Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Magic Missile

Colleges Creation
Components Verbal, Hand
Casting Time 1 second
Duration 1 attack

Please remember that calculating effective skill is an important part of determining how many missiles strike. The target isn't automatically hit by every single shot. The high levels of this spell are most useful for Rapid Fire vs. Close Stationary Targets (see p. B108), Spraying Fire and Suppression Fire (see p. B409).

Innate Attack (Crushing, Beam) 1d+1 [51] 
    Cosmic (Irresistible Attack) [+300%] 
    Cosmic (No Active Defense Allowed) [+300%] 
    Cosmic (No Die Roll Required) [+100%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "missile" in Latin 
        Must gesture with hands 
Level 2 [54] 
    Add Rapid Fire 3 [+50%] 
Level 3 [55] 
    Increase Rapid Fire to 7 (+1 to hit) [+20%] 
Level 4 [57] 
    Increase Rapid Fire to 15 (+3 to hit) [+30%] 
Level 5 [60] 
    Increase Rapid Fire to 30 (+5 to hit) [+50%] 
Level 6 [64] 
    Increase Rapid Fire to 70 (+6 to hit) [+50%] 
Level 7 [67] 
    Increase Rapid Fire to 150 (+7 to hit [+50%] 
Level 8 [70] 
    Increase Rapid Fire to 300 (+8 to hit) [+50%] 
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