Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Puissance

Colleges Charm
Components Verbal, Hand, Material
Casting Time 1 second
Duration As Affliction, Malediction
Affliction [13] 
    Advantages [+30%] 
        Damage [2.96] 
            Innate Attack (Crushing) 1 HP [0.2] 
            Innate Attack (Cutting) 1 HP [0.28] 
            Innate Attack (Impaling) 1 HP [1.6] 
            Innate Attack (Small Piercing) 1 HP [0.12] 
            Innate Attack (Piercing) 1 HP [0.2] 
            Innate Attack (Large Piercing) 1 HP [0.24] 
            Innate Attack (Huge Piercing) 1 HP [0.32] 
            Follow-Up (Weapon's Built-In Attacks) [+0%] 
                Treat as a direct addition to existing damage 
            Only to Follow-Up on Matching Damage Type [-10%] 
            Magical [-10%] 
            Alternate Attack [x1/5] 
                On all but Impaling 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Weapons [-40%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "damage" in Latin 
        Must gesture with hands 
Level 2 [18] 
    Increase damage by 1 [+42%] 
Level 3 [21] 
    Increase damage by 1 [+35%] 
Level 4 [25] 
    Increase damage by 1 [+36%] 
Level 5 [28] 
    Increase damage by 1 [+35%] 
Projectile Option [+1] 
    Area Effect (2 Yard Radius) [+50%] 
    Add Only Works on a Handful [-30%] 
    Change Only Works on Weapons to Only Works on Projectiles [-10%] 
        Anything that can be thrown or can be fired from a weapon 
        Rocks, darts, arrows, etc. 
        Throwing axes don't count; they're also melee weapons 
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