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Minda the Immortal Swanmay.gcs

Minda

Identity
Name Minda
Title The Immortal
Religion
Player Information
Player NPC
Campaign Islands of War
Created On Aug 15, 2010
Description
Race Human Height 65 in Hair Redhead, Straight, Medium
Gender Female Weight 148 lb Eyes Blue
Age 30 Size +0 Skin Freckled
Birthday May 31 TL 4 Hand Right
250 points
Attributes 95
Advantages 216
Disadvantages -174
Quirks -4
Skills 44
Spells 0
Race 73
Earned 0
Attributes
Strength (ST) 10
Dexterity (DX) 12
Intelligence (IQ) 13
Health (HT) 12
Will 13
Fright Check 13
Basic Speed 6
Basic Move 7
Perception 15
Vision 15
Hearing 15
Taste and Smell 15
Touch 15
Damage (Thrust, Swing) 1d-2, 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 20 lb 7 9
Light (1) 40 lb 5 8
Medium (2) 60 lb 4 7
Heavy (3) 120 lb 2 6
X-Heavy (4) 200 lb 1 5
Lifting & Moving Things
Basic Lift 20 lb
One-Handed Lift 40 lb
Two-Handed Lift 160 lb
Shove and Knock Over 240 lb
Running Shove and Knock Over 480 lb
Carry on Back 300 lb
Shift Slightly 1,000 lb
Hit Location
Roll Where - DR
- Eye -9 3
3-4 Skull -7 5
5 Face -5 3
6-7 R. Leg -2 3
8 R. Arm -2 3
9-10 Torso 0 3
11 Groin -3 3
12 L. Arm -2 3
13-14 L. Leg -2 3
15 Hand -4 3
16 Foot -4 3
17-18 Neck -5 3
- Vitals -3 3
Fatigue/Hit Points
Current FP
Basic FP 12
Tired 3
Collapse 0
Unconscious -12
Current HP
Basic HP 10
Reeling 3
Collapse 0
Check #1 -10
Check #2 -20
Check #3 -30
Check #4 -40
Dead -50
Traits Points Ref
Advantages
212
Appearance
Very Beautiful, +16.
16 B21
Fashion Sense
5 B21
Injury Tolerance (Unbreakable Bones)
10 P53
Regeneration
Fast (You recover 1 HP per minute), +50.
50 B80
Resistant
Subdual/Knockout, +30; Immunity, x1.
30 B81
Unaging
15 B95
Unkillable 2
Backlash, Resistible: Partial Amnesia, Extended Duration (x3000), -24%.
Backlash occurs if -10xHP is reached
76 B95
Voice
10 B97
Disadvantages
-174
Chummy
React to others at +2; -1 to IQ-based skills when alone
-5 B126
Clueless
-10 B126
Cowardice
CR: 12 (Quite Often), -2 Fright Check Penalty.
-10 B129
Cursed
-75 B129
Duty (League of Adventurers)
FR: 9, -5.
-5 B133
Fanaticism (Protecting Nature)
-15 B136
Gullibility
CR: 9 (Fairly Often).
-15 B137
Impulsiveness
CR: 12 (Quite Often).
-10 B139
Intolerance (Evil and Poachers)
Scope: Occassional, -2.
-2 B140
Odious Personal Habit
Constantly Chewing Gum With Mouth Open; -1 Reaction
-5 B22
Odious Personal Habit
Talking All the Time; -1 Reaction
-5 B22
Secret (Swanmay)
Serious Embarrassment, -5.
-5 B152
Selfless
CR: 9 (Fairly Often).
-7 B153
Sense of Duty
Nature, -5.
-5 B153
Human, Swanmay
73
Constant Traits
53
Alternate Form (Swanmay Swan Form)
Breakable (DR 15, SM -10), -10%; Can Be Stolen (Must be forcibly removed, won't work for thief), -5%; Magical, -10%; Once On, Stays On, +50%.
This is a tiny magic item that could be worn by a human or a swan; It's needed to change shape or return to normal, but isn't required to maintain swan form
19 B83
Damage Resistance 3
Tough Skin, -40%.
9 B47
Increased Intelligence 1
20 B15
Magic Resistance 1
Improved, +150%.
5 B67
Human Form
20
Increased Dexterity 1
20 B15
Notes and Options
0
Magic resistance up to level 6
0
Swanmays are always human women with a deep love of nature
0
Perks
4
Convincing Nod
Non-Verbal Fast-Talk
1 PU2:15
High-Heeled Heroine
1 PU2:14
High-Heeled Hurt
1 PU2:7
Penetrating Voice
1 B101
Quirks
-4
Dislikes excessive noise
-1 B164
Distinctive Voice
Anyone that hears her scream can never overlook it
-1 B165
Dull
-1 B164
Forgetful
You often forget about your powers and equipment.
-1 Sup33
Skills SL RSL Pts Ref
Combat
Bow
14 DX+2 8 B182
Fast-Draw (Arrow)
13 DX+1 2 B194
Karate
12 DX+0 4 B203
Kicking (Karate)
12 +0 3 B231, MA75
Entertainment
Mimicry (Speech)
12 IQ-1 2
Performance
14 IQ+1 1 B212
Singing
15 HT+3 2 B220
Ranger
Camouflage
14 IQ+1 1 B183
Hiking
11 HT-1 1 B200
Mimicry (Animal Sounds)
11 IQ-2 1 B210
Mimicry (Bird Calls)
11 IQ-2 1 B210
Naturalist/TL4 (Earthlike)
12 IQ-1 2 B211
Observation
14 Per-1 1 B211
Stealth
12 DX+0 2 B222
Survival (Wioodlands)
15 Per+0 2 B223
Swimming
12 HT+0 1 B224
Tracking
16 Per+1 4 B226
Social
Diplomacy
13 IQ+0 1 B187
Fast-Talk
14 IQ+1 1 B195
Intimidation
14 Will+1 4 B202
Melee Weapons Usage Lvl Parry Block Damage Reach ST
High-Heeled Hurt Kick 12 No 1d-2 pi+ C,1
Natural Kick 10 No 1d-1 cr C,1
Natural Kick w/Boots 10 No 1d cr C,1
Natural Punch 12 9 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Composite Bow 14 3 1d+1 imp 200/250 1 1(2) -7 10†
Equipment (13.58 lb, $1,990) ? # $ Lb Sum $ Sum Lb Ref
Composite Bow
E 1 900 4 lb 900 4 lb B275
Hip Quiver, Large
Holds 50 arrows/bolts, 2 Compartments
E 1 30 2 lb 130 7 lb DF1:24
Arrow
E 25 2 0.1 lb 50 2.5 lb B276
Arrow
E 25 2 0.1 lb 50 2.5 lb B276
Potion Belt
4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.
E 1 60 1 lb 960 2.58 lb DF1:25
Drow Sleep Poison
Utility. Immediate roll HT-4 (Drow roll HT+3) or suffer -4 to DX for HT-10 seconds (minimum 1), then fall asleep; Neutralized by alcohol
E 2 50 0.5 lb 100 1 lb
Pixie Forget Poison
Utility. Immediate HT-2 or lose margin of failure minutes of recent memories; failure by five or more results in Total Amnesia
E 1 250 0.02 lb 250 0.02 lb
Pixie Sleep Poison
Utility. Inflicts 1d FP damage of Missed Sleep
E 3 100 0.02 lb 300 0.06 lb
Strength Potion
Potion. +1d ST (No HP). 1 hour.
E 1 250 0.5 lb 250 0.5 lb DF1:29

Notes

Minda is a young woman that happens to be immortal. She isn't sure why, but most assume she isn't entirely human, despite her appearance.

She works for tha League of Adventurers as a "Damsel in Distress" for hire. They use her mostly to train young adventurers. In exchange, they're supposed to be training her to "not die every five minutes." Aside from that, they pay her a modest salary.

Due to her Cursed state, she's constantly in trouble of one sort or another, usually requiring rescuing.

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