Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Readiness

Colleges Charm, Transmutation
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction
Affliction [151] 
    Advantage [+1400%] 
        Snatcher [140] 
            The snatched item appears in hand, ready to be used 
            Cosmic (No Die Roll Required) [+100%] 
            Reduced Time 5 [+100%] 
                This is enough to make this a free action 
            More Weight (20 lbs.) [+20%] 
            Specialized [-80%] 
                For weapons, this is the weapon itself 
                For containers, this is the contents 
            Recall [-25%] 
            Must Be Worn (Anyone can use) [-30%] 
                For weapons this requires being carried in it's usual unready state 
                Sheathed/slung on back/etc. 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Weapons and Containers [-30%] 
        Sheaths and quivers are considered containers 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "ready" in Latin 
        Must gesture with hands 
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