Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Creation |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | 1 use |
Creates 10 pounds of true ice, which is three times stronger than normal ice and will never melt, but is still cold to the touch. If PCs start using this spell to make money, the GM is free to require them to pay points for that money (using either the Independent Income Advantage or the Trading Points For Cash rule).
Create (Ice, Specific Item) 1 [26]
Reduced Fatigue Cost 2 [+40%]
Cosmic (Essential) [+50%]
Cosmic (True) [+50%]
Will never melt on it's own
Essential fire can melt it
This transforms it into essential water
Extended Duration (Permanent) [+300%]
Based on Activation Roll [+5%]
Magical [-10%]
Spell Components [-20%]
Must say "ice" in Latin
Must gesture with hands
Levels 2-4 [52/78/103]
Increase Create by 1 level [+5 base]
Levels 5+ [+25.75/level]
Increase Create by 1 level [+5 base]