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Shadow of the Ruin (Original).gcs
Identity | |
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Name | Shadow of the Ruin |
Title | |
Religion |
Player Information | |
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Player | NPC |
Campaign | Islands of War |
Created On | Nov 14, 2010 |
Description | |||||
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Race | Human | Height | 76 in | Hair | Brown, Wavy, Medium |
Gender | Male | Weight | 159 lb | Eyes | Brown |
Age | 37 | Size | +0 | Skin | Dark Tan |
Birthday | October 3 | TL | 4 | Hand | Right |
250 points | |
---|---|
Attributes | 120 |
Advantages | 157 |
Disadvantages | -80 |
Quirks | -2 |
Skills | 55 |
Spells | 0 |
Race | 0 |
Earned | 0 |
Attributes | |
---|---|
Strength (ST) | 12 |
Dexterity (DX) | 12 |
Intelligence (IQ) | 12 |
Health (HT) | 12 |
Will | 12 |
Fright Check | 14 |
Basic Speed | 6 |
Basic Move | 6 |
Perception | 12 |
Vision | 12 |
Hearing | 12 |
Taste and Smell | 12 |
Touch | 12 |
Damage (Thrust, Swing) | 1d-1, 1d+2 |
Encumbrance, Move & Dodge | |||
---|---|---|---|
Level | Max Load | Move | Dodge |
• None (0) | 29 lb | 6 | 10 |
Light (1) | 58 lb | 4 | 9 |
Medium (2) | 87 lb | 3 | 8 |
Heavy (3) | 174 lb | 2 | 7 |
X-Heavy (4) | 290 lb | 1 | 6 |
Lifting & Moving Things | |
---|---|
Basic Lift | 29 lb |
One-Handed Lift | 58 lb |
Two-Handed Lift | 232 lb |
Shove and Knock Over | 348 lb |
Running Shove and Knock Over | 696 lb |
Carry on Back | 435 lb |
Shift Slightly | 1,450 lb |
Hit Location | |||
---|---|---|---|
Roll | Where | - | DR |
- | Eye | -9 | 0 |
3-4 | Skull | -7 | 3 |
5 | Face | -5 | 0 |
6-7 | R. Leg | -2 | 1 |
8 | R. Arm | -2 | 1 |
9-10 | Torso | 0 | 1 |
11 | Groin | -3 | 1 |
12 | L. Arm | -2 | 1 |
13-14 | L. Leg | -2 | 1 |
15 | Hand | -4 | 0 |
16 | Foot | -4 | 0 |
17-18 | Neck | -5 | 0 |
- | Vitals | -3 | 1 |
Fatigue/Hit Points | |
---|---|
Current FP | |
Basic FP | 12 |
Tired | 3 |
Collapse | 0 |
Unconscious | -12 |
Current HP | |
Basic HP | 12 |
Reeling | 3 |
Collapse | 0 |
Check #1 | -12 |
Check #2 | -24 |
Check #3 | -36 |
Check #4 | -48 |
Dead | -60 |
Traits | Points | Ref |
---|---|---|
Advantages | 157 | |
Divine Powers (Death Druid) Divine, -10%; Pact (Fanaticism, Sense of Duty (Nature)), -10%. | 155 | |
Alternate Form (Human Skeleton) Without Automaton, Cannot Learn and Reprogrammable | 12 | B83 |
Alternate Form (Human Zombie) Without Automaton, Cannot Learn and Reprogrammable | 12 | B83 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 12 | B43 |
Fatigue Magery 200 All Spells Available (Common), +30%; Requires Holy Symbol in Hand, -20%; Song, -40%; Unusual Methods (Religious), +0%; Divination, Life, Protection and Summoning Colleges Only, -20%. | 61 | |
Insubstantiality Projection, -50%. | 24 | B62 |
See Invisible Ghosts | 12 | B83 |
True Faith Turning, +65%. | 22 | B94 |
Reduced Consumption 2 Cast-Iron Stomach, -50%. | 2 | B80 |
Disadvantages | -80 | |
Duty (League of Adventurers) FR: 9, -5. | -5 | B133 |
Fanatacism | -15 | B136 |
Intolerance (People that Disrespect the Cycle of Life) Scope: Common, -5. | -5 | B140 |
Odious Personal Habit Eating Live Bugs; -2 Reaction | -10 | B22 |
One Eye | -15 | B147 |
Sense of Duty Nature | -5 | B153 |
Wealth (Dead Broke) | -25 | B25 |
Languages | 0 | |
Language: Common Native, -6; Spoken (Native), +3; Written (Native), +3. | 0 | B24 |
Quirks | -2 | |
Horrible Hangovers | -1 | B165 |
Uncongenial | -1 | B164 |
Skills | SL | RSL | Pts | Ref |
---|---|---|---|---|
Combat | ||||
Two-Handed Axe/Mace | 14 | DX+2 | 8 | B208 |
Magic | ||||
Magic (Divination) | 11 | IQ-1 | 2 | |
Magic (Life) | 12 | IQ+0 | 4 | |
Magic (Protection) | 12 | IQ+0 | 4 | |
Magic (Summoning) | 11 | IQ-1 | 2 | |
Meditation | 11 | Will-1 | 2 | B207 |
Ritual Magic (Death Druid) | 12 | IQ+0 | 8 | B218 |
Misc | ||||
Exorcism | 12 | Will+0 | 4 | B193 |
Herb Lore/TL4 | 11 | IQ-1 | 4 | B199 |
Naturalist/TL4 (Earthlike) | 12 | IQ+0 | 4 | B211 |
Outdoor | ||||
Camouflage | 12 | IQ+0 | 1 | B183 |
Fishing | 12 | Per+0 | 1 | B195 |
Hiking | 11 | HT-1 | 1 | B200 |
Navigation/TL4 (Land) | 12 | IQ+0 | 2 | B211 |
Survival (Desert) | 12 | Per+0 | 2 | B223 |
Survival (Woodlands) | 12 | Per+0 | 2 | B223 |
Swimming | 12 | HT+0 | 1 | B224 |
Tracking | 12 | Per+0 | 2 | B226 |
Weather Sense/TL4 | 11 | IQ-1 | 1 | B209 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
---|---|---|---|---|---|---|---|
Ghostly Scythe +3 May get stuck in 2nd mode; Enchantments: Ghost Weapon | Swung | 17 | 12U | No | 1d+7 cut | 1 | 11‡ |
Ghostly Scythe +3 May get stuck in 2nd mode; Enchantments: Ghost Weapon | Thrust | 17 | 12U | No | 1d+5 imp | 1 | 11‡ |
Natural | Kick | 10 | No | 1d-1 cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d cr | C,1 | ||
Natural | Punch | 12 | 10 | 1d-2 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
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Equipment (14 lb, $28,162) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
---|---|---|---|---|---|---|---|
Armor | E | 1 | 0 | 0 lb | 147 | 8 lb | |
Leather Cap | E | 1 | 32 | 0 lb | 32 | 0 lb | B284 |
Leather Jacket | E | 1 | 50 | 4 lb | 50 | 4 lb | B283 |
Leather Pants | E | 1 | 40 | 3 lb | 40 | 3 lb | B283 |
Leather Shoes | E | 1 | 25 | 1 lb | 25 | 1 lb | |
Ghostly Scythe +3 May get stuck in 2nd mode; Enchantments: Ghost Weapon | E | 1 | 27,015 | 5 lb | 27,015 | 5 lb | B274 |
Holy Symbol, High +2 to Exorcism, True Faith, etc (Not spells) | E | 1 | 1,000 | 1 lb | 1,000 | 1 lb | DF1:26 |
Shadow of the Ruin was once a more typical Druid, worshipping life in all it's aspects.
Ten years ago, a terrible blight came upon his homeland, transforming it into a desert. He saw so many of the animals and plants waste away, but was helplessly unable to save them. The villages became a collection of ghost towns as the wells dried up.
For several years, he was heart-broken, feeling as though the land itself betrayed him. Eventually, he realized that death is as much part of the cycle of life as birth.
He now reverences death as he once reverenced life and seeks to maintain the cycle of life and death. He now celebrates the change of his homeland to a nearly lifeless waste, as it opened his mind to new ways of thinking.
With this change of thinking, he took a new name: Shadow of Ruin. This reminds him of what he once was and what he's become.
He still cares about nature and seeks to protect it, but he now reverences the entire cycle of life. He would protect a desert from destruction the same as a forest, but he won't intervene to prevent a forest from becoming a desert or vice-versa, so long as it's natural.
This has brought him into conflict with many of his Druid brethren, often leaving him with bitter feelings toward them for their "closed-mindedness."