Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Multiply Damage

Colleges Charm
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction

The default assumption of the damage on the below Innate Attack lines is to represent most weapon's maximum damage dealing capability. Thus, this can handle anything with a minimum ST of 23 or less. This should be more than sufficient for most non-giant-sized weapons. For larger weapons, a customized version of this spell (requiring the appropriate research and expense) with a higher damage potential is required.

Affliction [126] 
    Advantage [+1155%] 
        Innate Attack (Crushing) 10d+10 [7.8] 
        Innate Attack (Cutting) 10d+10 [10.92] 
        Innate Attack (Impaling) 10d+10 [62.4] 
        Innate Attack (Small Piercing) 10d+10 [4.68] 
        Innate Attack (Piercing) 10d+10 [7.8] 
        Innate Attack (Large Piercing) 10d+10 [9.36] 
        Innate Attack (Huge Piercing) 10d+10 [12.48] 
        Follow-Up (Weapon's Built-In Attacks) [+0%] 
            Treat as a direct addiction to existing damage 
        Only to Follow-Up on Matching Damage Type [-10%] 
        Only to Multiply Damage [-20%] 
            Level 1 = x2 
            Level 2 = x3 
            Level 3 = x4 
            Level 4 = x5 
            Level 5 = x6 
        Magical [-10%] 
        Alternate Ability [x1/5] 
            On all but Impaling 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Weapons [-40%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "multiply" in Latin 
        Must gesture with hands 
Level 2 [241] 
    Increase Innate Attack damage to 20d+20 [+1154%] 
Level 3 [357] 
    Increase Innate Attack damage to 30d+30 [+1155%] 
Level 4 [472] 
    Increase Innate Attack damage to 40d+40 [+1154%] 
Level 5 [588] 
    Increase Innate Attack damage to 50d+50 [+1154%] 
Projectile Option [+1] 
    Area Effect (2 Yard Radius) [+50%] 
    Add Only Works on a Handful [-30%] 
    Change Only Works on Weapons to Only Works on Projectiles [-10%] 
        Anything that can be thrown or can be fired from a weapon 
        Rocks, darts, arrows, etc. 
        Throwing axes don't count; they're also melee weapons 
Back to top
CC Attribution-Noncommercial-Share Alike 3.0 Unported
chimeric.de = chi`s home Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0