Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Creation, Transmutation |
|---|---|
| Components | Verbal, Material |
| Casting Time | 1 second |
| Duration | 1 use |
The caster of this spell appears to explode in a ball of flame, but is actually teleported away. It is rather difficult to detect the teleportation magic woven into this spall.
Explosive Teleport [80]
Innate Attack (Burning, Projectile) 5d [20]
Explosion 1 [+50%]
Emanation [-20%]
Warp [60]
No Signature [+20%]
Makes it look like the caster exploded
Based on Activation Roll [+5%]
Drift [-15%]
Magical [-10%]
Spell Components [-40%]
Must scream incoherently
Must carry the blood of a being with the Warp advantage ($20, $200 if preserved)
Levels 2+ [+4/level]
Add 1d damage to Innate Attack [+5 base]
Explosion Level 2 [+12.5 base + 2.5/spell level]
Increase Explosion on Innate Attack by 1 level [+50%]
Explosion Level 3 [+25 base + 5/spell level]
Increase Explosion on Innate Attack by 1 level [+50%]
Carry Level 1 [+10]
Add Extra Carrying Capacity (Light) to Warp [+10%]
Carry Level 2 [+20]
Increase Extra Carrying Capacity on Warp to Medium [+10%]
Carry Level 3 [+30]
Increase Extra Carrying Capacity on Warp to Heavy [+10%]
Carry Level 4 [+50]
Increase Extra Carrying Capacity on Warp to Extra-Heavy [+20%]
Credit for the idea behind this spell rightly belongs to one of my players.