Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Wizard Eye

Colleges Charm, Divination, Life
Components Verbal, Hand
Casting Time 1 second
Duration 10 minutes

Those observing the casting of this spell usually find it disturbing. This normally requires a fright check from anyone not used to gory sights. This is a natural consequence of the caster ripping their own eye out. It isn't likely to phase someone that's seen it cast before, phobias not withstanding.

Clairsentience [33] 
    Extended Duration (x10) [+40%] 
    Aware [+50%] 
    Mobile 2 [+80%] 
    No View Changes [-80%] 
        Can't pop around like Clairsentience normally works 
    Clairvoyance [-10%] 
    Temporary Disadvantage (One Eye) [-15%] 
        One eyed caster loses the Aware enhancement instead 
    Physical Presence [-60%] 
        Caster's real eye is the remote viewing device, but it's still invisible 
        Cannot view from inside an object 
        Injury over HP/10 from any source blinds caster in that eye 
        Caster's SM-9 to strike 
    Magical [-10%] 
    Spell Components [-30%] 
        Must say "eye" in Latin 
        Must remove eye from socket at completion of spell using hand 
        Must hold bat fur ($0.20) 
Levels 2-5 [43/53/63/73] 
    Increase Extended Duration by 1 level [+20%] 
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