Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Spell Turning

Colleges Charm, Meta, Protection
Components Verbal, Hand, Material
Casting Time 1 second
Duration As Affliction, Malediction

Roll 3d on the following table if the caster of a spell and the target are both protected by this or any similar effect and they both succeed in reflecting it:

Roll Result
12 or less The spell has no effect on anyone
13 The spell has it's full effect on both caster and target
14-15 The Spell Turning effects on caster and target malfunction, with a different malfunction for each source of Spell Turning:
* Innate Advantage: The ability fails for 20-Will minutes, minimum 1 minute
* Magic Item: The Spell Turning ability burns out permanently; it can be re-enchanted with no unusual components
* Spell: The spell ends
16 or higher Both caster and target vanish into a rift into the Positive Energy Plane
Affliction [104] 
    Advantage [+870%] 
        Static (Magic) [87] 
            Resonance Reflection [+0%] 
                Use the above table when a spell is reflected by target and caster 
            Discriminatory [+150%] 
            Reflection [+100%] 
                This functions similar to Mind Shield 10 with Reflective (see p. PP15) 
            Only Works on Spells and Spell-Like Abilities [-20%] 
            Ranged Attacks Only [-20%] 
            Doesn't Work Against Area Effect Abilities [-20%] 
                Unless centered on the recipient 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Magical [-10%] 
    Spell Components [-30%] 
        Must say "reflect" in Latin 
        Must gesture with hands 
        Must touch a mirror 
Level 2 [106] 
    Add Extended Duration (x3) [+20%] 
Levels 3-7 [108/110/112/114/116] 
    Increase Extended Duration by 1 step [+20%] 
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