Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Affliction [13]
Advantages [+30%]
Damage [2.96]
Innate Attack (Crushing) 1 HP [0.2]
Innate Attack (Cutting) 1 HP [0.28]
Innate Attack (Impaling) 1 HP [1.6]
Innate Attack (Small Piercing) 1 HP [0.12]
Innate Attack (Piercing) 1 HP [0.2]
Innate Attack (Large Piercing) 1 HP [0.24]
Innate Attack (Huge Piercing) 1 HP [0.32]
Follow-Up (Weapon's Built-In Attacks) [+0%]
Treat as a direct addition to existing damage
Only to Follow-Up on Matching Damage Type [-10%]
Magical [-10%]
Alternate Attack [x1/5]
On all but Impaling
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Weapons [-40%]
Magical [-10%]
Spell Components [-20%]
Must say "damage" in Latin
Must gesture with hands
Level 2 [18]
Increase damage by 1 [+42%]
Level 3 [21]
Increase damage by 1 [+35%]
Level 4 [25]
Increase damage by 1 [+36%]
Level 5 [28]
Increase damage by 1 [+35%]
Projectile Option [+1]
Area Effect (2 Yard Radius) [+50%]
Add Only Works on a Handful [-30%]
Change Only Works on Weapons to Only Works on Projectiles [-10%]
Anything that can be thrown or can be fired from a weapon
Rocks, darts, arrows, etc.
Throwing axes don't count; they're also melee weapons