Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
The default assumption of the damage on the below Innate Attack lines is to represent most weapon's maximum damage dealing capability. Thus, this can handle anything with a minimum ST of 23 or less. This should be more than sufficient for most non-giant-sized weapons. For larger weapons, a customized version of this spell (requiring the appropriate research and expense) with a higher damage potential is required.
Affliction [68]
Advantage [+578%]
Innate Attack (Crushing) 10d+10 [3.9]
Innate Attack (Cutting) 10d+10 [5.46]
Innate Attack (Impaling) 10d+10 [31.2]
Innate Attack (Small Piercing) 10d+10 [2.34]
Innate Attack (Piercing) 10d+10 [3.9]
Innate Attack (Large Piercing) 10d+10 [4.68]
Innate Attack (Huge Piercing) 10d+10 [6.24]
Armor Divisor (2) [+30%]
Must Be Wielded (Anyone can use) [-30%]
Magical [-10%]
No Base [-100%]
Alternate Ability [x1/5]
On all but Impaling
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Weapons [-40%]
Magical [-10%]
Spell Components [-20%]
Must say "penetrate" in Latin
Must gesture with hands
Level 2 [126]
Increase Armor Divisor to (3) [+577%]
Level 3 [184]
Increase Armor Divisor to (5) [+577%]
Level 4 [241]
Increase Armor Divisor to (10) [+577%]
Level 5 [356]
Replace Armor Divisor with Cosmic (Irresistible Attack) [+1155%]
Projectile Option [+1]
Area Effect (2 Yard Radius) [+50%]
Add Only Works on a Handful [-30%]
Change Only Works on Weapons to Only Works on Projectiles [-10%]
Anything that can be thrown or can be fired from a weapon
Rocks, darts, arrows, etc.
Throwing axes don't count; they're also melee weapons