Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm |
---|---|
Components | Verbal, Hand |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
The default assumption of the damage on the below Innate Attack lines is to represent most weapon's maximum damage dealing capability. Thus, this can handle anything with a minimum ST of 23 or less. This should be more than sufficient for most non-giant-sized weapons. For larger weapons, a customized version of this spell (requiring the appropriate research and expense) with a higher damage potential is required.
Affliction [23] Advantage [+89%] Innate Attack (Crushing) 10d+10 [0.06] Innate Attack (Cutting) 10d+10 [0.084] Innate Attack (Impaling) 10d+10 [0.48] Innate Attack (Small Piercing) 10d+10 [0.036] Innate Attack (Piercing) 10d+10 [0.06] Innate Attack (Large Piercing) 10d+10 [0.072] Innate Attack (Huge Piercing) 10d+10 [0.096] Increased Range (x2) [+6%] Must Be Wielded (Anyone can use) [-30%] Magical [-10%] No Base [-100%] Alternate Ability [x1/5] On all but Impaling Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Melee Attack (Reach C, No Parry) [-35%] Only Works on Missile Weapons [-50%] Magical [-10%] Spell Components [-20%] Must say "distance" in Latin Must gesture with hands Levels 2-4 [32/41/50] Improve Increased Range by 1 step [+89%] Level 5 [59] Improve Increased Range by 1 step [+88%] Level 6 [78] Improve Increased Range by 1 step [+89%] Projectile Option [+2] Area Effect (2 Yard Radius) [+50%] Add Only Works on a Handful [-30%] Change Only Works on Missile Weapons to Only Works on Projectiles [+0%] Anything that can be thrown or can be fired from a weapon Rocks, darts, arrows, etc. Throwing axes don't count; they're also melee weapons