Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Diseased Weapon

Colleges Charm
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction

The disease this causes is bacterial in nature.

Affliction [14] 
    Advantage [+48%] 
        Innate Attack (Toxic) 2 HP [4.8] 
            Follow-Up (Weapon Strike) [+0%] 
            Cyclic (20 daily cycles, Resistible, Mildly contagious) [+120%] 
            Symptom (Coughing after 1/2 HP) [+40%] 
            Resistible (HT-2) [-20%] 
            Must Be Wielded (Anyone can use) [-30%] 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Edged Weapons [-50%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "diseased weapon" in Latin 
        Must gesture with hands 
Projectile Option [15] 
    Area Effect (2 Yard Radius) [+50%] 
    Add Only Works on a Handful [-30%] 
    Change Only Works on Edged Weapons to Only Works on Edged Projectiles [-10%] 
        Anything that can be thrown or can be fired from a weapon 
        Rocks, darts, arrows, etc. 
        Throwing axes don't count; they're also melee weapons 
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