Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Divination, Life |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | 10 minutes |
Those observing the casting of this spell usually find it disturbing. This normally requires a fright check from anyone not used to gory sights. This is a natural consequence of the caster ripping their own eye out. It isn't likely to phase someone that's seen it cast before, phobias not withstanding.
Clairsentience [33]
Extended Duration (x10) [+40%]
Aware [+50%]
Mobile 2 [+80%]
No View Changes [-80%]
Can't pop around like Clairsentience normally works
Clairvoyance [-10%]
Temporary Disadvantage (One Eye) [-15%]
One eyed caster loses the Aware enhancement instead
Physical Presence [-60%]
Caster's real eye is the remote viewing device, but it's still invisible
Cannot view from inside an object
Injury over HP/10 from any source blinds caster in that eye
Caster's SM-9 to strike
Magical [-10%]
Spell Components [-30%]
Must say "eye" in Latin
Must remove eye from socket at completion of spell using hand
Must hold bat fur ($0.20)
Levels 2-5 [43/53/63/73]
Increase Extended Duration by 1 level [+20%]