Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Chain-Reaction Fireball

Colleges Creation
Components Verbal, Material
Casting Time 1 second
Duration See below

This is a variation on the classic Explosive Fireball that has a penchant for creating a great deal of battlefield chaos, as this can strike either friend or foe.

After each attack (successful or not), this spell will choose a random nearby target and then go after them. It can travel up to 10 yards a second and will keep doing this until it has attacked 8 times or traveled a total of 100 yards.

For some unknown reason, this spell has earned the nick-name “Bouncing Betty.” Exactly why is a matter of debate.

Casting this spell in confined quarters is usually referred to as “stupid.”

Innate Attack (Burning, Projectile) 5d [75] 
    Homing (Infravision) [+130%] 
        Gets 7 extra passes after the first 
        Each additional pass is at a random target within 10 yards 
            But not the one it just attacked 
                If no other targets within remaining range, 
                    it will scatter in a random direction 
                It can come back on the following turn 
            If no target within 10 yards, it chooses the nearest target 
    Cosmic (Keeps homing regardless of hit or miss) [+50%] 
    Explosive [+50%] 
    Accuracy 3 [+15%] 
    Requires Oxygen to Function [-5%] 
    Magical [-10%] 
    Spell Components [-30%] 
        Must say "fire" in Latin 
        Must hold bat guano ($0.05) and sulfur ($0.50) 
Level 2-3 [88/100] 
    Increase Explosive by 1 level [+50%] 
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