
130
0.0
Common, 13 points
Spell
Spell: Common
Spell: Illusion
1
Spell: Phantasmal Sound
4
50
0.0
Common, 5 points
Spell
Spell: Common
Spell: Illusion
Spell: Sound
1
Spell: Reincarnate
4
1700
0.0
Uncommon, 34 points
Spell
Spell: Life
Spell: Necromancy
Spell: Uncommon
1
Spell: Reverse Petrification
4
600
0.0
Common, 60 points
Spell
Spell: Common
Spell: Earth
Spell: Transmutation
1
Spell: Wizard Eye
4
330
0.0
Common, 33 points
Spell
Spell: Charm
Spell: Common
Spell: Divination
Spell: Life
Weapons
4
0
0.0
1
Lever-Action Carbine, .30
5
3
300
7.0
B279
5d pi
10†
4
450/3000
1
6+1(3i)
-4
2
DX
-4
Skill
Guns
Pistol
-2
Skill
Guns
Rifle
0
Skill
Guns
Shotgun
-2
Skill
Guns
Light Machine Gun
-2
Skill
Guns
Submachine Gun
-2
Skill
Guns
Musket
-2
Skill
Guns
Grenade Launcher
-4
Skill
Guns
Gyroc
-4
Skill
Guns
Light Anti-Armor Weapon
-4
Skill
Gun!
0
Missile Weapon
Portrait
8.5
11
0.5
0.5
0.5
0.5
Monochrome
Single
Normal