Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 1 second |
| Duration | Permanent |
The target may still choose which direction they're going, just so long as they're running at full Move.
This is a Wizard's Guild restricted spell. Members may learn it at no cost. It was created accidentally by Caroissa (a member of the Wizard's Guild) while attempting to research a similar spell to give the target great running endurance.
Affliction [33]
Disadvantage [+15%]
Severe Delusion [-15]
"I must run at full Move each turn!"
Extended Duration (Permanent) [+150%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Magical [-10%]
Spell Components [-30%]
Must say "run" in Latin
Must gesture with hands
Must hold a drop of sweat collected from a running humanoid
Level 2 [38]
Increase Malediction to Speed/Range table [+50%]
Level 3 [43]
Add Area Effect (2 yard radius) [+50%]
Level 4-7 [48/53/58/63]
Increase Area Effect by 1 step [+50%]