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Randzig Hodgedar.gcs

Randzig Hodgedar

Identity
Name Randzig Hodgedar
Title Major
Religion Chidlren of the Gear God
Player Information
Player NPC
Campaign Islands of War
Created On Nov 30, 2009
Description
Race Gnome Height 50 in Hair White, Curly, Medium
Gender Male Weight 27 lb Eyes Green
Age 83 Size -1 Skin Light Brown
Birthday November 14 TL 6 Hand Right
400 points
Attributes 180
Advantages 132
Disadvantages -40
Quirks 0
Skills 108
Spells 0
Race 20
Earned 0
Attributes
Strength (ST) 12
Dexterity (DX) 14
Intelligence (IQ) 13
Health (HT) 14
Will 11
Fright Check 13
Basic Speed 7
Basic Move 7
Perception 13
Vision 13
Hearing 13
Taste and Smell 13
Touch 13
Damage (Thrust, Swing) 1d-1, 1d+2
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 29 lb 7 11
• Light (1) 58 lb 5 10
Medium (2) 87 lb 4 9
Heavy (3) 174 lb 2 8
X-Heavy (4) 290 lb 1 7
Lifting & Moving Things
Basic Lift 29 lb
One-Handed Lift 58 lb
Two-Handed Lift 232 lb
Shove and Knock Over 348 lb
Running Shove and Knock Over 696 lb
Carry on Back 435 lb
Shift Slightly 1,450 lb
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 5
5 Face -5 1
6-7 R. Leg -2 3
8 R. Arm -2 3
9-10 Torso 0 4
11 Groin -3 4
12 L. Arm -2 3
13-14 L. Leg -2 3
15 Hand -4 1
16 Foot -4 1
17-18 Neck -5 0
- Vitals -3 4
Fatigue/Hit Points
Current FP
Basic FP 14
Tired 4
Collapse 0
Unconscious -14
Current HP
Basic HP 12
Reeling 3
Collapse 0
Check #1 -12
Check #2 -24
Check #3 -36
Check #4 -48
Dead -60
Traits Points Ref
Advantages
130
Clerical Investment
5 B43
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Divine (Children of the Gear God)
Power Modifier (Divine), -10%; Pact, -5%.
The Required Disadvantage is Honesty
72 PW126
Fatigue Magery 130
All Spells Available (Common), +30%; Can't Maintain Spells, -30%; Requires Talisman in Hand (Holy Symbol), -40%; Unusual Methods (Religious), +0%.
59
True Faith
13 B94
Gunslinger
25 B58
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Rank 3
Courtesy, -4 (levels only).
Military: Major
3 B29
Disadvantages
-40
Callous
-5 B125
Code of Honor (Soldier's)
-10 B127
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Honesty
CR: 9 (Fairly Often).
-15 B138
Sense of Duty
Friends & Companions
-5 B153
Gnome, Rock
20
Advantages
79
Extended Lifespan 1
2 B53
High TL 2
Gnomish Devices, -30%.
Gnomish devices above the campaign tech level are less reliable than normal. They require a roll vs. 3d. On 12 or less, the device functions properly for 1 use (GM defines a “use”). On 13-14, the device will do something random and weird. On 15+, the device fails, requiring repairs. Critical failures (17+) cause the device to explode, regardless of what it is, doing 1d * the device's size modifier, minimum 1d, as per the rules on B104 (1 level of Explosion). “Exploded” devices may be repaired.
7 B23
Increased Intelligence 1
20 B15
Infravision
10 B60
Magic Resistance 4
Improved, +150%.
20 B67
Talent (Artificer) 2
20 B90
Disdvantages
-55
Curious
CR: 12 (Quite Often).
-5 B129
Reputation 4
People Affected (Almost everyone), x1.
Gnomish devices are dangerous
-20 B26
Skinny
-2 ST vs. knockback
-5 B18
Trickster
CR: 12 (Quite Often).
-15 B159
Weak Will 2
Gives -1 per level to will rolls
-10 B16
Features
0
Decreased Size Modifier 1
0
May take the Gadgeteer advantage
0
Quirks
-4
Big Nose
-1
Dislikes kobolds and goblins
-1
Pointed Ears
-1
White Hair
-1
Perks
2
Armorer's Gift (Guns(SMG))
1 HT249
Weapon Bond (SMG)
You own a Weapon that is uniquely suited to you.
1 HT250, MA52
Skills SL RSL Pts Ref
Combat
Fast-Draw (Knife)
15 DX+1 1 B194
Fast-Draw (Pistol)
15 DX+1 1 B194
Fast-Draw/TL6 (Ammo)
15 DX+1 1 B194
Fast-Draw/TL6 (Grenade)
15 DX+1 1 B194
Guns/TL6 (Submachine Gun)
19 DX+5 16 B198
Knife
15 DX+1 2 B208
Targeted Attack (Eye) (Guns (Submachine Gun))
15 -4 6 MA68
Targeted Attack (Neck Blood Vessel) (Guns (Submachine Gun))
15 -4 5 MA68, MA137
Targeted Attack (Vitals) (Guns (Submachine Gun))
18 -1 3 MA68
Targeted Attack (Weapon) (Guns (Submachine Gun))
17 -2 3 MA68
Throwing
15 DX+1 4 B226
Zen Marksmanship
13 IQ+0 8 HT250
Magical
Magic (Battle)
13 IQ+0 4
Magic (Life)
13 IQ+0 4
Magic (Lightning)
13 IQ+0 1
Magic (Metal and Synthetics)
12 IQ-1 1
Magic (Technological)
13 IQ+0 4
Ritual Magic (Children of the Gear God)
13 IQ+0 8 B218
Military
Armoury/TL6 (Small Arms)
16 IQ+3 4 B178
Camouflage
15 IQ+2 4 B183
Engineer/TL6 (Combat)
13 IQ+0 1 B190
Explosives/TL6 (Demolition)
12 IQ-1 1 B194
Immediate Action (Armoury (Small Arms))
16 +0 4 HT251
Set Trap (Explosives (Demolition))
12 +0 3 B233
Soldier/TL6
12 IQ-1 1 B221
Strategy (Land)
11 IQ-2 1 B222
Tactics
11 IQ-2 1 B224
Misc
Climbing
12 DX-1 1 B183
Driving/TL6 (Tracked)
13 DX-1 1 B188
Mathematics/TL6 (Applied)
11 IQ-2 1 B207
Meditation
11 Will+0 4 B207
Navigation/TL6 (Land)
12 IQ-1 1 B211
Religious Ritual (Children of the Gears)
11 IQ-2 1 B217
Stealth
14 DX+1 4 B222
Survival (Woodlands)
12 Per-1 1 B223
Tracking
12 Per-1 1 B226
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Large Knife Swung 15 10 No 1d cut C,1 6
Large Knife Thrust 15 10 No 1d-1 imp C 6
Natural Kick 12 No 1d-1 cr C,1
Natural Kick w/Boots 12 No 1d cr C,1
Natural Punch 14 11 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Auto Pistol, .45 17 2 2d pi+ 175/1700 3 7+1(3) -2 3 10
Concussion Grenade Grenade 15 0 6d cr ex ×2 -2
Fragmentation Grenade Grenade 15 0 4d cr ex [2d] ×2 -2
Large Knife Thrown 10 +0 1d-1 imp 9/18 1 T(1) -2 6
Liquid Ice
Grenade. Armor provides 1/5 DR.
Grenade 15 0 2d burn (cold) ×2 -2
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
Grenade 15 0 2d burn (cold) ×2 -2
SMG, .45
Includes +1 to hit for Weapon Bond
20 3 2d+1 pi+ 190/1750 13 50+1(5) -4 3 11†
Equipment (57.65 lb, $25,009) ? # $ Lb Sum $ Sum Lb Ref
Armor
E 1 0 0 lb 7,670 16.5 lb
Gnome Boots, Steel-Toed
+4 DR for toes (2 in 6 chance)
E 1 400 2 lb 400 2 lb B284
Gnome Gas Mask
E 1 400 2 lb 400 2 lb B285
Gnome Leather Gloves
E 1 30 0 lb 30 0 lb B284
Gnome Light Body Armor
Simple Camouflage; gives +1 to Camouflage
E 1 4,000 4.5 lb 4,000 4.5 lb HT66
Gnome Light Body Armor Leggings
Simple Camouflage; gives +1 to Camouflage
E 1 1,400 4 lb 1,400 4 lb HT68
Gnome Light Body Armor Sleeves
Simple Camouflage; gives +1 to Camouflage
E 1 1,200 2.5 lb 1,200 2.5 lb HT68
Gnome Steel Pot
E 1 240 1.5 lb 240 1.5 lb B285
Bandoleer
6 lb thrown weapons. Ready/Fast-Draw.
E 1 60 1 lb 1,910 7 lb DF1:25
Concussion Grenade
E 2 60 1 lb 120 2 lb B277
Fragmentation Grenade
E 2 40 1 lb 80 2 lb B277
Liquid Ice
Grenade. Armor provides 1/5 DR.
E 1 250 1 lb 250 1 lb DF1:29
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
E 1 1,400 1 lb 1,400 1 lb DF1:29
Leather Belt
E 1 5 0.25 lb 1,880 12.95 lb
.45 Auto Pistol Clip
E 1 48 0.6 lb 48 0.6 lb
.45 SMG Clip
E 2 392 4.9 lb 784 9.8 lb
Holy Symbol, High (Children of the Gears)
+2 to Exorcism, True Faith, etc (Not spells)
E 1 1,000 1 lb 1,000 1 lb DF1:26
Scabbard, Knife
E 1 3 0.3 lb 43 1.3 lb
Large Knife
E 1 40 1 lb 40 1 lb B272
Quick-Release Backpack
40 lb. Drop as Free Action. Fragile items break on 1 on 1d.
- 1 60 1 lb 2,849 41 lb DF1:25
Compass
Basic EQ for Navigation
- 1 50 5 lb 50 5 lb DF1:25
Concussion Grenade
- 4 60 1 lb 240 4 lb B277
Forest Ghillie Suit
+3 to Camouflage, more if customized
- 1 2,000 12 lb 2,000 12 lb HT77
Fragmentation Grenade
- 4 40 1 lb 160 4 lb B277
Giant Spider Silk Cord, 10 yd
360 lb
- 1 100 0.5 lb 100 0.5 lb DF1:25
Grapnel
Throw to ST×2 yd. 300 lb.
- 1 80 2 lb 80 2 lb DF1:25
Handcuffs
-5 to Escape
- 1 80 0.5 lb 80 0.5 lb B289
Tent, 1-Man
Includes ropes; no poles needed
- 1 50 5 lb 50 5 lb B288
Traveler's Rations
One meal
- 12 2 0.5 lb 24 6 lb B288
Whetstone
- 1 5 1 lb 5 1 lb DF1:24
Weapons
E 1 0 0 lb 10,700 21.2 lb
Holster, Shoulder
-1 to Fast-Draw
E 1 100 1 lb 1,300 4 lb B289
Auto Pistol, .45
E 1 1,200 3 lb 1,200 3 lb B278
Scope, 4x
Attached to SMG
E 1 600 1.5 lb 600 1.5 lb B289
SMG, .45
Includes +1 to hit for Weapon Bond
E 1 8,800 15.7 lb 8,800 15.7 lb B278

Notes

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