Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm, Transmutation |
---|---|
Components | Verbal, Hand |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Affliction [151] Advantage [+1400%] Snatcher [140] The snatched item appears in hand, ready to be used Cosmic (No Die Roll Required) [+100%] Reduced Time 5 [+100%] This is enough to make this a free action More Weight (20 lbs.) [+20%] Specialized [-80%] For weapons, this is the weapon itself For containers, this is the contents Recall [-25%] Must Be Worn (Anyone can use) [-30%] For weapons this requires being carried in it's usual unready state Sheathed/slung on back/etc. Magical [-10%] Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Melee Attack (Reach C, No Parry) [-35%] Only Works on Weapons and Containers [-30%] Sheaths and quivers are considered containers Magical [-10%] Spell Components [-20%] Must say "ready" in Latin Must gesture with hands