Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
Colleges | Charm, Life |
---|---|
Components | Verbal, Hand, Material |
Casting Time | 1 second |
Duration | As Affliction, Malediction |
Affliction [18] Advantages [+108%] Talent (+1 to skill rolls using weapon) 1 [3] Must Be Wielded (Anyone can use) [-30%] Magical [-10%] Talent (+3 to skill rolls using weapon) 3 [3] Only vs. Undead [-40%] Must Be Wielded (Anyone can use) [-30%] Magical [-10%] Damage [2.96] Innate Attack (Crushing) 1 HP [0.2] Innate Attack (Cutting) 1 HP [0.28] Innate Attack (Impaling) 1 HP [1.6] Innate Attack (Small Piercing) 1 HP [0.12] Innate Attack (Piercing) 1 HP [0.2] Innate Attack (Large Piercing) 1 HP [0.24] Innate Attack (Huge Piercing) 1 HP [0.32] Follow-Up (Weapon's Built-In Attacks) [+0%] Treat as a direct addiction to existing damage Only to Follow-Up on Matching Damage Type [-10%] Magical [-10%] Alternate Attack [x1/5] On all but Impaling Innate Attack (Toxic) 0d+3 [1.8] Follow-Up (Attacks with weapon) [+0%] Only Works on Undead [-40%] Magical [-10%] Malediction (As Regular Spell) [+100%] Based on Activation Roll [+5%] Melee Attack (Reach C, No Parry) [-35%] Only Works on Bone Weapons [-60%] Magical [-10%] Spell Components [-30%] Must say "bone weapon" in Latin Must gesture with hands Must hold dirt from a grave