Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Meta, Protection |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | 10 minutes |
Control (Length of Spells) can control a specific spell up to 10 times level squared points, increasing or decreasing duration by 10% per level.
Celerity [114]
Duration [76]
Control (Length of Spells, Rare) 3 [57]
Doesn't Increase Spell Point Value [-50%]
Control (Length of Spells, Rare) 1 [19]
Doesn't Increase Duration [-50%]
Persistent [+40%]
Extended Duration (Permanent) [+150%]
Applies to Persistent
Reduced Time 1 [+20%]
Free action to affect spells, but doesn't apply to casting time
Only to Increase Duration of Movement-Related Spells [-80%]
Movement [27]
Enhanced Move (Air) 1/2 [9]
Enhanced Move (Ground) 1/2 [9]
Enhanced Move (Water) 1/2 [9]
Requires Another Spell to Enhance/Provide Movement [-20%]
Without having been affected by another spell that provides or
enhances movement capabilities appropriate to each, these
don't function
For example, if a character naturally has wings, they get no
benefit, but if provided with wings by another spell, the
Enhanced Move (Air) will provide it's benefit, but not the
other two
Resistance [11]
Resistant (Paralysis, +3, Common) [5.5]
Resistant (Binding, +3, Common) [5.5]
Link [+10%
Extended Duration (x10) [+40%]
Magical [-10%]
Spell Components [-30%]
Must say "movement" in Latin
Must gesture with hands
Must hold a centipede or millipede leg
Levels 2+ [+19/level]
Increase the second Control Advantage by 1 level [+10 base]