Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm, Transmutation |
---|---|
Components | Verbal, Hand |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Returning Weapon [395] Affliction [53] Advantage [+2550%] Warp [255] Appears in hand, ready to be used Based on IQ 10 [+0%] Cosmic (No Die Roll Required) [+100%] Long-Range (No Distance Penalty) [+50%] Reliable 10 [+50%] Reduces the penalty for instantaneous use to zero Controlled by Owner [-10%] Teleports into hand when desired Only to Return to Owner's Hand [-25%] Magical [-10%] Only Works on Weapons [-40%] Alternate Ability [x1/5] Affliction [342] Advantage [+3340%] Snatcher [196] The snatched item appears in the container Based on ST 10 [+0%] Cosmic (No Die Roll Required) [+100%] Reduced Time 5 [+100%] This is enough to make this a free action Independent [+40%] Anything pulled from the quiver and used is snatched back after 1 minute More Weight (20 lbs.) [+20%] Specialized [-80%] Items that were drawn from the container and fired/thrown Recall [-25%] Magical [-10%] Healing [138] Cosmic (No Penalty for Repeated Healing) [+50%] Cosmic (No Die Roll Required) [+100%] Reduced Fatigue Cost 10 [+200%] Restore Limbs [+80%] This can restore even partially disintegrated items Only Works on Inanimate Objects [-40%] Injuries Only [-20%] Magical [-10%] Only Works on Weapon Containers [-60%] Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Melee Attack (Reach C, No Parry) [-35%] Magical [-10%] Spell Components [-20%] Must say "return" in Latin Must gesture with hands