Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Blood Drinker

Colleges Charm, Life
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction

As a side effect of this enchantment, the item becomes similar to a Power Item (see p. DF1:28), but it can only be tapped for mundane physical exertion. To tap this reserve, the weapon must be the user's Endurance Item (see p. DF8:38).

Affliction [39] 
    Advantage [+300%] 
        Regeneration (Extreme) [30] 
            Internal Energy Reserve Only [+0%] 
            Trigger (Being used to cause injury, Common) [-40%] 
                Per Second [x2] 
            Maximum of One Energy Per Strike [-30%] 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Melee Attack (Reach C, No Parry) [-35%] 
    Only Works on Melee Weapons [-50%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "drink blood" in Latin 
        Must gesture with hands 
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