Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm |
---|---|
Components | Verbal, Hand, Material |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Affliction [19] Advantages [+60%] Talent (+1 to skill rolls using weapon) [3] Must Be Wielded (Anyone can use) [-30%] Magical [-10%] Damage [2.96] Innate Attack (Crushing) 1 HP [0.2] Innate Attack (Cutting) 1 HP [0.28] Innate Attack (Impaling) 1 HP [1.6] Innate Attack (Small Piercing) 1 HP [0.12] Innate Attack (Piercing) 1 HP [0.2] Innate Attack (Large Piercing) 1 HP [0.24] Innate Attack (Huge Piercing) 1 HP [0.32] Follow-Up (Weapon's Built-In Attacks) [+0%] Treat as a direct addition to existing damage Only to Follow-Up on Matching Damage Type [-10%] Magical [-10%] Alternate Attack [x1/5] On all but Impaling Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Only Works on Weapons [-40%] Magical [-10%] Spell Components [-30%] Must say "weapon" in Latin Must gesture with hands Must hold powdered lime ($0.05) and carbon ($0.05) Levels 2 [26] Increase Talent by 1 level [+30%] Increase damage by 1 [+42%] Level 3 [33] Increase Talent by 1 level [+30%] Increase damage by 1 [+35%] Level 4 [39] Increase Talent by 1 level [+30%] Increase damage by 1 [+36%] Level 5 [46] Increase Talent by 1 level [+30%] Increase damage by 1 [+35%] Projectile Option [+1] Area Effect (2 Yard Radius) [+50%] Add Only Works on a Handful [-30%] Change Only Works on Weapons to Only Works on Projectiles [-10%] Anything that can be thrown or can be fired from a weapon Rocks, darts, arrows, etc. Throwing axes don't count; they're also melee weapons