Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Guards and Wards

Colleges Charm, Transmutation, Protection
Components Verbal, Hand
Casting Time 1 minute, 4 seconds
Duration As Affliction, Malediction (x300)
Affliction [63] 
    Advantage [+348%] 
        Obscure (Vision) 8 [2.88] 
            Extended (Infravision) [+20%] 
            Only in Corridors [-20%] 
            Magical [-10%] 
            Internal [x1/5] 
        Control (Locks, Occasional) 1 [3.9] 
            Reflexive [+40%] 
                Locks one lock in building each turn 
                Starts with locks near intruders first 
                    In order of proximity, then randomly if equidistant 
                Re-locks any door that's opened and then closed 
            Cosmic [+50%] 
                Lock cannot be picked 
            Locking Only [-50%] 
            Magical [-10%] 
            Internal [x1/5] 
        Binding 12 [6.24] 
            Takes the form of sticky webs filling the stairs 
                They can be destroyed like a normal Binding, but grow back 
                    after ten minutes 
            Area Effect (4 yard radius) [+100%] 
            Emanation [-20%] 
            Can be Destroyed [-20%] 
                Fire and cutting them work well 
                But they grow back after ten minutes 
            Only in Stairwells [-40%] 
            Magical [-10%] 
            Internal [x1/5] 
        Obscure (Sense of Direction) 10 [1.8] 
            Bombardment (10 or less) [-15%] 
            Only in Corridors With a Choice of Similar-Looking Passages [-30%] 
            Magical [-10%] 
            Internal [x1/5] 
        Obscure (Detect (Magic)) 10 [4.4] 
            Extended (Magery 0) [+20%] 
            Magical [-10%] 
            Internal [x1/5] 
        Illusion [5] 
            Extended (Infravision) [+10%] 
            Extended (Touch) [+20%] 
            Extended (Taste/Smell) [+20%] 
            Only to Make Doors Look Like Walls [-40%] 
                Doors chosen by the caster at casting time 
            Magical [-10%] 
            Internal [x1/5] 
        Choose One of These [10.558] 
            Dancing Lights: Illusion [0.96] 
                Appearance, behavior and locations set by caster at casting time 
                Initiative [+100%] 
                Visual Only [-30%] 
                Floating Lights Only [-40%] 
                    Any shape, but everything looks vaguely like a will-o-the-whisp 
                Magical [-10%] 
                Four Uses Only [x4/5] 
                Internal [x1/5] 
                Alternate Ability [x1/5] 
            Magic Mouth: Affliction [0.728] 
                Affects objects chosen by caster at casting time 
                Negated Disadvantage [+150%] 
                    Cannot Speak (Mute) [-25] 
                    Only to Speak a Message [-40%] 
                        Message must be spoken by caster 
                Triggered Delay [+50%] 
                    May be removed via Neutralize (Magic) 
                Cosmic (Trigger specified at casting time) [+50%] 
                Malediction (As Regular Spell) [+100%] 
                Based on Activation Roll [+5%] 
                Two Uses Only [x2/5] 
                Internal [x1/5] 
                Alternate Ability [x1/5] 
            Stinking Cloud: Affliction (Projectile) 1 [0.768] 
                Targets two places chosen by caster at casting time 
                Nauseated [+30%] 
                Secondary Retching [+10%] 
                Respiratory Agent [+50%] 
                Area Effect (2 yard radius) [+100%] 
                Persistent [+40%] 
                Drifting [+20%] 
                Extended Duration (x3000) [+140%] 
                    Applies to Persistent 
                Magical [-10%] 
                Two Uses Only [x2/5] 
                Internal [x1/5] 
                Alternate Ability [x1/5] 
            Gust of Wind: Control (Wind, Occasional) 3 [0.402] 
                Targets one place chosen by caster at casting time 
                Natural Phenomena [+100%] 
                Persistent [+40%] 
                Extended Duration (x3000) [+140%] 
                    Applies to Persistent 
                Reduced Duration (x1/60) [-35%] 
                    Time for one target 
                Magical [-10%] 
                One Use Only [x1/5] 
                Internal [x1/5] 
                Alternate Ability [x1/5] 
            Suggestion: Mind Control [7.7] 
                Targets one place chosen by caster at casting time 
                Area Effect (4 yard radius) [+100%] 
                Persistent [+40%] 
                Extended Duration (x3000) [+140%] 
                    Applies to Persistent 
                Independent [+70%] 
                Based on Activation Roll [+5%] 
                Suggestion [-40%] 
                One-Sentence [-20%] 
                Magical [-10%] 
                One Use Only [x1/5] 
                Internal [1/5] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Extended Duration (x300) [+100%] 
    Cosmic (Can Affect Partial Objects) [+50%] 
    Large Objects 4 [+120%] 
    Variable Vertical Inclination [+5%] 
        Can choose at casting time how many levels of Large Objects are 
            radial and vertical 
    Only Works on Buildings and Underground Structures [-60%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Takes Extra Time 6 [-60%] 
    Magical [-10%] 
    Spell Components [-40%] 
        Must say "guard" in Latin 
        Must burn incense, sulfur and oil mixed together 
        Must hold a knotted string, umber hulk blood and a silver rod 
Levels 2+ [+3/level] 
    Increase Large Objects by 1 step [+30%] 
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