Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Create Soldier

Colleges Creation
Components Verbal, Hand, Material
Casting Time 2 seconds
Duration 30 minutes

This spell creates a different soldier each time, so memories are not retained.

It is possible to cast this spell multiple times to get more than one soldier.

The soldier's gear, as wells as several of it's advantages and skills are selectable at time of casting.

Ally (100% of point total, appears automatically) [60] 
    Summonable [+100%] 
    Cosmic [+50%] 
        Creates instead of summoning 
        Death does not prevent creating anew 
    Minion [+50%] 
    Extended Duration, x30 [+60%] 
    Takes Extra Time 1 [-10%] 
    Magical [-10%] 
    Spell Components [-40%] 
        Must say "soldier" in Latin 
        Must cut up a military uniform appropriate to the type of Soldier 
        Must cut it with a blade appropriate to the type of soldier 
Levels 2-5 [120/180/240/300] 
    Summons an additional (identical) soldier [+60] 
Levels 6 [360] 
    Summons a group of 10 identical soldiers [+60] 
Level 7 [480] 
    Summons a group of 20 identical soldiers [+120] 
Level 8 [600] 
    Summons a group of 50 identical soldiers [+120] 
Level 9 [720] 
    Summons a group of 100 identical soldiers [+120] 

Soldier [100] ST 12 [20], DX 12 [40], IQ 12 [40], HT 12 [20]

Advantages Combat Reflexes [15], Signature Gear (300% starting wealth, soldier gear for TL and culture) [6], Fit [5], Gunslinger/Heroic Archer/Weapon Master (as appropriate) [25]

Disadvantages Spell Being (Can Speak) [-1], Soldier's Code of Honor [-10], Extreme Fanaticism (Master's Cause) [-15], Killjoy [-15], No Sense of Humor [-10], Selfless (9 or less, makes sure everyone gets out safe) [-8], Unhealing (Total) [-30], Calls Caster “Sir” [-1], Careful [-1], Dull [-1], Broad-Minded [-1]

Skills Primary weapon skill [4], Secondary weapon skill [2], Vehicle/Riding 11/Crewman 12 [1], Brawling 13/Karate 11 [2], Explosives (Demolition) 11/Traps 11 [1], First Aid 13 [2], Forword Observer 12 [2], Gesture 12 [1], Hiking 11/Swimming 12 [1], Soldier 11 [1], Stealth 11 [1], Strategy 11 [2], Tactics 11 [2] Seaman: Crewman (skill 13) and Swimming (skill 12), Life Jacket (TL 6+) Field Medic: Doesn't know Explosives, Forword Observer, Traps, Strategy or Tactics; Diagnosis 11 [2], Physician 11 [2], Surgery 11 [4], Crash Kit, Surgical Instruments

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