Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Meta, Protection |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Roll 3d on the following table if the caster of a spell and the target are both protected by this or any similar effect and they both succeed in reflecting it:
| Roll | Result |
|---|---|
| 12 or less | The spell has no effect on anyone |
| 13 | The spell has it's full effect on both caster and target |
| 14-15 | The Spell Turning effects on caster and target malfunction, with a different malfunction for each source of Spell Turning: * Innate Advantage: The ability fails for 20-Will minutes, minimum 1 minute * Magic Item: The Spell Turning ability burns out permanently; it can be re-enchanted with no unusual components * Spell: The spell ends |
| 16 or higher | Both caster and target vanish into a rift into the Positive Energy Plane |
Affliction [104]
Advantage [+870%]
Static (Magic) [87]
Resonance Reflection [+0%]
Use the above table when a spell is reflected by target and caster
Discriminatory [+150%]
Reflection [+100%]
This functions similar to Mind Shield 10 with Reflective (see p. PP15)
Only Works on Spells and Spell-Like Abilities [-20%]
Ranged Attacks Only [-20%]
Doesn't Work Against Area Effect Abilities [-20%]
Unless centered on the recipient
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Magical [-10%]
Spell Components [-30%]
Must say "reflect" in Latin
Must gesture with hands
Must touch a mirror
Level 2 [106]
Add Extended Duration (x3) [+20%]
Levels 3-7 [108/110/112/114/116]
Increase Extended Duration by 1 step [+20%]