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Bootstrap.gcs
| Identity | |
|---|---|
| Name | Bootstrap |
| Title | |
| Religion | |
| Player Information | |
|---|---|
| Player | NPC |
| Campaign | Islands of War |
| Created On | Jul 22, 2008 |
| Description | |||||
|---|---|---|---|---|---|
| Race | Goblin | Height | 46 in | Hair | Black, Curly, Short |
| Gender | Male | Weight | 80 lb | Eyes | Blue |
| Age | 13 | Size | -1 | Skin | Light Green |
| Birthday | April 22 | TL | 1 | Hand | Right |
| 250 points | |
|---|---|
| Attributes | 130 |
| Advantages | 135 |
| Disadvantages | -35 |
| Quirks | -1 |
| Skills | 123 |
| Spells | 0 |
| Race | -102 |
| Earned | 0 |
| Attributes | |
|---|---|
| Strength (ST) | 12 |
| Dexterity (DX) | 12 |
| Intelligence (IQ) | 12 |
| Health (HT) | 12 |
| Will | 12 |
| Fright Check | 14 |
| Basic Speed | 6 |
| Basic Move | 6 |
| Perception | 12 |
| Vision | 12 |
| Hearing | 12 |
| Taste and Smell | 12 |
| Touch | 12 |
| Damage (Thrust, Swing) | 1d-1, 1d+2 |
| Encumbrance, Move & Dodge | |||
|---|---|---|---|
| Level | Max Load | Move | Dodge |
| • None (0) | 29 lb | 6 | 11 |
| Light (1) | 58 lb | 4 | 10 |
| Medium (2) | 87 lb | 3 | 9 |
| Heavy (3) | 174 lb | 2 | 8 |
| X-Heavy (4) | 290 lb | 1 | 7 |
| Lifting & Moving Things | |
|---|---|
| Basic Lift | 29 lb |
| One-Handed Lift | 58 lb |
| Two-Handed Lift | 232 lb |
| Shove and Knock Over | 348 lb |
| Running Shove and Knock Over | 696 lb |
| Carry on Back | 435 lb |
| Shift Slightly | 1,450 lb |
| Hit Location | |||
|---|---|---|---|
| Roll | Where | - | DR |
| - | Eye | -9 | 0 |
| 3-4 | Skull | -7 | 4 |
| 5 | Face | -5 | 2 |
| 6-7 | R. Leg | -2 | 2 |
| 8 | R. Arm | -2 | 2 |
| 9-10 | Torso | 0 | 2 |
| 11 | Groin | -3 | 2 |
| 12 | L. Arm | -2 | 2 |
| 13-14 | L. Leg | -2 | 2 |
| 15 | Hand | -4 | 2 |
| 16 | Foot | -4 | 1 |
| 17-18 | Neck | -5 | 0 |
| - | Vitals | -3 | 2 |
| Fatigue/Hit Points | |
|---|---|
| Current FP | |
| Basic FP | 12 |
| Tired | 3 |
| Collapse | 0 |
| Unconscious | -12 |
| Current HP | |
| Basic HP | 12 |
| Reeling | 3 |
| Collapse | 0 |
| Check #1 | -12 |
| Check #2 | -24 |
| Check #3 | -36 |
| Check #4 | -48 |
| Dead | -60 |
| Traits | Points | Ref |
|---|---|---|
| Advantages | 130 | |
| Charisma 4 +1 to Influence rolls | 20 | B41 |
| Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) | 15 | B43 |
| Common Sense | 10 | B43 |
| Danger Sense | 15 | B47 |
| Enhanced Dodge | 15 | B51 |
| Fit, Very +2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers) | 15 | B55 |
| High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture | 10 | B59 |
| Intuition | 15 | B63 |
| Legal Immunity (Diplomatic Immunity) Only on Goblicus, -50%. | 10 | B65 |
| Pitiable | 5 | B22 |
| Disadvantages | -35 | |
| Claustrophobia (Enclosed Spaces) CR: 15 (Almost All The Time). | -7 | B149 |
| Duty (Serve Charda) FR: 15, -15; Extremely Hazardous, -5; Involuntary, -5. | -25 | B133 |
| Fat +2 ST vs. knockback | -3 | B19 |
| Languages | 4 | |
| Language: Common Spoken (Accented), +2; Written (Accented), +2. | 4 | B24 |
| Language: Goblin Native, -6; Spoken (Native), +3; Written (Native), +3. | 0 | B24 |
| Perks | 1 | |
| Form Mastery (Spear) Let you switch skill at any time | 1 | MA50 |
| Primitive Goblin, Male | -102 | |
| Advantages | 12 | |
| Infravision | 10 | B60 |
| Reduced Consumption 2 Cast-Iron Stomach, -50%. | 2 | B80 |
| Disadvantages | -110 | |
| Bad Smell -2 Reaction penalty; Goblins that are taught or forced to bathe regularly do not have this trait | -10 | |
| Cowardice CR: 9 (Fairly Often), -3 Fright Check Penalty. | -15 | B129 |
| Decreased Strength 1 | -10 | B14 |
| Intolerance (Non-Goblins) Scope: Anyone unlike you, -10. | -10 | B140 |
| Low TL 3 | -15 | B22 |
| Paranoia | -10 | B148 |
| Sadism CR: 12 (Quite Often). | -15 | B152 |
| Short Lifespan 1 | -10 | B154 |
| Social Stigma (Monster) -3 Reaction | -15 | B155 |
| Features | 0 | |
| Decreased Size Modifier 1 | 0 | |
| Night Vision 1 Your natural environment is in darkness penalties equal to level; Any divergence from this gives you a penalty to Vision equal to the difference | 0 | F130 |
| Quirks | -4 | |
| Arms Hang Down to Knees | -1 | |
| Green Skin | -1 | |
| Hates Dwarves and Gnomes | -1 | |
| Pointed Ears | -1 | |
| Quirks | -1 | |
| Dislikes Charda | -1 | B164 |
| Skills | SL | RSL | Pts | Ref |
|---|---|---|---|---|
| Combat | ||||
| Fast-Draw/TL1 (Sling Ammo) | 14 | DX+2 | 2 | B194 |
| Knife | 13 | DX+1 | 2 | B208 |
| Sling | 13 | DX+1 | 8 | B221 |
| Spear | 16 | DX+4 | 12 | B208 |
| Staff | 16 | DX+4 | 12 | B208 |
| Wrestling | 13 | DX+1 | 4 | B228 |
| Entertainment | ||||
| Dancing | 11 | DX-1 | 1 | B187 |
| Fire Eating | 11 | DX-1 | 1 | B195 |
| Hobby Skill (Juggling) | 12 | DX+0 | 1 | B200 |
| Mimicry (Speech) | 11 | IQ-1 | 2 | |
| Performance | 12 | IQ+0 | 2 | B212 |
| Singing | 12 | HT+0 | 1 | B220 |
| Sleight of Hand | 11 | DX-1 | 2 | B221 |
| Stage Combat | 11 | DX-1 | 1 | B222 |
| Ventriloquism | 11 | IQ-1 | 2 | B228 |
| Misc | ||||
| Engineer/TL1 (Mining) | 12 | IQ+0 | 4 | B190 |
| Poisons/TL1 | 12 | IQ+0 | 4 | B214 |
| Running | 13 | HT+1 | 4 | B218 |
| Stealth | 13 | DX+1 | 4 | B222 |
| Traps/TL1 | 14 | IQ+2 | 8 | B226 |
| Outdoor | ||||
| Camouflage | 13 | IQ+1 | 2 | B183 |
| Climbing | 12 | DX+0 | 2 | B183 |
| Scaling (Climbing) | 12 | +0 | 4 | B233 |
| Survival (Arctic) | 12 | Per+0 | 2 | B223 |
| Survival (Island/Beach) | 12 | Per+0 | 2 | B223 |
| Survival (Jungle) | 13 | Per+1 | 4 | B223 |
| Tracking | 13 | Per+1 | 4 | B226 |
| Weather Sense/TL1 | 13 | IQ+1 | 4 | B209 |
| Social | ||||
| Diplomacy | 12 | IQ+0 | 4 | B187 |
| Fast-Talk | 13 | IQ+1 | 4 | B195 |
| Gesture | 13 | IQ+1 | 2 | B198 |
| Interrogation | 13 | IQ+1 | 4 | B202 |
| Intimidation | 14 | Will+2 | 4 | B202 |
| Leadership | 16 | IQ+4 | 2 | B204 |
| Public Speaking | 16 | IQ+4 | 2 | B216 |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
|---|---|---|---|---|---|---|---|
| Large Knife | Swung | 13 | 9 | No | 1d cut | C,1 | 6 |
| Large Knife | Thrust | 13 | 9 | No | 1d-1 imp | C | 6 |
| Natural | Kick | 10 | No | 1d-1 cr | C,1 | ||
| Natural | Punch | 12 | 10 | 1d-2 cr | C | ||
| Spear | Thrust | 16 | 12 | No | 1d+1 imp | 1* | 9 |
| Spear | Thrust | 16 | 12 | No | 1d+2 imp | 1,2* | 9† |
| Spear Using Staff skill | Swung | 16 | 14 | No | 1d+4 cr | 1,2 | 9† |
| Spear Using Staff skill | Thrust | 16 | 14 | No | 1d+1 cr | 1,2 | 9† |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
|---|---|---|---|---|---|---|---|---|---|---|
| Large Knife | Thrown | 8 | +0 | 1d-1 imp | 9/18 | 1 | T(1) | -2 | 6 | |
| Sling | 13 | 0 | 1d+2 pi | 72/120 | 1 | 1(2) | -4 | 6 | ||
| Spear | Thrown | 8 | +2 | 1d+2 imp | 12/18 | 1 | T(1) | -6 | 9 |
| Equipment (27.8 lb, $413) | ? | # | $ | Lb | Sum $ | Sum Lb | Ref |
|---|---|---|---|---|---|---|---|
| Armor | E | 1 | 0 | 0 lb | 300 | 18.5 lb | |
| Heavy Leather Leggings | E | 1 | 60 | 4 lb | 60 | 4 lb | B283 |
| Heavy Leather Sleeves | E | 1 | 50 | 2 lb | 50 | 2 lb | B283 |
| Leather Armor | E | 1 | 100 | 10 lb | 100 | 10 lb | B283 |
| Leather Gloves | E | 1 | 30 | 0 lb | 30 | 0 lb | B284 |
| Leather Helm | E | 1 | 20 | 0.5 lb | 20 | 0.5 lb | B284 |
| Shoes | E | 1 | 40 | 2 lb | 40 | 2 lb | B284 |
| Weapons | E | 1 | 0 | 0 lb | 113 | 9.3 lb | |
| Pouch, Small | E | 1 | 10 | 0.5 lb | 10 | 3.5 lb | B288 |
| Sling Stone | E | 60 | 0 | 0.05 lb | 0 | 3 lb | B276 |
| Scabbard, Knife | E | 1 | 3 | 0.3 lb | 43 | 1.3 lb | |
| Large Knife | E | 1 | 40 | 1 lb | 40 | 1 lb | B272 |
| Sling | E | 1 | 20 | 0.5 lb | 20 | 0.5 lb | B276 |
| Spear Using Staff skill | E | 1 | 0 | 0 lb | 0 | 0 lb | B273 |
| Spear | E | 1 | 40 | 4 lb | 40 | 4 lb | B273 |
Bootstrap is Charda's extremely-unwilling right-hand man, so to speak. He hates her more than anyone else in the world, because she is cruel to him all day long.
Bootstrap's duties include the following:
A) He serves as Charda's mouth-piece to the rest of the tribe.
B) He is a test subject for her experiments.
C) He entertains her using various skills.
D) He is her diplomat, sent to other tribes when she is in the rare mood required to negotiate. He is recognised as a diplomat by every tribe on Goblicus, so they will not harm him. He is often used as a messenger for this very reason.
E) She takes out her frustrations on him, by beating him within an inch of his life.
He hates working for her, but things get worse if he refuses to do as she says. She once killed him and then brought him back to life to show him the price of disobedience.
Bootstrap has survived as long as he has for several good reasons:
A) Common Sense = Not doing stupid things to anger Charda.
B) Danger Sense = Knowing when to duck.
C) Enhanced Dodge = Knowing how to duck.
D) Intuition = Knowing which of multiple paths to take helps him to not get in trouble when Charda hasn't spelled things out completely, which happens all the time.
E) Pitiable + Charisma = Looking pathetic in just the right way to avoid being killed by Charda when he does screw up. Also, being able to suck up to the boss is handy.
F) Diplomacy + Fast-Talk = Knowing how to deliver bad news to Charda in such a way that she doesn't kill him.
G) Intimidation = Knowing how to get the others to do what he asks, so they don't all die at Charda's hands.
Bootstrap has developed a variety of skills to entertain Charda, because she tormented him with magic until he got better at them: Singing, Dancing, Hobby Skill (Juggling), Performance and Stage Combat.
One day she decided she wanted to see him eat fire. He learned the Fire Eating skill to avoid hurting himself the next time.
On another occasion, she threw a bag of puppets at him and demanded a puppet show. She seems quite fond of this, so he spent a great deal of his spare time learning how to throw his voice and mimic the sound of others, to improve his show. He's got a routine that looks vaguely like a Punch and Judy show; this is one of Charda's favourites.
He actually saved Charda's Elite Guard from being killed one day by insisting he needed them to put on a puppet show. They followed his lead and now respect him, at least as much as any goblin can respect another.
He picked up Sleight of Hand on his own, because he thought putting on a "magic" show might make her laugh and not kill him. One of the tribe's women serves as his assistant if he's doing a show for Charda.