Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Meta |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | Permanent |
Missing Tags: Common, Charm, Enchantment, Meta, Spell
Please Note: Islands of War does not include Powerstones. This spell is for use in other settings or for GMs that choose to add them back in.
Affliction [65]
Advantage [+9%]
Energy Reserve (Magic) 1 [0.9]
Slow Recharge (1 point/day) [-60%]
Affected by Mana Level [+0%]
None: None
Low: 1 point/week
Normal: 1 point/day
High: 1 point/12 hours
Very High: 1 point/6 hours
Cannot Be Recharged Any Other Way [-10%]
Cumulative [+240%]
Failure Damages Stone [-40%]
Regular failure adds a quirk
Critical failure disenchants the stone
Extended Duration (Permanent) [+300%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Inanimate Objects [-40%]
Magical [-10%]
Spell Components [-20%]
Must say "store" in Latin
Must gesture with hands