Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Any |
---|---|
Components | Verbal, Hand |
Casting Time | 2 seconds |
Duration | 100 minutes |
This spell alters reality to produce some desired effect. This is incredibly straining to the caster and artificially ages them.
If this is used to grant permanent Advantages to PCs, then they must be paid for with character points. If they don't have enough character points, then they'll have to pay with future earned points.
One-shot wishes cost 1/5 as much to implement, allowing more powerful effects. For example, someone could wish for the ability to shoot fireballs, the permanent ability to shoot fireballs or they could wish for a fireball to hit someone.
In the first case, they would gain the ability for the duration of this spell at whatever power level they specified (hehe) or at as close to 300 points as possible.
In the second case, the spell produces an Affliction with the Extended Duration (Permanent) Enhancement at the +300% level. This costs 1/5 as much as normal, but may only be used one time on whoever was specified as gaining the power.
The last case is similar to the first, except the Advantage costs 1/5 as much and can be used one time only, allowing a much more powerful fireball to strike the desired target.
Modular Abilities (Slotted Cosmic, 1 slot) 300 [302] Physical and Mental [+100%] Social [+50%] Extended Duration (x100) [+80%] Uncontrollable [-30%] The GM builds the underlying effect Costs Youth 12 [-240%] Takes Extra Time 1 [-10%] Magical [-10%] Spell Components [-20%] Must speak a wish Must gesture with hands