Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm |
---|---|
Components | Verbal, Hand |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Affliction [15] Advantage [+48%] Innate Attack (Fatigue) 2 HP [4.8] Hazard (Freezing) [+20%] Follow-Up (Weapon Strike) [+0%] Must Be Wielded (Anyone can use) [-30%] Magical [-10%] Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Melee Attack (Reach C, No Parry) [-35%] Only Works on Weapons [-40%] Magical [-10%] Spell Components [-20%] Must say "frost weapon" in Latin Must gesture with hands Projectile Option [16] Area Effect (2 Yard Radius) [+50%] Add Only Works on a Handful [-30%] Change Only Works on Weapons to Only Works on Projectiles [-10%] Anything that can be thrown or can be fired from a weapon Rocks, darts, arrows, etc. Throwing axes don't count; they're also melee weapons