Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Bone Weapon

Colleges Charm, Life
Components Verbal, Hand, Material
Casting Time 1 second
Duration As Affliction, Malediction
Affliction [18] 
    Advantages [+108%] 
        Talent (+1 to skill rolls using weapon) 1 [3] 
            Must Be Wielded (Anyone can use) [-30%] 
            Magical [-10%] 
        Talent (+3 to skill rolls using weapon) 3 [3] 
            Only vs. Undead [-40%] 
            Must Be Wielded (Anyone can use) [-30%] 
            Magical [-10%] 
        Damage [2.96] 
            Innate Attack (Crushing) 1 HP [0.2] 
            Innate Attack (Cutting) 1 HP [0.28] 
            Innate Attack (Impaling) 1 HP [1.6] 
            Innate Attack (Small Piercing) 1 HP [0.12] 
            Innate Attack (Piercing) 1 HP [0.2] 
            Innate Attack (Large Piercing) 1 HP [0.24] 
            Innate Attack (Huge Piercing) 1 HP [0.32] 
            Follow-Up (Weapon's Built-In Attacks) [+0%] 
                Treat as a direct addiction to existing damage 
            Only to Follow-Up on Matching Damage Type [-10%] 
            Magical [-10%] 
            Alternate Attack [x1/5] 
                On all but Impaling 
        Innate Attack (Toxic) 0d+3 [1.8] 
            Follow-Up (Attacks with weapon) [+0%] 
            Only Works on Undead [-40%] 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Bone Weapons [-60%] 
    Magical [-10%] 
    Spell Components [-30%] 
        Must say "bone weapon" in Latin 
        Must gesture with hands 
        Must hold dirt from a grave 
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