Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox

Aid

Colleges Life, Protection
Components Verbal, Hand
Casting Time 1 second
Duration As Affliction, Malediction

For more information on the Vitality Reserve Advantage, see this page of the GURPS FAQ.

Affliction [32] 
    Advantage [+144%] 
        Vitality Reserve 8 [14.4] 
            Magical [-10%] 
    Malediction (As Regular Spell) [+100%] 
    Based on Activation Roll [+5%] 
    Magical [-10%] 
    Spell Components [-20%] 
        Must say "vitality" in Latin 
        Must gesture with hands 
Level 2 [37] 
    Increased Malediction to Speed/Range Table [+50%] 
Level 3 [42] 
    Add Area Effect (2 yard radius) [+50%] 
    Add Selective Area [+20%] 
Levels 4-6 [47/52/57] 
    Increase Area Effect by 1 step [+50%] 
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